noop: fix indentation to match style guide
authorPaul Davis <paul@linuxaudiosystems.com>
Sat, 9 May 2015 02:30:03 +0000 (22:30 -0400)
committerPaul Davis <paul@linuxaudiosystems.com>
Mon, 29 Jun 2015 18:18:11 +0000 (14:18 -0400)
libs/ardour/ardour/engine_state_controller.h
libs/ardour/engine_state_controller.cc

index 5baaff480d36fd5f4a05d790aa73a8cceae3fc59..c1ed973f41e071b00be6b8039944b810d344b412 100644 (file)
@@ -1,21 +1,21 @@
 /*
- Copyright (C) 2014 Waves Audio Ltd.
 Copyright (C) 2014 Waves Audio Ltd.
  
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.
  
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- GNU General Public License for more details.
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
  
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  
- */
+*/
 
 #ifndef __gtk2_ardour__engine_state_controller__
 #define __gtk2_ardour__engine_state_controller__
@@ -39,565 +39,565 @@ class AudioBackendInfo;
  */
 class EngineStateController
 {
-public:
+   public:
     
-    // public data types:
+       // public data types:
     
-    /** 
-     * @struct PortState
-     * Structure which represents AudioPort state
-     */
-    struct PortState {
-        std::string name; ///< Audio Port name
-        bool active;      ///< Audio Port state
+       /** 
+        * @struct PortState
+        * Structure which represents AudioPort state
+        */
+       struct PortState {
+               std::string name; ///< Audio Port name
+               bool active;      ///< Audio Port state
         
-        PortState ()
-        : name(""),
-        active(false)
-        {
-        }
+               PortState ()
+                       : name(""),
+                         active(false)
+               {
+               }
         
-        PortState (const std::string& name)
-        : name(name),
-        active(false)
-        {
-        }
+               PortState (const std::string& name)
+                       : name(name),
+                         active(false)
+               {
+               }
         
-        bool operator==(const PortState& rhs) {return rhs.name == name; }
+               bool operator==(const PortState& rhs) {return rhs.name == name; }
         
-    };
+       };
     
-    /// @typedef Type for the list of all available audio ports
-    typedef std::list<PortState> PortStateList;
+       /// @typedef Type for the list of all available audio ports
+       typedef std::list<PortState> PortStateList;
 
-    /**
-     * @struct MidiPortState
-     * Structure which represents MidiPort state.
-     */
-    struct MidiPortState
-    {
-        std::string name;     ///< Midi Port name
-        bool active;          ///< Midi Port state
-        bool available;       ///< Midi Port availability - if it is physicaly available or not
-        bool scene_connected; ///< Is midi port used for scene MIDI marker in/out
-        bool mtc_in;          ///< Is midi port used as MTC in
+       /**
+        * @struct MidiPortState
+        * Structure which represents MidiPort state.
+        */
+       struct MidiPortState
+       {
+               std::string name;     ///< Midi Port name
+               bool active;          ///< Midi Port state
+               bool available;       ///< Midi Port availability - if it is physicaly available or not
+               bool scene_connected; ///< Is midi port used for scene MIDI marker in/out
+               bool mtc_in;          ///< Is midi port used as MTC in
         
-        MidiPortState(const std::string& name):
-        name(name),
-        active(false),
-        available(false),
-        scene_connected(false),
-        mtc_in(false)
-        {}
+               MidiPortState(const std::string& name):
+                       name(name),
+                       active(false),
+                       available(false),
+                       scene_connected(false),
+                       mtc_in(false)
+               {}
         
-        bool operator==(const MidiPortState& rhs)
-        {
-            return name == rhs.name;
-        }
-    };
+               bool operator==(const MidiPortState& rhs)
+               {
+                       return name == rhs.name;
+               }
+       };
     
-    /// @typedef Type for the list of MidiPorts ever registered in the system
-    typedef std::list<MidiPortState> MidiPortStateList;
+       /// @typedef Type for the list of MidiPorts ever registered in the system
+       typedef std::list<MidiPortState> MidiPortStateList;
     
 
-    //Interfaces
+       //Interfaces
     
-    /** Get an instance of EngineStateController singleton.
-     * @return EngineStateController instance pointer
-     */
-    static EngineStateController* instance ();
+       /** Get an instance of EngineStateController singleton.
+        * @return EngineStateController instance pointer
+        */
+       static EngineStateController* instance ();
     
-    /** Associate session with EngineStateController instance.
-     */
+       /** Associate session with EngineStateController instance.
+        */
        void set_session (Session* session);
     
-    /** Remove link to the associated session.
-     */
+       /** Remove link to the associated session.
+        */
        void remove_session ();
     
-    //////////////////////////////////////////////////////////////////////////////////////////////////////////
-    // General backend/device information methods
-    
-    /** Provides names of all available backends.
-     *
-     * @param[out] available_backends - vector of available backends
-     */
-    void available_backends (std::vector<const AudioBackendInfo*>& available_backends);
-    
-    /** Provides the name of currently used backend.
-     *
-     * @return the name of currently used backend
-     */
-    const std::string& get_current_backend_name() const;
-    
-    /** Provides the name of currently used device.
-     *
-     * @return the name of currently used device
-     */
-    const std::string& get_current_device_name () const;
-    
-    /** Provides names for all available devices.
-     *
-     * @param[out] device_vector - vector of available devices
-     */
-    void enumerate_devices (std::vector<ARDOUR::AudioBackend::DeviceStatus>& device_vector) const;
-    
-    /** Get sample rate used by current device.
-     *
-     * @return current sample rate
-     */
-    ARDOUR::framecnt_t get_current_sample_rate () const;
-    
-    /** Get default sample rate for current backend.
-     *
-     * @return default sample rate for current backend
-     */
-    ARDOUR::framecnt_t get_default_sample_rate () const;
-    
-    /** Get sample rates which are supported by current device and current backend.
-     *
-     * @param[out] sample_rates - vector of supported sample rates
-     */
-    void available_sample_rates_for_current_device (std::vector<float>& sample_rates) const;
-    
-    /** Get buffer size used by current device.
-     *
-     * @return current buffer size
-     */
-    ARDOUR::pframes_t get_current_buffer_size () const;
-    
-    /** Get default buffer size for current backend.
-     *
-     * @return default buffer size for current backend
-     */
-    ARDOUR::pframes_t get_default_buffer_size () const;
-    
-    /** Get buffer sizes which are supported by current device and current backend.
-     *
-     * @param[out] buffer_sizes - vector of supported buffer_sizes
-     */
-    void available_buffer_sizes_for_current_device (std::vector<ARDOUR::pframes_t>& buffer_sizes) const;
+       //////////////////////////////////////////////////////////////////////////////////////////////////////////
+       // General backend/device information methods
+    
+       /** Provides names of all available backends.
+        *
+        * @param[out] available_backends - vector of available backends
+        */
+       void available_backends (std::vector<const AudioBackendInfo*>& available_backends);
+    
+       /** Provides the name of currently used backend.
+        *
+        * @return the name of currently used backend
+        */
+       const std::string& get_current_backend_name() const;
+    
+       /** Provides the name of currently used device.
+        *
+        * @return the name of currently used device
+        */
+       const std::string& get_current_device_name () const;
+    
+       /** Provides names for all available devices.
+        *
+        * @param[out] device_vector - vector of available devices
+        */
+       void enumerate_devices (std::vector<ARDOUR::AudioBackend::DeviceStatus>& device_vector) const;
+    
+       /** Get sample rate used by current device.
+        *
+        * @return current sample rate
+        */
+       ARDOUR::framecnt_t get_current_sample_rate () const;
+    
+       /** Get default sample rate for current backend.
+        *
+        * @return default sample rate for current backend
+        */
+       ARDOUR::framecnt_t get_default_sample_rate () const;
+    
+       /** Get sample rates which are supported by current device and current backend.
+        *
+        * @param[out] sample_rates - vector of supported sample rates
+        */
+       void available_sample_rates_for_current_device (std::vector<float>& sample_rates) const;
+    
+       /** Get buffer size used by current device.
+        *
+        * @return current buffer size
+        */
+       ARDOUR::pframes_t get_current_buffer_size () const;
+    
+       /** Get default buffer size for current backend.
+        *
+        * @return default buffer size for current backend
+        */
+       ARDOUR::pframes_t get_default_buffer_size () const;
+    
+       /** Get buffer sizes which are supported by current device and current backend.
+        *
+        * @param[out] buffer_sizes - vector of supported buffer_sizes
+        */
+       void available_buffer_sizes_for_current_device (std::vector<ARDOUR::pframes_t>& buffer_sizes) const;
 
