lua_State* L = lua.getState ();
luabridge::LuaRef ioconfig = luabridge::getGlobal (L, "dsp_ioconfig");
- if (!ioconfig.isFunction ()) {
- return false;
- }
luabridge::LuaRef *_iotable = NULL; // can't use reference :(
- try {
- luabridge::LuaRef iotable = ioconfig ();
- if (iotable.isTable ()) {
- _iotable = new luabridge::LuaRef (iotable);
+
+ if (ioconfig.isFunction ()) {
+ try {
+ luabridge::LuaRef iotable = ioconfig ();
+ if (iotable.isTable ()) {
+ _iotable = new luabridge::LuaRef (iotable);
+ }
+ } catch (luabridge::LuaException const& e) {
+ _iotable = NULL;
}
- } catch (luabridge::LuaException const& e) {
- return false;
}
if (!_iotable) {
- return false;
+ /* empty table as default */
+ luabridge::LuaRef iotable = luabridge::newTable(L);
+ _iotable = new luabridge::LuaRef (iotable);
}
// now we can reference it.
delete _iotable;
if ((iotable).length () < 1) {
- return false;
+ /* empty table as only config, to get default values */
+ luabridge::LuaRef ioconf = luabridge::newTable(L);
+ iotable[1] = ioconf;
}
const int audio_in = in.n_audio ();