Allow Lua action scripts to provide a button icon
authorRobin Gareus <robin@gareus.org>
Fri, 17 Feb 2017 17:56:18 +0000 (18:56 +0100)
committerRobin Gareus <robin@gareus.org>
Fri, 17 Feb 2017 17:58:11 +0000 (18:58 +0100)
gtk2_ardour/ardour_ui.h
gtk2_ardour/ardour_ui_dependents.cc
gtk2_ardour/editor.cc
gtk2_ardour/luainstance.cc
gtk2_ardour/luainstance.h

index a0a8352d32dffe74f858418e9dc2bac5f0503b95..31fd2e1f65e3364bd8655edcd988d61adcd9f635 100644 (file)
@@ -904,6 +904,7 @@ private:
        void pre_release_dialog ();
 
        bool bind_lua_action_script (GdkEventButton*, int);
+       void update_action_script_btn (int i, const std::string&);
 };
 
 #endif /* __ardour_gui_h__ */
index 6c0083291b0f8b215d553f942ec6d2c709af6d37..c39a44c451e43749fe5f0e862a3c37952fff162f 100644 (file)
@@ -304,6 +304,8 @@ ARDOUR_UI::setup_windows ()
        main_vpacker.pack_start (status_bar_hpacker, false, false);
 #endif
 
+       LuaInstance::instance()->ActionChanged.connect (sigc::mem_fun (*this, &ARDOUR_UI::update_action_script_btn));
+
        for (int i = 0; i < 9; ++i) {
                std::string const a = string_compose (X_("script-action-%1"), i + 1);
                Glib::RefPtr<Action> act = ActionManager::get_action(X_("Editor"), a.c_str());
@@ -411,3 +413,14 @@ ARDOUR_UI::bind_lua_action_script (GdkEventButton*ev, int i)
        li->interactive_add (LuaScriptInfo::EditorAction, i);
        return true;
 }
+
+void
+ARDOUR_UI::update_action_script_btn (int i, const std::string&)
+{
+       if (LuaInstance::instance()->lua_action_has_icon (i)) {
+               uintptr_t ii = i;
+               action_script_call_btn[i].set_icon (&LuaInstance::render_action_icon, (void*)ii);
+       } else {
+               action_script_call_btn[i].set_icon (0, 0);
+       }
+}
index 4ebddd1367e9ddda2fdc937308fd096e9d829a93..75c9da42697e21c857211c86b348924e7eabeee4 100644 (file)
@@ -868,7 +868,6 @@ Editor::Editor ()
 
        setup_fade_images ();
 
-       LuaInstance::instance(); // instantiate
        LuaInstance::instance()->ActionChanged.connect (sigc::mem_fun (*this, &Editor::set_script_action_name));
 
