} else {
_initially_vertical = false;
}
+ /** check constraints for this drag.
+ * Note that the current convention is to use "contains" for
+ * key modifiers during motion and "equals" when initiating a drag.
+ * In this case we haven't moved yet, so "equals" applies here.
+ */
if (Config->get_edit_mode() != Lock) {
if (event->motion.state & Gdk::BUTTON2_MASK) {
// if dragging with button2, the motion is x constrained, with constraint modifier it is y constrained