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Don't use pointer_frame_offset for playhead cursor drags as it seems more intuitive...
author
Carl Hetherington
<carl@carlh.net>
Mon, 24 Aug 2009 19:23:01 +0000
(19:23 +0000)
committer
Carl Hetherington
<carl@carlh.net>
Mon, 24 Aug 2009 19:23:01 +0000
(19:23 +0000)
git-svn-id: svn://localhost/ardour2/branches/3.0@5583
d708f5d6
-7413-0410-9779-
e7cbd77b26cf
gtk2_ardour/editor_drag.cc
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diff --git
a/gtk2_ardour/editor_drag.cc
b/gtk2_ardour/editor_drag.cc
index 9c4315c10b3542a2e205236b80df55f591328e52..8654cacdd81fc0313fa8eafdb3d35089f1740250 100644
(file)
--- a/
gtk2_ardour/editor_drag.cc
+++ b/
gtk2_ardour/editor_drag.cc
@@
-1863,8
+1863,6
@@
CursorDrag::start_grab (GdkEvent* event, Gdk::Cursor* c)
}
}
- _pointer_frame_offset = _grab_frame - _cursor->current_frame;
-
_editor->show_verbose_time_cursor (_cursor->current_frame, 10);
}