break;
case MouseGain:
- // Gain only makes sense for audio regions
-
- if (!dynamic_cast<AudioRegionView*>(clicked_regionview)) {
- break;
- }
-
switch (item_type) {
case RegionItem:
+ {
/* check that we didn't drag before releasing, since
its really annoying to create new control
points when doing this.
*/
- if (were_dragging) {
- dynamic_cast<AudioRegionView*>(clicked_regionview)->add_gain_point_event (item, event);
+ AudioRegionView* arv = dynamic_cast<AudioRegionView*> (clicked_regionview);
+ if (were_dragging && arv) {
+ arv->add_gain_point_event (item, event);
}
return true;
break;
+ }
case AutomationTrackItem:
dynamic_cast<AutomationTimeAxisView*>(clicked_axisview)->