-    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-    // device state control methods
-    
-    /** Get the number of all enabled Audio inputs.
-     *
-     * @return number of all enabled Audio inputs
-     */
-    uint32_t            get_available_inputs_count() const;
-    /** Get the number of all enabled Audio outputs.
-     *
-     * @return number of all enabled Audio outputs
-     */
-    uint32_t            get_available_outputs_count () const;
-    
-    /** Get vector of all enabled physical Audio input port names.
-     *
-     * @param[out] port_names - vector of all enabled Audio input names
-     */
-    void                get_physical_audio_inputs (std::vector<std::string>& port_names);
-    /** Get vector of all enabled physical Audio input port names.
-     *
-     * @param[out] port_names - vector of all enabled Audio input names
-     */
-    void                get_physical_audio_outputs (std::vector<std::string>& port_names);
-    
-    /** Get vector of all enabled physical MIDI input port names.
-     *
-     * @param[out] port_names - vector of all enabled MIDI input names
-     */
-    void                get_physical_midi_inputs (std::vector<std::string>& port_names);
-    /** Get vector of all enabled physical MIDI output port names.
-     *
-     * @param[out] port_names - vector of all enabled MIDI output names
-     */
-    void                get_physical_midi_outputs (std::vector<std::string>& port_names);
-    
-    /** Sets new state to all Audio inputs.
-     *
-     * @param[in] state - new state
-     */
-    void                set_state_to_all_inputs(bool state);
-    /** Sets new state to all Audio outputs.
-     * @note Does nothing in Stereo Out mode
-     * @param[in] state - new state
-     */
-    void                set_state_to_all_outputs(bool state);
-    
-    /** Get vector of states for all physical Audio input ports.
-     *
-     * @param[out] channel_states - vector of input port states
-     */
-    void                get_physical_audio_input_states(std::vector<PortState>& channel_states);
-    /** Get vector of states for all physical Audio output ports.
-     *
-     * @param[out] channel_states - vector of output port states
-     */
-    void                get_physical_audio_output_states(std::vector<PortState>& channel_states);
-    
-    /** Set state of the specified Audio input port.
-     *
-     * @param[in] port_name - input name
-     * @param[in] state - new state
-     */
-    void                set_physical_audio_input_state(const std::string& port_name, bool state);
-    /** Set state of the specified Audio output port.
-     *
-     * @param[in] port_name - output name
-     * @param[in] state - new state
-     */
-    void                set_physical_audio_output_state(const std::string& port_name, bool state);
-    
-    /** Get state of the specified Audio input port.
-     *
-     * @param[in] port_name - input name
-     * @return input state
-     */
-    bool                get_physical_audio_input_state(const std::string& port_name);
-    /** Get state of the specified Audi output port.
-     *
-     * @param[in] port_name - output name
-     * @return output state
-     */
-    bool                get_physical_audio_output_state(const std::string& port_name);
-    
-    /** Get vector of all enabled MIDI input port names.
-     *
-     * @param[out] channel_states - vector of enabled inputs
-     */
-    void                get_physical_midi_input_states (std::vector<MidiPortState>& channel_states);
-    /** Get vector of all enabled MIDI output port names.
-     *
-     * @param[out] channel_states - vector of enabled outputs
-     */
-    void                get_physical_midi_output_states (std::vector<MidiPortState>& channel_states);
-    
-    /** Set state of the specified MIDI input port.
-     *
-     * @param[in] port_name - input name
-     * @param[in] state - new state
-     */
-    void                set_physical_midi_input_state(const std::string& port_name, bool state);
-    /** Set state of the specified MIDI output port.
-     *
-     * @param[in] port_name - output name
-     * @param[in] state - new state
-     */
-    void                set_physical_midi_output_state(const std::string& port_name, bool state);
-    /** Get state of the specified MIDI input port.
-     *
-     * @param[in] port_name - input name
-     * @param[out] scene_connected - is port used as Scene In or not
-     * @return input state
-     */
-    bool                get_physical_midi_input_state(const std::string& port_name, bool& scene_connected);
-    /** Get state of the specified MIDI output port.
-     *
-     * @param[in] port_name - output name
-     * @param[out] scene_connected - is port used as Scene Out or not
-     * @return output state
-     */
-    bool                get_physical_midi_output_state(const std::string& port_name, bool& scene_connected);
-    
-    /** Set state of Scene In connection for the specified MIDI input port.
-     *
-     * @param[in] port_name - input name
-     * @param[in] state - new state
-     */
-    void                set_physical_midi_scene_in_connection_state(const std::string& port_name, bool state);
-    /** Set state of Scene Out connection for the specified MIDI output port.
-     *
-     * @param[in] port_name - input name
-     * @param[in] state - new state
-     */
-    void                set_physical_midi_scenen_out_connection_state(const std::string&, bool);
-    
-    /** Disocnnect all MIDI input ports from Scene In.
-     */
-    void                set_all_midi_scene_inputs_disconnected();
-    /** Disocnnect all MIDI output ports from Scene Out.
-     */
-    void                set_all_midi_scene_outputs_disconnected();
-    
-    /** Set MIDI TimeCode input port
-     * @note There is a sense to choose MIDI TimeCode input only because
-     * our MIDI TimeCode is propagated to all midi output ports.
-     */
-    void                set_mtc_input(const std::string&);
-    
-    /** Check if AudioEngine setup is required
-     * @return true if setup is required, otherwise - false
-     */
-    bool                is_setup_required() const {return ARDOUR::AudioEngine::instance()->setup_required (); }
-    
-    ////////////////////////////////////////////////////////////////////////////////////////////////////
-    // Methods set parameters inside the controller
-    // the state of engine won't change untill we make a "push" of this state to the backend
-    // NOTE: Use push_state_to_backend() method to update backend with the most recent controller state
-    
-    /** Set new sample rate for current device in EngineStateController database
-     * @note Use push_state_to_backend() method to update backend/device state with the most recent controller state
-     * @param sample_rate - new sample rate
-     */
-    bool        set_new_sample_rate_in_controller(framecnt_t sample_rate);
-    /** Set new buffer size for current device in EngineStateController database
-     * @note Use push_state_to_backend() method to update backend/device state with the most recent controller state
-     * @param buffer_size - new buffer size
-     */
-    bool        set_new_buffer_size_in_controller(pframes_t buffer_size);
-    
-    /** @brief push current controller state to backend.
-     * Propagate and set all current EngineStateController parameters to the backend
-     * @note Engine will be restarted if it's running when this method is called.
-     * @note If an attempt ot set parameters is unsuccessful current device will be switched to "None".
-     * @param start - start the Engine if it was not running when this function was called.
-     * @return true on success, otherwise - false
-     */
-    bool        push_current_state_to_backend(bool start);
-    /** Switch to new backend
-     * @note The change will be propagated emmidiatelly as if push_current_state_to_backend () was called.
-     * @param backend_name - new backend name.
-     * @return true on success, otherwise - false
-     */
-    bool        set_new_backend_as_current(const std::string& backend_name);
-    /** Switch to new device
-     * @note The change will be propagated emmidiatelly as if push_current_state_to_backend () was called.
-     * @param device_name - new device name.
-     * @return true on success, otherwise - false
-     */
-    bool        set_new_device_as_current(const std::string& device_name);
+       /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+       // device state control methods
+    
+       /** Get the number of all enabled Audio inputs.
+        *
+        * @return number of all enabled Audio inputs
+        */
+       uint32_t            get_available_inputs_count() const;
+       /** Get the number of all enabled Audio outputs.
+        *
+        * @return number of all enabled Audio outputs
+        */
+       uint32_t            get_available_outputs_count () const;
+    
+       /** Get vector of all enabled physical Audio input port names.
+        *
+        * @param[out] port_names - vector of all enabled Audio input names
+        */
+       void                get_physical_audio_inputs (std::vector<std::string>& port_names);
+       /** Get vector of all enabled physical Audio input port names.
+        *
+        * @param[out] port_names - vector of all enabled Audio input names
+        */
+       void                get_physical_audio_outputs (std::vector<std::string>& port_names);
+    
+       /** Get vector of all enabled physical MIDI input port names.
+        *
+        * @param[out] port_names - vector of all enabled MIDI input names
+        */
+       void                get_physical_midi_inputs (std::vector<std::string>& port_names);
+       /** Get vector of all enabled physical MIDI output port names.
+        *
+        * @param[out] port_names - vector of all enabled MIDI output names
+        */
+       void                get_physical_midi_outputs (std::vector<std::string>& port_names);
+    
+       /** Sets new state to all Audio inputs.
+        *
+        * @param[in] state - new state
+        */
+       void                set_state_to_all_inputs(bool state);
+       /** Sets new state to all Audio outputs.
+        * @note Does nothing in Stereo Out mode
+        * @param[in] state - new state
+        */
+       void                set_state_to_all_outputs(bool state);
+    
+       /** Get vector of states for all physical Audio input ports.
+        *
+        * @param[out] channel_states - vector of input port states
+        */
+       void                get_physical_audio_input_states(std::vector<PortState>& channel_states);
+       /** Get vector of states for all physical Audio output ports.
+        *
+        * @param[out] channel_states - vector of output port states
+        */
+       void                get_physical_audio_output_states(std::vector<PortState>& channel_states);
+    
+       /** Set state of the specified Audio input port.
+        *
+        * @param[in] port_name - input name
+        * @param[in] state - new state
+        */
+       void                set_physical_audio_input_state(const std::string& port_name, bool state);
+       /** Set state of the specified Audio output port.
+        *
+        * @param[in] port_name - output name
+        * @param[in] state - new state
+        */
+       void                set_physical_audio_output_state(const std::string& port_name, bool state);
+    
+       /** Get state of the specified Audio input port.
+        *
+        * @param[in] port_name - input name
+        * @return input state
+        */
+       bool                get_physical_audio_input_state(const std::string& port_name);
+       /** Get state of the specified Audi output port.
+        *
+        * @param[in] port_name - output name
+        * @return output state
+        */
+       bool                get_physical_audio_output_state(const std::string& port_name);
+    
+       /** Get vector of all enabled MIDI input port names.
+        *
+        * @param[out] channel_states - vector of enabled inputs
+        */
+       void                get_physical_midi_input_states (std::vector<MidiPortState>& channel_states);
+       /** Get vector of all enabled MIDI output port names.
+        *
+        * @param[out] channel_states - vector of enabled outputs
+        */
+       void                get_physical_midi_output_states (std::vector<MidiPortState>& channel_states);
+    
+       /** Set state of the specified MIDI input port.
+        *
+        * @param[in] port_name - input name
+        * @param[in] state - new state
+        */
+       void                set_physical_midi_input_state(const std::string& port_name, bool state);
+       /** Set state of the specified MIDI output port.
+        *
+        * @param[in] port_name - output name
+        * @param[in] state - new state
+        */
+       void                set_physical_midi_output_state(const std::string& port_name, bool state);
+       /** Get state of the specified MIDI input port.
+        *
+        * @param[in] port_name - input name
+        * @param[out] scene_connected - is port used as Scene In or not
+        * @return input state
+        */
+       bool                get_physical_midi_input_state(const std::string& port_name, bool& scene_connected);
+       /** Get state of the specified MIDI output port.
+        *
+        * @param[in] port_name - output name
+        * @param[out] scene_connected - is port used as Scene Out or not
+        * @return output state
+        */
+       bool                get_physical_midi_output_state(const std::string& port_name, bool& scene_connected);
+    
+       /** Set state of Scene In connection for the specified MIDI input port.
+        *
+        * @param[in] port_name - input name
+        * @param[in] state - new state
+        */
+       void                set_physical_midi_scene_in_connection_state(const std::string& port_name, bool state);
+       /** Set state of Scene Out connection for the specified MIDI output port.
+        *
+        * @param[in] port_name - input name
+        * @param[in] state - new state
+        */
+       void                set_physical_midi_scenen_out_connection_state(const std::string&, bool);
+    
+       /** Disocnnect all MIDI input ports from Scene In.
+        */
+       void                set_all_midi_scene_inputs_disconnected();
+       /** Disocnnect all MIDI output ports from Scene Out.
+        */
+       void                set_all_midi_scene_outputs_disconnected();
+    
+       /** Set MIDI TimeCode input port
+        * @note There is a sense to choose MIDI TimeCode input only because
+        * our MIDI TimeCode is propagated to all midi output ports.
+        */
+       void                set_mtc_input(const std::string&);
+    
+       /** Check if AudioEngine setup is required
+        * @return true if setup is required, otherwise - false
+        */
+       bool                is_setup_required() const {return ARDOUR::AudioEngine::instance()->setup_required (); }
+    
+       ////////////////////////////////////////////////////////////////////////////////////////////////////
+       // Methods set parameters inside the controller
+       // the state of engine won't change untill we make a "push" of this state to the backend
+       // NOTE: Use push_state_to_backend() method to update backend with the most recent controller state
+    
+       /** Set new sample rate for current device in EngineStateController database
+        * @note Use push_state_to_backend() method to update backend/device state with the most recent controller state
+        * @param sample_rate - new sample rate
+        */
+       bool        set_new_sample_rate_in_controller(framecnt_t sample_rate);
+       /** Set new buffer size for current device in EngineStateController database
+        * @note Use push_state_to_backend() method to update backend/device state with the most recent controller state
+        * @param buffer_size - new buffer size
+        */
+       bool        set_new_buffer_size_in_controller(pframes_t buffer_size);
+    
+       /** @brief push current controller state to backend.
+        * Propagate and set all current EngineStateController parameters to the backend
+        * @note Engine will be restarted if it's running when this method is called.
+        * @note If an attempt ot set parameters is unsuccessful current device will be switched to "None".
+        * @param start - start the Engine if it was not running when this function was called.
+        * @return true on success, otherwise - false
+        */
+       bool        push_current_state_to_backend(bool start);
+       /** Switch to new backend
+        * @note The change will be propagated emmidiatelly as if push_current_state_to_backend () was called.
+        * @param backend_name - new backend name.
+        * @return true on success, otherwise - false
+        */
+       bool        set_new_backend_as_current(const std::string& backend_name);
+       /** Switch to new device
+        * @note The change will be propagated emmidiatelly as if push_current_state_to_backend () was called.
+        * @param device_name - new device name.
+        * @return true on success, otherwise - false
+        */
+       bool        set_new_device_as_current(const std::string& device_name);
 