        instant_save ();
index 01b311e91d233b4cd207fcfe02935773b8a4913d..966715edc07ecbd3d19709ffa4e67ab196a2bb5a 100644 (file)
@@ -851,6 +851,7 @@ LuaInstance::LuaInstance ()
 LuaInstance::~LuaInstance ()
 {
        delete _lua_call_action;
+       delete _lua_render_icon;
        delete _lua_add_action;
        delete _lua_del_action;
        delete _lua_get_action;
@@ -866,22 +867,28 @@ LuaInstance::init ()
 {
        lua.do_command (
                        "function ScriptManager ()"
-                       "  local self = { scripts = {}, instances = {} }"
+                       "  local self = { scripts = {}, instances = {}, icons = {} }"
                        ""
                        "  local remove = function (id)"
                        "   self.scripts[id] = nil"
                        "   self.instances[id] = nil"
+                       "   self.icons[id] = nil"
                        "  end"
                        ""
-                       "  local addinternal = function (i, n, s, f, a)"
+                       "  local addinternal = function (i, n, s, f, c, a)"
                        "   assert(type(i) == 'number', 'id must be numeric')"
                        "   assert(type(n) == 'string', 'Name must be string')"
                        "   assert(type(s) == 'string', 'Script must be string')"
                        "   assert(type(f) == 'function', 'Factory is a not a function')"
                        "   assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
-                       "   self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
+                       "   self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a, ['c'] = c }"
                        "   local env = _ENV;  env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
                        "   self.instances[i] = load (string.dump(f, true), nil, nil, env)(a)"
+                       "   if type(c) == 'function' then"
+                       "     self.icons[i] = load (string.dump(c, true), nil, nil, env)(a)"
+                       "   else"
+                       "     self.icons[i] = nil"
+                       "   end"
                        "  end"
                        ""
                        "  local call = function (id)"
@@ -895,17 +902,26 @@ LuaInstance::init ()
                        "   collectgarbage()"
                        "  end"
                        ""
-                       "  local add = function (i, n, s, b, a)"
+                       "  local icon = function (id, ...)"
+                       "   if type(self.icons[id]) == 'function' then"
+                       "     pcall (self.icons[id], ...)"
+                       "   end"
+                       "   collectgarbage()"
+                       "  end"
+                       ""
+                       "  local add = function (i, n, s, b, c, a)"
                        "   assert(type(b) == 'string', 'ByteCode must be string')"
-                       "   load (b)()" // assigns f
+                       "   f = nil load (b)()" // assigns f
+                       "   icn = nil load (c)()" // may assign "icn"
                        "   assert(type(f) == 'string', 'Assigned ByteCode must be string')"
-                       "   addinternal (i, n, s, load(f), a)"
+                       "   addinternal (i, n, s, load(f), type(icn) ~= \"string\" or icn == '' or load(icn), a)"
                        "  end"
                        ""
                        "  local get = function (id)"
                        "   if type(self.scripts[id]) == 'table' then"
                        "    return { ['name'] = self.scripts[id]['n'],"
                        "             ['script'] = self.scripts[id]['s'],"
+                       "             ['icon'] = type(self.scripts[id]['c']) == 'function',"
                        "             ['args'] = self.scripts[id]['a'] }"
                        "   end"
                        "   return nil"
@@ -934,6 +950,8 @@ LuaInstance::init ()
                        "    return rv;"
                        "   elseif type(value) == \"function\" then"
                        "     return rv .. string.format(\"%q\", string.dump(value, true))"
+                       "   elseif type(value) == \"boolean\" then"
+                       "     return rv .. tostring (value)"
                        "   else"
                        "    error('cannot save a ' .. type(value))"
                        "   end"
@@ -947,6 +965,7 @@ LuaInstance::init ()
                        "  local clear = function ()"
                        "   self.scripts = {}"
                        "   self.instances = {}"
+                       "   self.icons = {}"
                        "   collectgarbage()"
                        "  end"
                        ""
@@ -954,13 +973,13 @@ LuaInstance::init ()
                        "   clear()"
                        "   load (state)()"
                        "   for i, s in pairs (scripts) do"
-                       "    addinternal (i, s['n'], s['s'], load(s['f']), s['a'])"
+                       "    addinternal (i, s['n'], s['s'], load(s['f']), type (s['c']) ~= \"string\" or s['c'] == '' or load (s['c']), s['a'])"
                        "   end"
                        "   collectgarbage()"
                        "  end"
                        ""
                        " return { call = call, add = add, remove = remove, get = get,"
-                       "          restore = restore, save = save, clear = clear}"
+                       "          restore = restore, save = save, clear = clear, icon = icon}"
                        " end"
                        " "
                        " manager = ScriptManager ()"
@@ -978,6 +997,7 @@ LuaInstance::init ()
                _lua_del_action = new luabridge::LuaRef(lua_mgr["remove"]);
                _lua_get_action = new luabridge::LuaRef(lua_mgr["get"]);
                _lua_call_action = new luabridge::LuaRef(lua_mgr["call"]);
+               _lua_render_icon = new luabridge::LuaRef(lua_mgr["icon"]);
                _lua_save = new luabridge::LuaRef(lua_mgr["save"]);
                _lua_load = new luabridge::LuaRef(lua_mgr["restore"]);
                _lua_clear = new luabridge::LuaRef(lua_mgr["clear"]);
@@ -1184,6 +1204,23 @@ LuaInstance::call_action (const int id)
        }
 }
 
