void
Port::cycle_start (pframes_t)
{
- _port_buffer_offset = 0;
+ _port_buffer_offset = 0;
}
void
Port::increment_port_buffer_offset (pframes_t nframes)
{
- _port_buffer_offset += nframes;
+ _port_buffer_offset += nframes;
}
void
DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: %2 connections to check for latency range\n", name(), connections.size()));
for (vector<string>::const_iterator c = connections.begin();
- c != connections.end(); ++c) {
+ c != connections.end(); ++c) {
- LatencyRange lr;
+ LatencyRange lr;
- if (!AudioEngine::instance()->port_is_mine (*c)) {
+ if (!AudioEngine::instance()->port_is_mine (*c)) {
- /* port belongs to some other port-system client, use
- * the port engine to lookup its latency information.
- */
+ /* port belongs to some other port-system client, use
+ * the port engine to lookup its latency information.
+ */
PortEngine::PortHandle remote_port = port_engine.get_port_by_name (*c);
- if (remote_port) {
- lr = port_engine.get_latency_range (remote_port, playback);
- if (externally_connected ()) {
+ if (remote_port) {
+ lr = port_engine.get_latency_range (remote_port, playback);
+ if (externally_connected ()) {
#if 0
- lr.min /= _speed_ratio;
- lr.max /= _speed_ratio;
+ lr.min /= _speed_ratio;
+ lr.max /= _speed_ratio;
#endif
- lr.min += (_resampler_quality - 1);
- lr.max += (_resampler_quality - 1);
- }
+ lr.min += (_resampler_quality - 1);
+ lr.max += (_resampler_quality - 1);
+ }
- DEBUG_TRACE (DEBUG::Latency, string_compose (
- "\t%1 <-> %2 : latter has latency range %3 .. %4\n",
- name(), *c, lr.min, lr.max));
+ DEBUG_TRACE (DEBUG::Latency, string_compose (
+ "\t%1 <-> %2 : latter has latency range %3 .. %4\n",
+ name(), *c, lr.min, lr.max));
- range.min = min (range.min, lr.min);
- range.max = max (range.max, lr.max);
- }
+ range.min = min (range.min, lr.min);
+ range.max = max (range.max, lr.max);
+ }
} else {
- /* port belongs to this instance of ardour,
- so look up its latency information
- internally, because our published/public
- values already contain our plugin
- latency compensation.
- */
-
- boost::shared_ptr<Port> remote_port = AudioEngine::instance()->get_port_by_name (*c);
- if (remote_port) {
- lr = remote_port->private_latency_range ((playback ? true : false));
- DEBUG_TRACE (DEBUG::Latency, string_compose (
- "\t%1 <-LOCAL-> %2 : latter has latency range %3 .. %4\n",
- name(), *c, lr.min, lr.max));
-
- range.min = min (range.min, lr.min);
- range.max = max (range.max, lr.max);
- }
- }
+ /* port belongs to this instance of ardour,
+ so look up its latency information
+ internally, because our published/public
+ values already contain our plugin
+ latency compensation.
+ */
+
+ boost::shared_ptr<Port> remote_port = AudioEngine::instance()->get_port_by_name (*c);
+ if (remote_port) {
+ lr = remote_port->private_latency_range ((playback ? true : false));
+ DEBUG_TRACE (DEBUG::Latency, string_compose (
+ "\t%1 <-LOCAL-> %2 : latter has latency range %3 .. %4\n",
+ name(), *c, lr.min, lr.max));
+
+ range.min = min (range.min, lr.min);
+ range.max = max (range.max, lr.max);
+ }
+ }
}
} else {
range.max = 0;
}
- DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: final connected latency range [ %2 .. %3 ] \n", name(), range.min, range.max));
+ DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: final connected latency range [ %2 .. %3 ] \n", name(), range.min, range.max));
}
int
if (portname.find_first_of (':') != string::npos) {
if (portname.substr (0, self.length ()) != self) {
- return false;
- }
- }
+ return false;
+ }
+ }
- return true;
+ return true;
}
bool
/** @param name Full or short name of port
* @return Corresponding Port or 0.
*/
-
boost::shared_ptr<Port>
PortManager::get_port_by_name (const string& portname)
{
return boost::shared_ptr<Port>();
}
- if (!port_is_mine (portname)) {
- /* not an ardour port */
- return boost::shared_ptr<Port> ();
- }
+ if (!port_is_mine (portname)) {
+ /* not an ardour port */
+ return boost::shared_ptr<Port> ();
+ }
boost::shared_ptr<Ports> pr = ports.reader();
std::string rel = make_port_name_relative (portname);
if (x != pr->end()) {
/* its possible that the port was renamed by some 3rd party and
- we don't know about it. check for this (the check is quick
- and cheap), and if so, rename the port (which will alter
- the port map as a side effect).
- */
+ * we don't know about it. check for this (the check is quick
+ * and cheap), and if so, rename the port (which will alter
+ * the port map as a side effect).
+ */
const std::string check = make_port_name_relative (_backend->get_port_name (x->second->port_handle()));
if (check != rel) {
x->second->set_name (check);
return x->second;
}
- return boost::shared_ptr<Port> ();
+ return boost::shared_ptr<Port> ();
}
void