     
-    ////////////////////////////////////////////////////////////////////////////////////////////////////
-    // Methods to save/serialize setting states
+       ////////////////////////////////////////////////////////////////////////////////////////////////////
+       // Methods to save/serialize setting states
 
-    /** Serialize Audio/Midi settings (entire EngineStateController database) to XML
-     * @return XML note with serialized states
-     */
-    XMLNode&    serialize_audio_midi_settings();
-    /** Save Audio/Midi settings (entire EngineStateController database) to config persistently
-     */
-    void        save_audio_midi_settings();
-    
-    ////////////////////////////////////////////////////////////////////////////////////////////////////
-    //UPDATE SIGNALS
-    /** This signal is emitted if the sample rate changes */
-    PBD::Signal0<void> SampleRateChanged;
-    /** This signal is emitted if the buffer size changes */
-    PBD::Signal0<void> BufferSizeChanged;
-    /** This signal is emitted if the device list changes */
-    PBD::Signal1<void, bool> DeviceListChanged;
+       /** Serialize Audio/Midi settings (entire EngineStateController database) to XML
+        * @return XML note with serialized states
+        */
+       XMLNode&    serialize_audio_midi_settings();
+       /** Save Audio/Midi settings (entire EngineStateController database) to config persistently
+        */
+       void        save_audio_midi_settings();
+    
+       ////////////////////////////////////////////////////////////////////////////////////////////////////
+       //UPDATE SIGNALS
+       /** This signal is emitted if the sample rate changes */
+       PBD::Signal0<void> SampleRateChanged;
+       /** This signal is emitted if the buffer size changes */
+       PBD::Signal0<void> BufferSizeChanged;
+       /** This signal is emitted if the device list changes */
+       PBD::Signal1<void, bool> DeviceListChanged;
        /** This signal is emitted if the device cannot operate properly */
-    PBD::Signal0<void> DeviceError;
+       PBD::Signal0<void> DeviceError;
 