+void
+LuaInstance::render_action_icon (cairo_t* cr, int w, int h, uint32_t c, void* i) {
+       int ii = reinterpret_cast<uintptr_t> (i);
+       instance()->render_icon (ii, cr, w, h, c);
+}
+
+void
+LuaInstance::render_icon (int i, cairo_t* cr, int w, int h, uint32_t clr)
+{
+        Cairo::Context ctx (cr);
+        try {
+                (*_lua_render_icon)(i + 1, (Cairo::Context *)&ctx, w, h, clr);
+        } catch (luabridge::LuaException const& e) {
+                cerr << "LuaException:" << e.what () << endl;
+        }
+}
+
 bool
 LuaInstance::set_lua_action (
                const int id,
@@ -1196,12 +1233,13 @@ LuaInstance::set_lua_action (
                // get bytcode of factory-function in a sandbox
                // (don't allow scripts to interfere)
                const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
+               const std::string& iconfunc = LuaScripting::get_factory_bytecode (script, "icon", "icn");
                luabridge::LuaRef tbl_arg (luabridge::newTable(L));
                for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) {
                        if ((*i)->optional && !(*i)->is_set) { continue; }
                        tbl_arg[(*i)->name] = (*i)->value;
                }
-               (*_lua_add_action)(id + 1, name, script, bytecode, tbl_arg);
+               (*_lua_add_action)(id + 1, name, script, bytecode, iconfunc, tbl_arg);
                ActionChanged (id, name); /* EMIT SIGNAL */
        } catch (luabridge::LuaException const& e) {
                cerr << "LuaException:" << e.what () << endl;
@@ -1258,6 +1296,23 @@ LuaInstance::lua_action_names ()
        return rv;
 }
 
+bool
+LuaInstance::lua_action_has_icon (const int id)
+{
+       try {
+               luabridge::LuaRef ref ((*_lua_get_action)(id + 1));
+               if (ref.isNil()) {
+                       return false;
+               }
+               if (ref["icon"].isBoolean()) {
+                       return ref["icon"].cast<bool>();
+               }
+       } catch (luabridge::LuaException const& e) {
+               cerr << "LuaException:" << e.what () << endl;
+       }
+       return false;
+}
+
 bool
 LuaInstance::lua_action (const int id, std::string& name, std::string& script, LuaScriptParamList& args)
 {
@@ -1570,6 +1625,8 @@ LuaCallback::init (void)
                        "    return rv;"
                        "   elseif type(value) == \"function\" then"
                        "     return rv .. string.format(\"%q\", string.dump(value, true))"
+                       "   elseif type(value) == \"boolean\" then"
+                       "     return rv .. tostring (value)"
                        "   else"
                        "    error('cannot save a ' .. type(value))"
                        "   end"
index cad533e7534691bbe72c976abde8d18a7b602635..4d3d0b19734641262958ed658c19ec222d227ec1 100644 (file)
@@ -3,6 +3,8 @@
 
 #include <bitset>
 
+#include <cairo.h>
+
 #include "pbd/id.h"
 #include "pbd/signals.h"
 #include "pbd/xml++.h"
@@ -86,6 +88,8 @@ public:
        static void register_hooks (lua_State* L);
        static void bind_cairo (lua_State* L);
 
+       static void render_action_icon (cairo_t* cr, int w, int h, uint32_t c, void* i);
+
        void set_session (ARDOUR::Session* s);
 
        int set_state (const XMLNode&);
@@ -96,12 +100,14 @@ public:
 
        /* actions */
        void call_action (const int);
+       void render_icon (int i, cairo_t*, int, int, uint32_t);
 
        bool set_lua_action (const int, const std::string&, const std::string&, const ARDOUR::LuaScriptParamList&);
        bool remove_lua_action (const int);
        bool lua_action_name (const int, std::string&);
        std::vector<std::string> lua_action_names ();
        bool lua_action (const int, std::string&, std::string&, ARDOUR::LuaScriptParamList&);
+       bool lua_action_has_icon (const int);
        sigc::signal<void,int,std::string> ActionChanged;
 
        /* callbacks */
@@ -125,6 +131,7 @@ private:
        LuaState lua;
 
        luabridge::LuaRef * _lua_call_action;
+       luabridge::LuaRef * _lua_render_icon;
        luabridge::LuaRef * _lua_add_action;
        luabridge::LuaRef * _lua_del_action;
        luabridge::LuaRef * _lua_get_action;