if (_transport_speed < 0.0f) {
todo = (PostTransportWork (todo | PostTransportStop | PostTransportReverse));
+
+ cerr << "Stop with reverse speed\n";
+ _default_transport_speed = 1.0;
+
} else {
todo = PostTransportWork (todo | PostTransportStop);
}
reset_slave_state ();
- /* XXX hack alert - hot-fix when playing backwards and hitting zero.
- * This is probably not the right place for a long term solution of the issue.
- *
- * "hitting zero should just stop, and even if it didn't, pressing play should put the transport
- * into forward play speed regardless. Nothing else makes sense." (oofus on #ardour, 20121230)
- */
- if (_transport_frame == 0 && _transport_speed < 0 ) {
- _default_transport_speed = 1.0;
- }
-
_transport_speed = 0;
_target_transport_speed = 0;