-    ////////////////////////////////////////////////////////////////////////////////////////////////////
-    //ENGINE STATE SIGNALS
-    /** This signal is emitted when the engine is started */
-    PBD::Signal0<void> EngineRunning;
-    /** This signal is emitted when the engine is stopped */
-    PBD::Signal0<void> EngineStopped;
-    /** This signal is emitted if Engine processing is terminated */
-    PBD::Signal0<void> EngineHalted;
-    
-    /** This signal is emitted if the AUDIO input channel configuration changes */
-    PBD::Signal0<void> InputConfigChanged;
-    /** This signal is emitted if the AUDIO output channel configuration changes */
-    PBD::Signal0<void> OutputConfigChanged;
-    /** This signal is emitted if the AUDIO output connection mode changes
-     * @note By output connection mode "Stereo Out" or "Multi Out" is meant
-     */
-    PBD::Signal0<void> OutputConnectionModeChanged;
-    
-    /** This signals is emitted if the MIDI input channel configuration changes */
-    PBD::Signal0<void> MIDIInputConfigChanged;
-    /** This signals is emitted if the MIDI output channel configuration changes */
-    PBD::Signal0<void> MIDIOutputConfigChanged;
-    /** This signals is emitted if the MIDI Scene In connection changes */
-    PBD::Signal2<void, const std::vector<std::string>&, bool> MIDISceneInputConnectionChanged;
-    /** This signals is emitted if the MIDI Scene Out connection changes */
-    PBD::Signal2<void, const std::vector<std::string>&, bool> MIDISceneOutputConnectionChanged;
-    
-    /** This signal is emitted if the MTC Input channel is changed */
-    PBD::Signal1<void, const std::string&> MTCInputChanged;
-    
-    /** This signal is emitted if new Audio/MIDI ports are registered or unregistered */
-    PBD::Signal0<void> PortRegistrationChanged;
-    
-private:
+       ////////////////////////////////////////////////////////////////////////////////////////////////////
+       //ENGINE STATE SIGNALS
+       /** This signal is emitted when the engine is started */
+       PBD::Signal0<void> EngineRunning;
+       /** This signal is emitted when the engine is stopped */
+       PBD::Signal0<void> EngineStopped;
+       /** This signal is emitted if Engine processing is terminated */
+       PBD::Signal0<void> EngineHalted;
+    
+       /** This signal is emitted if the AUDIO input channel configuration changes */
+       PBD::Signal0<void> InputConfigChanged;
+       /** This signal is emitted if the AUDIO output channel configuration changes */
+       PBD::Signal0<void> OutputConfigChanged;
+       /** This signal is emitted if the AUDIO output connection mode changes
+        * @note By output connection mode "Stereo Out" or "Multi Out" is meant
+        */
+       PBD::Signal0<void> OutputConnectionModeChanged;
+    
+       /** This signals is emitted if the MIDI input channel configuration changes */
+       PBD::Signal0<void> MIDIInputConfigChanged;
+       /** This signals is emitted if the MIDI output channel configuration changes */
+       PBD::Signal0<void> MIDIOutputConfigChanged;
+       /** This signals is emitted if the MIDI Scene In connection changes */
+       PBD::Signal2<void, const std::vector<std::string>&, bool> MIDISceneInputConnectionChanged;
+       /** This signals is emitted if the MIDI Scene Out connection changes */
+       PBD::Signal2<void, const std::vector<std::string>&, bool> MIDISceneOutputConnectionChanged;
+    
+       /** This signal is emitted if the MTC Input channel is changed */
+       PBD::Signal1<void, const std::string&> MTCInputChanged;
+    
+       /** This signal is emitted if new Audio/MIDI ports are registered or unregistered */
+       PBD::Signal0<void> PortRegistrationChanged;
+    
+   private:
 
-    EngineStateController(); /// singleton
-    ~EngineStateController(); /// singleton
-    EngineStateController(const EngineStateController& ); /// prohibited
-    EngineStateController& operator=(const EngineStateController&); /// prohibited
-    
-    ////////////////////////////////////////////////////////////////////////////////////////////
-    // private data structures
-    
-    /** @struct Engine state
-     * @brief State structure.
-     * Contains information about single device/backend state
-     */
-    struct State {
+       EngineStateController(); /// singleton
+       ~EngineStateController(); /// singleton
+       EngineStateController(const EngineStateController& ); /// prohibited
+       EngineStateController& operator=(const EngineStateController&); /// prohibited
+    
+       ////////////////////////////////////////////////////////////////////////////////////////////
+       // private data structures
+    
+       /** @struct Engine state
+        * @brief State structure.
+        * Contains information about single device/backend state
+        */
+       struct State {
                std::string backend_name; ///< state backend name
                std::string device_name; ///< state device name
                ARDOUR::framecnt_t sample_rate; ///< sample rate used by the device in this state
                ARDOUR::pframes_t buffer_size; ///< buffer size used by the device in this state
                
-        PortStateList input_channel_states; ///< states of device Audio inputs
+               PortStateList input_channel_states; ///< states of device Audio inputs
                PortStateList multi_out_channel_states; ///< states of device Audio inputs in Multi Out mode
-        PortStateList stereo_out_channel_states; ///< states of device Audio inputs in Stereo Out mode
+               PortStateList stereo_out_channel_states; ///< states of device Audio inputs in Stereo Out mode
                bool active; ///< was this state the most recent active one
         
                State()
-        : sample_rate(0)
-        , buffer_size(0)
-        , input_channel_states (0)
-        , multi_out_channel_states (0)
-        , stereo_out_channel_states (0)
-        , active (false)
-        {
-        }
+                       : sample_rate(0)
+                       , buffer_size(0)
+                       , input_channel_states (0)
+                       , multi_out_channel_states (0)
+                       , stereo_out_channel_states (0)
+                       , active (false)
+               {
+               }
         
-        bool operator==(const State& rhs)
-        {
-            return (backend_name == rhs.backend_name) && (device_name == rhs.device_name);
-        }
+               bool operator==(const State& rhs)
+               {
+                       return (backend_name == rhs.backend_name) && (device_name == rhs.device_name);
+               }
         
-        /** Forms string name for the state
-         * @return name string
-         */
-        std::string form_state_name() {
-            return std::string("State:" + backend_name + ":" + device_name);
-        }
+               /** Forms string name for the state
+                * @return name string
+                */
+               std::string form_state_name() {
+                       return std::string("State:" + backend_name + ":" + device_name);
+               }
         
-        /** @struct StatepPredicate
-         * This predicate is used to identify a state during search in the list of states
-         */
-        struct StatePredicate
-        {
-            StatePredicate(const std::string& backend_name, const std::string& device_name)
-            : _backend_name (backend_name)
-            , _device_name (device_name)
-            {}
+               /** @struct StatepPredicate
+                * This predicate is used to identify a state during search in the list of states
+                */
+               struct StatePredicate
+               {
+                       StatePredicate(const std::string& backend_name, const std::string& device_name)
+                               : _backend_name (backend_name)
+                               , _device_name (device_name)
+                       {}
             
-            bool operator()(boost::shared_ptr<ARDOUR::EngineStateController::State> rhs)
-            {
-                return (_backend_name == rhs->backend_name) && (_device_name == rhs->device_name);
-            }
+                       bool operator()(boost::shared_ptr<ARDOUR::EngineStateController::State> rhs)
+                       {
+                               return (_backend_name == rhs->backend_name) && (_device_name == rhs->device_name);
+                       }
             
