/* listen to clock mode changes. don't do this earlier because otherwise as the clocks
restore their modes or are explicitly set, we will cause the "new" mode to be saved
- back to the session XML ("extra") state.
+ back to the session XML ("Extra") state.
*/
AudioClock::ModeChanged.connect (mem_fun (*this, &ARDOUR_UI::store_clock_modes));
if (node->name() == "Canvas" || node->name() == "UI") {
set_variables (*node);
- } else if (node->name() == "extra") {
+ } else if (node->name() == "Extra") {
_extra_xml = new XMLNode (*node);
}
XMLNode&
Controllable::get_state ()
{
- XMLNode* node = new XMLNode (X_("controllable"));
+ XMLNode* node = new XMLNode (X_("Controllable"));
char buf[64];
node->add_property (X_("name"), _name); // not reloaded from XML state, just there to look at
Stateful::add_extra_xml (XMLNode& node)
{
if (_extra_xml == 0) {
- _extra_xml = new XMLNode ("extra");
+ _extra_xml = new XMLNode ("Extra");
}
_extra_xml->remove_nodes (node.name());