ASDCP::PCM::MXFWriter mxf_writer;
ASDCP::PCM::FrameBuffer frame_buffer;
ASDCP::WriterInfo writer_info;
- ASDCP::PCM::AudioDescriptor audio_desc;
+ ASDCP::PCM::AudioDescriptor desc;
};
SoundAssetWriter::SoundAssetWriter (SoundAsset* asset, boost::filesystem::path file, Standard standard)
: AssetWriter (asset, file, standard)
, _state (new SoundAssetWriter::ASDCPState)
- , _sound_asset (asset)
+ , _asset (asset)
, _frame_buffer_offset (0)
{
/* Derived from ASDCP::Wav::SimpleWaveHeader::FillADesc */
- _state->audio_desc.EditRate = ASDCP::Rational (_sound_asset->edit_rate().numerator, _sound_asset->edit_rate().denominator);
- _state->audio_desc.AudioSamplingRate = ASDCP::Rational (_sound_asset->sampling_rate(), 1);
- _state->audio_desc.Locked = 0;
- _state->audio_desc.ChannelCount = _sound_asset->channels ();
- _state->audio_desc.QuantizationBits = 24;
- _state->audio_desc.BlockAlign = 3 * _sound_asset->channels();
- _state->audio_desc.AvgBps = _sound_asset->sampling_rate() * _state->audio_desc.BlockAlign;
- _state->audio_desc.LinkedTrackID = 0;
+ _state->desc.EditRate = ASDCP::Rational (_asset->edit_rate().numerator, _asset->edit_rate().denominator);
+ _state->desc.AudioSamplingRate = ASDCP::Rational (_asset->sampling_rate(), 1);
+ _state->desc.Locked = 0;
+ _state->desc.ChannelCount = _asset->channels ();
+ _state->desc.QuantizationBits = 24;
+ _state->desc.BlockAlign = 3 * _asset->channels();
+ _state->desc.AvgBps = _asset->sampling_rate() * _state->desc.BlockAlign;
+ _state->desc.LinkedTrackID = 0;
if (standard == INTEROP) {
- _state->audio_desc.ChannelFormat = ASDCP::PCM::CF_NONE;
+ _state->desc.ChannelFormat = ASDCP::PCM::CF_NONE;
} else {
/* Just use WTF ("wild track format") for SMPTE for now; searches suggest that this
uses the same assignment as Interop.
*/
- _state->audio_desc.ChannelFormat = ASDCP::PCM::CF_CFG_4;
+ _state->desc.ChannelFormat = ASDCP::PCM::CF_CFG_4;
}
- _state->frame_buffer.Capacity (ASDCP::PCM::CalcFrameBufferSize (_state->audio_desc));
- _state->frame_buffer.Size (ASDCP::PCM::CalcFrameBufferSize (_state->audio_desc));
+ _state->frame_buffer.Capacity (ASDCP::PCM::CalcFrameBufferSize (_state->desc));
+ _state->frame_buffer.Size (ASDCP::PCM::CalcFrameBufferSize (_state->desc));
memset (_state->frame_buffer.Data(), 0, _state->frame_buffer.Capacity());
- _sound_asset->fill_writer_info (&_state->writer_info, _sound_asset->id(), standard);
+ _asset->fill_writer_info (&_state->writer_info, _asset->id(), standard);
}
void
static float const clip = 1.0f - (1.0f / pow (2, 23));
if (!_started) {
- Kumu::Result_t r = _state->mxf_writer.OpenWrite (_file.string().c_str(), _state->writer_info, _state->audio_desc);
+ Kumu::Result_t r = _state->mxf_writer.OpenWrite (_file.string().c_str(), _state->writer_info, _state->desc);
if (ASDCP_FAILURE (r)) {
boost::throw_exception (FileError ("could not open audio MXF for writing", _file.string(), r));
}
- _sound_asset->set_file (_file);
+ _asset->set_file (_file);
_started = true;
}
- int const ch = _sound_asset->channels ();
+ int const ch = _asset->channels ();
for (int i = 0; i < frames; ++i) {
boost::throw_exception (MiscError ("could not finalise audio MXF"));
}
- _sound_asset->_intrinsic_duration = _frames_written;
+ _asset->_intrinsic_duration = _frames_written;
return AssetWriter::finalize ();
}