-        private:
-            std::string _backend_name;
-            std::string _device_name;
-        };
-    };
-    
-    /// @typedef Type for the state pointer
-    typedef boost::shared_ptr<State> StatePtr;
-    /// @typedef Type for the list of states
-    typedef std::list<StatePtr> StateList;
-    
-    ////////////////////////////////////////////////////////////////////////////////////////////////////
-    // methods to manage setting states
-    
-    /** Deserializes and loads Engine and Audio port states from the config to EngineStateController
-     */
-    void _deserialize_and_load_engine_states();
-    /** Deserializes and loads MIDI port states from the config to EngineStateController
-     */
-    void _deserialize_and_load_midi_port_states();
-    /** Serializes Engine and Audio port states from EngineStateController to XML node
-     * @param[in,out] audio_midi_settings_node - node to serialize the satets to
-     */
-    void _serialize_engine_states(XMLNode* audio_midi_settings_node);
-    /** Serializes MIDI port states from EngineStateController to XML node
-     * @param[in,out] audio_midi_settings_node - node to serialize the satets to
-     */
-    void _serialize_midi_port_states(XMLNode* audio_midi_settings_node);
-    
-    /** Provides initial state configuration.
-     * It loades the last active state if there is one and it is aplicable.
-     * Otherwise default state (None device with default sample rate and buffer size) is loaded.
-     */
-    void _do_initial_engine_setup();
-    
-    /** Loades provided state.
-     * @note It's possible that provided state can't be loaded
-     * (device disconnected or reqested parameters are not supported anymore).
-     * @param state - state to apply
-     * @return true on success, otherwise - false
-     */
-    bool _apply_state(const StatePtr& state);
-    
-    /** Gets available device channels from engine and updates internal controller state
-     */
-    void _update_device_channels_state();
-    
-    /** Check "Stereo Out" mode channels state configuration and make it correspond Stereo Out mode requirements
-     */
-    void _refresh_stereo_out_channel_states();
-    
-    ////////////////////////////////////////////////////////////////////////////////////////////////////////////
-    // internal helper functions
-    /** make sure that current device parameters are supported and fit session requirements
-     * @return true if current state is valid and all parameters are supported, otherwise - false
-     */
-    bool _validate_current_device_state();
-    ////////////////////////////////////////////////////////////////////////////////////////////////////////////
+                                                       private:
+                       std::string _backend_name;
+                       std::string _device_name;
+               };
+       };
+    
+       /// @typedef Type for the state pointer
+       typedef boost::shared_ptr<State> StatePtr;
+       /// @typedef Type for the list of states
+       typedef std::list<StatePtr> StateList;
+    
+       ////////////////////////////////////////////////////////////////////////////////////////////////////
+       // methods to manage setting states
+    
+       /** Deserializes and loads Engine and Audio port states from the config to EngineStateController
+        */
+       void _deserialize_and_load_engine_states();
+       /** Deserializes and loads MIDI port states from the config to EngineStateController
+        */
+       void _deserialize_and_load_midi_port_states();
+       /** Serializes Engine and Audio port states from EngineStateController to XML node
+        * @param[in,out] audio_midi_settings_node - node to serialize the satets to
+        */
+       void _serialize_engine_states(XMLNode* audio_midi_settings_node);
+       /** Serializes MIDI port states from EngineStateController to XML node
+        * @param[in,out] audio_midi_settings_node - node to serialize the satets to
+        */
+       void _serialize_midi_port_states(XMLNode* audio_midi_settings_node);
+    
+       /** Provides initial state configuration.
+        * It loades the last active state if there is one and it is aplicable.
+        * Otherwise default state (None device with default sample rate and buffer size) is loaded.
+        */
+       void _do_initial_engine_setup();
+    
+       /** Loades provided state.
+        * @note It's possible that provided state can't be loaded
+        * (device disconnected or reqested parameters are not supported anymore).
+        * @param state - state to apply
+        * @return true on success, otherwise - false
+        */
+       bool _apply_state(const StatePtr& state);
+    
+       /** Gets available device channels from engine and updates internal controller state
+        */
+       void _update_device_channels_state();
+    
+       /** Check "Stereo Out" mode channels state configuration and make it correspond Stereo Out mode requirements
+        */
+       void _refresh_stereo_out_channel_states();
+    
+       ////////////////////////////////////////////////////////////////////////////////////////////////////////////
+       // internal helper functions
+       /** make sure that current device parameters are supported and fit session requirements
+        * @return true if current state is valid and all parameters are supported, otherwise - false
+        */
+       bool _validate_current_device_state();
+       ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 
-    ////////////////////////////////////////
-    // callbacks
-    /** Invoked when Engine starts running
-     */
-    void _on_engine_running();
-    /** Invoked when Engine is halted
-     */
-    void _on_engine_halted();
-    /** Invoked when Engine processing is terminated
-     */
-    void _on_engine_stopped();
-    /** Invoked when Device error accured, it failed to start or didn't accept the change which should
-     */
+       ////////////////////////////////////////
+       // callbacks
+       /** Invoked when Engine starts running
+        */
+       void _on_engine_running();
+       /** Invoked when Engine is halted
+        */
+       void _on_engine_halted();
+       /** Invoked when Engine processing is terminated
+        */
+       void _on_engine_stopped();
+       /** Invoked when Device error accured, it failed to start or didn't accept the change which should
+        */
        void _on_device_error();
-    /** Invoked when current device changes sample rate
-     */
-    void _on_sample_rate_change(ARDOUR::framecnt_t);
-    /** Invoked when current device changes buffer size
-     */
-    void _on_buffer_size_change(ARDOUR::pframes_t);
-    /** Invoked when the list of available devices is changed
-     */
-    void _on_device_list_change();
-    /** Invoked when the config parameter is changed
-     */
-    void _on_parameter_changed (const std::string&);
-    /** Invoked when Audio/MIDI ports are registered or unregistered
-     */
-    void _on_ports_registration_update ();
-    /** Invoked when session loading process is complete
-     */
+       /** Invoked when current device changes sample rate
+        */
+       void _on_sample_rate_change(ARDOUR::framecnt_t);
+       /** Invoked when current device changes buffer size
+        */
+       void _on_buffer_size_change(ARDOUR::pframes_t);
+       /** Invoked when the list of available devices is changed
+        */
+       void _on_device_list_change();
+       /** Invoked when the config parameter is changed
+        */
+       void _on_parameter_changed (const std::string&);
+       /** Invoked when Audio/MIDI ports are registered or unregistered
+        */
+       void _on_ports_registration_update ();
+       /** Invoked when session loading process is complete
+        */
        void _on_session_loaded();
-    ////////////////////////////////////////
+       ////////////////////////////////////////
         
-    ////////////////////////////////////////
-    // attributes
-    StatePtr _current_state; ///< current state pointer
-    // list of system states
-    StateList _states; ///< list of all available states
+       ////////////////////////////////////////
+       // attributes
+       StatePtr _current_state; ///< current state pointer
+       // list of system states
+       StateList _states; ///< list of all available states
     
-    MidiPortStateList _midi_inputs; ///< midi input states
-    MidiPortStateList _midi_outputs; ///< midi output states
+       MidiPortStateList _midi_inputs; ///< midi input states
+       MidiPortStateList _midi_outputs; ///< midi output states
     
-    std::string _last_used_real_device; ///< last active non-default (real) device
+       std::string _last_used_real_device; ///< last active non-default (real) device
     
        Session* _session; ///< current session
 
-    // Engine connections stuff
+       // Engine connections stuff
        PBD::ScopedConnectionList update_connections; ///< connection container for update signals
        PBD::ScopedConnectionList session_connections; ///< connection container for session signals
-    PBD::ScopedConnection running_connection; ///< connection container for EngineRunning signal
-    PBD::ScopedConnection halt_connection; ///< connection container for EngineHalted signal
-    PBD::ScopedConnection stopped_connection; ///< connection container for EngineStopped signal
+       PBD::ScopedConnection running_connection; ///< connection container for EngineRunning signal
+       PBD::ScopedConnection halt_connection; ///< connection container for EngineHalted signal
+       PBD::ScopedConnection stopped_connection; ///< connection container for EngineStopped signal
 };
 
 } // namespace ARDOUR
index fa9fefd67c4e9899fdeb71190b331c71d2f8a978..8e05cafcfe208f909a7890c687f356837192b7d5 100644 (file)
@@ -1,21 +1,21 @@
 /*
- Copyright (C) 2014 Waves Audio Ltd.
 Copyright (C) 2014 Waves Audio Ltd.
  
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or
 (at your option) any later version.
  
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- GNU General Public License for more details.
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
  
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  
- */
+*/
 
 #include "ardour/engine_state_controller.h"
 
@@ -34,55 +34,55 @@ using namespace PBD;
 
 namespace {
     
-    struct DevicePredicate
-    {
-        DevicePredicate(const std::string& device_name)
-        : _device_name(device_name)
-        {}
+struct DevicePredicate
+{
+       DevicePredicate(const std::string& device_name)
+               : _device_name(device_name)
+       {}
         
-        bool operator()(const AudioBackend::DeviceStatus& rhs)
-        {
-            return _device_name == rhs.name;
-        }
+       bool operator()(const AudioBackend::DeviceStatus& rhs)
+       {
+               return _device_name == rhs.name;
+       }
         
     private:
-        std::string _device_name;
-    };
+       std::string _device_name;
+};
 }
 
 EngineStateController*
 EngineStateController::instance()
 {
-    static EngineStateController instance;
-    return &instance;
+       static EngineStateController instance;
+       return &instance;
 }
 
 
 EngineStateController::EngineStateController()
-: _current_state()
-, _last_used_real_device("")
+       : _current_state()
+       , _last_used_real_device("")
 
 {
-    AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this) );
+       AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this) );
        AudioEngine::instance ()->Stopped.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this) );
        AudioEngine::instance ()->Halted.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this) );
     
        /* Subscribe for udpates from AudioEngine */
-    AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this) );
-    AudioEngine::instance()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1) );
+       AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this) );
+       AudioEngine::instance()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1) );
        AudioEngine::instance()->BufferSizeChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_buffer_size_change, this, _1) );
-    AudioEngine::instance()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this) );
+       AudioEngine::instance()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this) );
        AudioEngine::instance()->DeviceError.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_error, this) );
     
-    /* Global configuration parameters update */
-    Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1) );
+       /* Global configuration parameters update */
+       Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1) );
     
-    _deserialize_and_load_engine_states();
-    _deserialize_and_load_midi_port_states();
-    _do_initial_engine_setup();
+       _deserialize_and_load_engine_states();
+       _deserialize_and_load_midi_port_states();
+       _do_initial_engine_setup();
     
-    // now push the sate to the backend
-    push_current_state_to_backend(false);
+       // now push the sate to the backend
+       push_current_state_to_backend(false);
 }
 
 
@@ -111,477 +111,477 @@ XMLNode&
 EngineStateController::serialize_audio_midi_settings()
 {
     
-    XMLNode* root = new XMLNode ("AudioMidiSettings");
+       XMLNode* root = new XMLNode ("AudioMidiSettings");
     
-    _serialize_engine_states(root);
-    _serialize_midi_port_states(root);
+       _serialize_engine_states(root);
+       _serialize_midi_port_states(root);
     
-    return *root;
+       return *root;
 }
 
 
 void
 EngineStateController::save_audio_midi_settings()
 {
-    Config->add_extra_xml (serialize_audio_midi_settings() );
-    Config->save_state ();
+       Config->add_extra_xml (serialize_audio_midi_settings() );
+       Config->save_state ();
 }
 
 
 void
 EngineStateController::_deserialize_and_load_engine_states()
 {
-    XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
+       XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
     
-    if (!audio_midi_settings_root) {
-        return;
-    }
+       if (!audio_midi_settings_root) {
+               return;
+       }
     
-    XMLNode* engine_states = audio_midi_settings_root->child("EngineStates");
+       XMLNode* engine_states = audio_midi_settings_root->child("EngineStates");
     
-    if (!engine_states) {
-        return;
-    }
+       if (!engine_states) {
+               return;
+       }
     
-    XMLNodeList state_nodes_list = engine_states->children();
-    XMLNodeConstIterator state_node_iter = state_nodes_list.begin();
+       XMLNodeList state_nodes_list = engine_states->children();
+       XMLNodeConstIterator state_node_iter = state_nodes_list.begin();
     
-    for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) {
+       for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) {
         
-        XMLNode* state_node = *state_node_iter;
-        StatePtr engine_state(new State);
-        XMLProperty* prop = NULL;
+               XMLNode* state_node = *state_node_iter;
+               StatePtr engine_state(new State);
+               XMLProperty* prop = NULL;
         
-        if ((prop = state_node->property ("backend-name")) == 0) {
-            continue;
-        }
-        engine_state->backend_name = prop->value ();
+               if ((prop = state_node->property ("backend-name")) == 0) {
+                       continue;
+               }
+               engine_state->backend_name = prop->value ();
         
-        if ((prop = state_node->property ("device-name")) == 0) {
-            continue;
-        }
-        engine_state->device_name = prop->value ();
+               if ((prop = state_node->property ("device-name")) == 0) {
+                       continue;
+               }
+               engine_state->device_name = prop->value ();
         
-        if ((prop = state_node->property ("sample-rate")) == 0) {
-            continue;
-        }
-        engine_state->sample_rate = atoi (prop->value ());
+               if ((prop = state_node->property ("sample-rate")) == 0) {
+                       continue;
+               }
+               engine_state->sample_rate = atoi (prop->value ());
         
-        if ((prop = state_node->property ("buffer-size")) == 0) {
-            continue;
-        }
-        engine_state->buffer_size = atoi (prop->value ());
+               if ((prop = state_node->property ("buffer-size")) == 0) {
+                       continue;
+               }
+               engine_state->buffer_size = atoi (prop->value ());
         
-        if ((prop = state_node->property ("active")) == 0) {
-            continue;
-        }
-        engine_state->active = string_is_affirmative (prop->value ());
+               if ((prop = state_node->property ("active")) == 0) {
+                       continue;
+               }
+               engine_state->active = string_is_affirmative (prop->value ());
         
-        XMLNodeList state_children_list = state_node->children();
-        XMLNodeConstIterator state_child_iter = state_children_list.begin();
+               XMLNodeList state_children_list = state_node->children();
+               XMLNodeConstIterator state_child_iter = state_children_list.begin();
         
-            for (; state_child_iter != state_children_list.end(); ++state_child_iter) {
-                XMLNode* state_child = *state_child_iter;
+               for (; state_child_iter != state_children_list.end(); ++state_child_iter) {
+                       XMLNode* state_child = *state_child_iter;
                 
-                if (state_child->name() == "InputConfiguration") {
+                       if (state_child->name() == "InputConfiguration") {
                     
-                    XMLNodeList input_states_nodes = state_child->children();
-                    XMLNodeConstIterator input_state_node_iter = input_states_nodes.begin();
-                    PortStateList& input_states = engine_state->input_channel_states;
+                               XMLNodeList input_states_nodes = state_child->children();
+                               XMLNodeConstIterator input_state_node_iter = input_states_nodes.begin();
+                               PortStateList& input_states = engine_state->input_channel_states;
                     
-                    for (; input_state_node_iter != input_states_nodes.end(); ++input_state_node_iter) {
+                               for (; input_state_node_iter != input_states_nodes.end(); ++input_state_node_iter) {
                         
-                        XMLNode* input_state_node = *input_state_node_iter;
+                                       XMLNode* input_state_node = *input_state_node_iter;
                         
-                        if (input_state_node->name() != "input") {
-                            continue;
-                        }
-                        PortState input_state (input_state_node->name() );
+                                       if (input_state_node->name() != "input") {
+                                               continue;
+                                       }
+                                       PortState input_state (input_state_node->name() );
                         
-                        if ((prop = input_state_node->property ("name")) == 0) {
-                            continue;
-                        }
-                        input_state.name = prop->value();
+                                       if ((prop = input_state_node->property ("name")) == 0) {
+                                               continue;
+                                       }
+                                       input_state.name = prop->value();
                         
-                        if ((prop = input_state_node->property ("active")) == 0) {
-                            continue;
-                        }
-                        input_state.active = string_is_affirmative (prop->value ());
+                                       if ((prop = input_state_node->property ("active")) == 0) {
+                                               continue;
+                                       }
+                                       input_state.active = string_is_affirmative (prop->value ());
                         
-                        input_states.push_back(input_state);
-                    }
+                                       input_states.push_back(input_state);
+                               }
                     
-                } else if (state_child->name() == "MultiOutConfiguration") {
+                       } else if (state_child->name() == "MultiOutConfiguration") {
                     
-                    XMLNodeList multi_out_state_nodes = state_child->children();
-                    XMLNodeConstIterator multi_out_state_node_iter = multi_out_state_nodes.begin();
-                    PortStateList& multi_out_states = engine_state->multi_out_channel_states;
+                               XMLNodeList multi_out_state_nodes = state_child->children();
+                               XMLNodeConstIterator multi_out_state_node_iter = multi_out_state_nodes.begin();
+                               PortStateList& multi_out_states = engine_state->multi_out_channel_states;
                     
-                    for (; multi_out_state_node_iter != multi_out_state_nodes.end(); ++multi_out_state_node_iter) {
+                               for (; multi_out_state_node_iter != multi_out_state_nodes.end(); ++multi_out_state_node_iter) {
                         
-                        XMLNode* multi_out_state_node = *multi_out_state_node_iter;
+                                       XMLNode* multi_out_state_node = *multi_out_state_node_iter;
                         
-                        if (multi_out_state_node->name() != "output") {
-                            continue;
-                        }
-                        PortState multi_out_state (multi_out_state_node->name() );
+                                       if (multi_out_state_node->name() != "output") {
+                                               continue;
+                                       }
+                                       PortState multi_out_state (multi_out_state_node->name() );
                         
-                        if ((prop = multi_out_state_node->property ("name")) == 0) {
-                            continue;
-                        }
-                        multi_out_state.name = prop->value();
+                                       if ((prop = multi_out_state_node->property ("name")) == 0) {
+                                               continue;
+                                       }
+                                       multi_out_state.name = prop->value();
                         
-                        if ((prop = multi_out_state_node->property ("active")) == 0) {
-                            continue;
-                        }
-                        multi_out_state.active = string_is_affirmative (prop->value ());
+                                       if ((prop = multi_out_state_node->property ("active")) == 0) {
+                                               continue;
+                                       }
+                                       multi_out_state.active = string_is_affirmative (prop->value ());
                         
-                        multi_out_states.push_back(multi_out_state);
-                    }
-                } else if (state_child->name() == "StereoOutConfiguration") {
+                                       multi_out_states.push_back(multi_out_state);
+                               }
+                       } else if (state_child->name() == "StereoOutConfiguration") {
                     
-                    XMLNodeList stereo_out_state_nodes = state_child->children();
-                    XMLNodeConstIterator stereo_out_state_node_iter = stereo_out_state_nodes.begin();
-                    PortStateList& stereo_out_states = engine_state->stereo_out_channel_states;
+                               XMLNodeList stereo_out_state_nodes = state_child->children();
+                               XMLNodeConstIterator stereo_out_state_node_iter = stereo_out_state_nodes.begin();
+                               PortStateList& stereo_out_states = engine_state->stereo_out_channel_states;
                     
-                    for (; stereo_out_state_node_iter != stereo_out_state_nodes.end(); ++stereo_out_state_node_iter) {
+                               for (; stereo_out_state_node_iter != stereo_out_state_nodes.end(); ++stereo_out_state_node_iter) {
                         
-                        XMLNode* stereo_out_state_node = *stereo_out_state_node_iter;
+                                       XMLNode* stereo_out_state_node = *stereo_out_state_node_iter;
                         
-                        if (stereo_out_state_node->name() != "output") {
-                            continue;
-                        }
-                        PortState stereo_out_state (stereo_out_state_node->name() );
+                                       if (stereo_out_state_node->name() != "output") {
+                                               continue;
+                                       }
+                                       PortState stereo_out_state (stereo_out_state_node->name() );
                         
-                        if ((prop = stereo_out_state_node->property ("name")) == 0) {
-                            continue;
-                        }
-                        stereo_out_state.name = prop->value();
+                                       if ((prop = stereo_out_state_node->property ("name")) == 0) {
+                                               continue;
+                                       }
+                                       stereo_out_state.name = prop->value();
                         
-                        if ((prop = stereo_out_state_node->property ("active")) == 0) {
-                            continue;
-                        }                      
-                        stereo_out_state.active = string_is_affirmative (prop->value ());
+                                       if ((prop = stereo_out_state_node->property ("active")) == 0) {
+                                               continue;
+                                       }                      
+                                       stereo_out_state.active = string_is_affirmative (prop->value ());
                         
-                        stereo_out_states.push_back(stereo_out_state);
-                    }
-                }
-            }
+                                       stereo_out_states.push_back(stereo_out_state);
+                               }
+                       }
+               }
         
-        _states.push_back (engine_state);
-    }
+               _states.push_back (engine_state);
+       }
 }
 
 
 void
 EngineStateController::_deserialize_and_load_midi_port_states()
 {  
-    XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
+       XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
     
-    if (!audio_midi_settings_root) {
-        return;
-    }
+       if (!audio_midi_settings_root) {
+               return;
+       }
     
-    XMLNode* midi_states = audio_midi_settings_root->child("MidiStates");
+       XMLNode* midi_states = audio_midi_settings_root->child("MidiStates");
     
-    if (!midi_states) {
-        return;
-    }
+       if (!midi_states) {
+               return;
+       }
     
-    XMLNodeList state_nodes_list = midi_states->children();
-    XMLNodeConstIterator state_node_iter = state_nodes_list.begin();
-    for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) {
+       XMLNodeList state_nodes_list = midi_states->children();
+       XMLNodeConstIterator state_node_iter = state_nodes_list.begin();
+       for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) {
         
-        XMLNode* state_node = *state_node_iter;
-        if (state_node->name() == "MidiInputs") {
+               XMLNode* state_node = *state_node_iter;
+               if (state_node->name() == "MidiInputs") {
             
-            XMLNodeList input_state_nodes = state_node->children();
-            XMLNodeConstIterator input_state_node_iter = input_state_nodes.begin();
-            _midi_inputs.clear();
+                       XMLNodeList input_state_nodes = state_node->children();
+                       XMLNodeConstIterator input_state_node_iter = input_state_nodes.begin();
+                       _midi_inputs.clear();
             
-            for (; input_state_node_iter != input_state_nodes.end(); ++input_state_node_iter) {
+                       for (; input_state_node_iter != input_state_nodes.end(); ++input_state_node_iter) {
                 
-                XMLNode* input_state_node = *input_state_node_iter;
-                XMLProperty* prop = NULL;
+                               XMLNode* input_state_node = *input_state_node_iter;
+                               XMLProperty* prop = NULL;
                 
-                if (input_state_node->name() != "input") {
-                    continue;
-                }
-                MidiPortState input_state (input_state_node->name() );
+                               if (input_state_node->name() != "input") {
+                                       continue;
+                               }
+                               MidiPortState input_state (input_state_node->name() );
                 
-                if ((prop = input_state_node->property ("name")) == 0) {
-                    continue;
-                }
-                input_state.name = prop->value();
+                               if ((prop = input_state_node->property ("name")) == 0) {
+                                       continue;
+                               }
+                               input_state.name = prop->value();
                 
-                if ((prop = input_state_node->property ("active")) == 0) {
-                    continue;
-                }
-                input_state.active = string_is_affirmative (prop->value ());
+                               if ((prop = input_state_node->property ("active")) == 0) {
+                                       continue;
+                               }
+                               input_state.active = string_is_affirmative (prop->value ());
                 
-                if ((prop = input_state_node->property ("scene-connected")) == 0) {
-                    continue;
-                }
-                input_state.scene_connected = string_is_affirmative (prop->value ());
+                               if ((prop = input_state_node->property ("scene-connected")) == 0) {
+                                       continue;
+                               }
+                               input_state.scene_connected = string_is_affirmative (prop->value ());
                 
-                if ((prop = input_state_node->property ("mtc-in")) == 0) {
-                    continue;
-                }
-                input_state.mtc_in = string_is_affirmative (prop->value ());
+                               if ((prop = input_state_node->property ("mtc-in")) == 0) {
+                                       continue;
+                               }
+                               input_state.mtc_in = string_is_affirmative (prop->value ());
                 
-                _midi_inputs.push_back(input_state);
-            }
+                               _midi_inputs.push_back(input_state);
+                       }
             
-        } else if (state_node->name() == "MidiOutputs") {
+               } else if (state_node->name() == "MidiOutputs") {
             
-            XMLNodeList output_state_nodes = state_node->children();
-            XMLNodeConstIterator output_state_node_iter = output_state_nodes.begin();
-            _midi_outputs.clear();
+                       XMLNodeList output_state_nodes = state_node->children();
+                       XMLNodeConstIterator output_state_node_iter = output_state_nodes.begin();
+                       _midi_outputs.clear();
             
-            for (; output_state_node_iter != output_state_nodes.end(); ++output_state_node_iter) {
+                       for (; output_state_node_iter != output_state_nodes.end(); ++output_state_node_iter) {
                 
-                XMLNode* output_state_node = *output_state_node_iter;
-                XMLProperty* prop = NULL;
+                               XMLNode* output_state_node = *output_state_node_iter;
+                               XMLProperty* prop = NULL;
                 
-                if (output_state_node->name() != "output") {
-                    continue;
-                }
-                MidiPortState output_state (output_state_node->name() );
+                               if (output_state_node->name() != "output") {
+                                       continue;
+                               }
+                               MidiPortState output_state (output_state_node->name() );
                 
-                if ((prop = output_state_node->property ("name")) == 0) {
-                    continue;
-                }
-                output_state.name = prop->value();
+                               if ((prop = output_state_node->property ("name")) == 0) {
+                                       continue;
+                               }
+                               output_state.name = prop->value();
                 
-                if ((prop = output_state_node->property ("active")) == 0) {
-                    continue;
-                }
-                output_state.active = string_is_affirmative (prop->value ());
+                               if ((prop = output_state_node->property ("active")) == 0) {
+                                       continue;
+                               }
+                               output_state.active = string_is_affirmative (prop->value ());
                 
-                if ((prop = output_state_node->property ("scene-connected")) == 0) {
-                    continue;
-                }
-                output_state.scene_connected = string_is_affirmative (prop->value ());
+                               if ((prop = output_state_node->property ("scene-connected")) == 0) {
+                                       continue;
+                               }
+                               output_state.scene_connected = string_is_affirmative (prop->value ());
                 
-                if ((prop = output_state_node->property ("mtc-in")) == 0) {
-                    continue;
-                }
-                output_state.mtc_in = string_is_affirmative (prop->value ());
+                               if ((prop = output_state_node->property ("mtc-in")) == 0) {
+                                       continue;
+                               }
+                               output_state.mtc_in = string_is_affirmative (prop->value ());
                 
-                _midi_outputs.push_back(output_state);
-            }
-        }
-    }
+                               _midi_outputs.push_back(output_state);
+                       }
+               }
+       }
 }
 
 
 void
 EngineStateController::_serialize_engine_states(XMLNode* audio_midi_settings_node)
 {
-    if (!audio_midi_settings_node) {
-        return;
-    }
-    
-    // clean up state data first
-    audio_midi_settings_node->remove_nodes_and_delete("EngineStates" );
-    
-    XMLNode* engine_states = new XMLNode("EngineStates" );
-    
-    StateList::const_iterator state_iter = _states.begin();
-    for (; state_iter != _states.end(); ++state_iter) {
-        
-        StatePtr state_ptr = *state_iter;
-        
-        // create new node for the state
-        XMLNode* state_node = new XMLNode("State");
-        
-        state_node->add_property ("backend-name", state_ptr->backend_name);
-        state_node->add_property ("device-name", state_ptr->device_name);
-        state_node->add_property ("sample-rate", state_ptr->sample_rate);
-        state_node->add_property ("buffer-size", state_ptr->buffer_size);
-        state_node->add_property ("active", state_ptr->active ? "yes" : "no");
-        
-        // store channel states:
-        // inputs
-        XMLNode* input_config_node = new XMLNode("InputConfiguration");
-        PortStateList& input_channels = state_ptr->input_channel_states;
-        PortStateList::const_iterator input_state_iter = input_channels.begin();
-        for (; input_state_iter != input_channels.end(); ++input_state_iter) {
-            XMLNode* input_state_node = new XMLNode("input");
-            input_state_node->add_property ("name", input_state_iter->name);
-            input_state_node->add_property ("active", input_state_iter->active ? "yes" : "no");
-            input_config_node->add_child_nocopy(*input_state_node);
-        }
-        state_node->add_child_nocopy(*input_config_node);
-        
-        // multi out outputs
-        XMLNode* multi_out_config_node = new XMLNode("MultiOutConfiguration");
-        PortStateList& multi_out_channels = state_ptr->multi_out_channel_states;
-        PortStateList::const_iterator multi_out_state_iter = multi_out_channels.begin();
-        for (; multi_out_state_iter != multi_out_channels.end(); ++multi_out_state_iter) {
-            XMLNode* multi_out_state_node = new XMLNode("output" );
-            multi_out_state_node->add_property ("name", multi_out_state_iter->name);
-            multi_out_state_node->add_property ("active", multi_out_state_iter->active ? "yes" : "no");
-            multi_out_config_node->add_child_nocopy(*multi_out_state_node);
-        }
-        state_node->add_child_nocopy(*multi_out_config_node);
-        
-        // stereo out outputs
-        XMLNode* stereo_out_config_node = new XMLNode("StereoOutConfiguration");
-        PortStateList& stereo_out_channels = state_ptr->stereo_out_channel_states;
-        PortStateList::const_iterator stereo_out_state_iter = stereo_out_channels.begin();
-        for (; stereo_out_state_iter != stereo_out_channels.end(); ++stereo_out_state_iter) {
-            XMLNode* stereo_out_state_node = new XMLNode("output" );
-            stereo_out_state_node->add_property ("name", stereo_out_state_iter->name);
-            stereo_out_state_node->add_property ("active", stereo_out_state_iter->active ? "yes" : "no");
-            stereo_out_config_node->add_child_nocopy(*stereo_out_state_node);
-        }
-        state_node->add_child_nocopy(*stereo_out_config_node);
-    
-        engine_states->add_child_nocopy(*state_node);
-    }
-
-    audio_midi_settings_node->add_child_nocopy(*engine_states);
+       if (!audio_midi_settings_node) {
+               return;
+       }
+    
+       // clean up state data first
+       audio_midi_settings_node->remove_nodes_and_delete("EngineStates" );
+    
+       XMLNode* engine_states = new XMLNode("EngineStates" );
+    
+       StateList::const_iterator state_iter = _states.begin();
+       for (; state_iter != _states.end(); ++state_iter) {
+        
+               StatePtr state_ptr = *state_iter;
+        
+               // create new node for the state
+               XMLNode* state_node = new XMLNode("State");
+        
+               state_node->add_property ("backend-name", state_ptr->backend_name);
+               state_node->add_property ("device-name", state_ptr->device_name);
+               state_node->add_property ("sample-rate", state_ptr->sample_rate);
+               state_node->add_property ("buffer-size", state_ptr->buffer_size);
+               state_node->add_property ("active", state_ptr->active ? "yes" : "no");
+        
+               // store channel states:
+               // inputs
+               XMLNode* input_config_node = new XMLNode("InputConfiguration");
+               PortStateList& input_channels = state_ptr->input_channel_states;
+               PortStateList::const_iterator input_state_iter = input_channels.begin();
+               for (; input_state_iter != input_channels.end(); ++input_state_iter) {
+                       XMLNode* input_state_node = new XMLNode("input");
+                       input_state_node->add_property ("name", input_state_iter->name);
+                       input_state_node->add_property ("active", input_state_iter->active ? "yes" : "no");
+                       input_config_node->add_child_nocopy(*input_state_node);
+               }
+               state_node->add_child_nocopy(*input_config_node);
+        
+               // multi out outputs
+               XMLNode* multi_out_config_node = new XMLNode("MultiOutConfiguration");
+               PortStateList& multi_out_channels = state_ptr->multi_out_channel_states;
+               PortStateList::const_iterator multi_out_state_iter = multi_out_channels.begin();
+               for (; multi_out_state_iter != multi_out_channels.end(); ++multi_out_state_iter) {
+                       XMLNode* multi_out_state_node = new XMLNode("output" );
+                       multi_out_state_node->add_property ("name", multi_out_state_iter->name);
+                       multi_out_state_node->add_property ("active", multi_out_state_iter->active ? "yes" : "no");
+                       multi_out_config_node->add_child_nocopy(*multi_out_state_node);
+               }
+               state_node->add_child_nocopy(*multi_out_config_node);
+        
+               // stereo out outputs
+               XMLNode* stereo_out_config_node = new XMLNode("StereoOutConfiguration");
+               PortStateList& stereo_out_channels = state_ptr->stereo_out_channel_states;
+               PortStateList::const_iterator stereo_out_state_iter = stereo_out_channels.begin();
+               for (; stereo_out_state_iter != stereo_out_channels.end(); ++stereo_out_state_iter) {
+                       XMLNode* stereo_out_state_node = new XMLNode("output" );
+                       stereo_out_state_node->add_property ("name", stereo_out_state_iter->name);
+                       stereo_out_state_node->add_property ("active", stereo_out_state_iter->active ? "yes" : "no");
+                       stereo_out_config_node->add_child_nocopy(*stereo_out_state_node);
+               }
+               state_node->add_child_nocopy(*stereo_out_config_node);
+    
+               engine_states->add_child_nocopy(*state_node);
+       }
+
+       audio_midi_settings_node->add_child_nocopy(*engine_states);
 }
 
 
 void
 EngineStateController::_serialize_midi_port_states(XMLNode* audio_midi_settings_node)
 {
-    if (!audio_midi_settings_node) {
-        return;
-    }
-    
-    // clean up state data first
-    audio_midi_settings_node->remove_nodes_and_delete("MidiStates" );
-    
-    XMLNode* midi_states_node = new XMLNode("MidiStates" );
-    
-    XMLNode* midi_input_states_node = new XMLNode("MidiInputs" );
-    MidiPortStateList::const_iterator midi_input_state_iter = _midi_inputs.begin();
-    for (; midi_input_state_iter != _midi_inputs.end(); ++midi_input_state_iter) {
-        XMLNode* midi_input_node = new XMLNode("input" );
-        midi_input_node->add_property ("name", midi_input_state_iter->name);
-        midi_input_node->add_property ("active", midi_input_state_iter->active ? "yes" : "no");
-        midi_input_node->add_property ("scene_connected", midi_input_state_iter->scene_connected ? "yes" : "no");
-        midi_input_node->add_property ("mtc-in", midi_input_state_iter->mtc_in ? "yes" : "no");
-        midi_input_states_node->add_child_nocopy(*midi_input_node);
-    }
-    midi_states_node->add_child_nocopy(*midi_input_states_node);
-    
-    XMLNode* midi_output_states_node = new XMLNode("MidiOutputs" );
-    MidiPortStateList::const_iterator midi_output_state_iter = _midi_outputs.begin();
-    for (; midi_output_state_iter != _midi_outputs.end(); ++midi_output_state_iter) {
-        XMLNode* midi_output_node = new XMLNode("output" );
-        midi_output_node->add_property ("name", midi_output_state_iter->name);
-        midi_output_node->add_property ("active", midi_output_state_iter->active ? "yes" : "no");
-        midi_output_node->add_property ("scene_connected", midi_output_state_iter->scene_connected ? "yes" : "no");
-        midi_output_node->add_property ("mtc-in", midi_output_state_iter->mtc_in ? "yes" : "no");
-        midi_output_states_node->add_child_nocopy(*midi_output_node);
-    }
-    midi_states_node->add_child_nocopy(*midi_output_states_node);
-
-    audio_midi_settings_node->add_child_nocopy(*midi_states_node);
+       if (!audio_midi_settings_node) {
+               return;
+       }
+    
+       // clean up state data first
+       audio_midi_settings_node->remove_nodes_and_delete("MidiStates" );
+    
+       XMLNode* midi_states_node = new XMLNode("MidiStates" );
+    
+       XMLNode* midi_input_states_node = new XMLNode("MidiInputs" );
+       MidiPortStateList::const_iterator midi_input_state_iter = _midi_inputs.begin();
+       for (; midi_input_state_iter != _midi_inputs.end(); ++midi_input_state_iter) {
+               XMLNode* midi_input_node = new XMLNode("input" );
+               midi_input_node->add_property ("name", midi_input_state_iter->name);
+               midi_input_node->add_property ("active", midi_input_state_iter->active ? "yes" : "no");
+               midi_input_node->add_property ("scene_connected", midi_input_state_iter->scene_connected ? "yes" : "no");
+               midi_input_node->add_property ("mtc-in", midi_input_state_iter->mtc_in ? "yes" : "no");
+               midi_input_states_node->add_child_nocopy(*midi_input_node);
+       }
+       midi_states_node->add_child_nocopy(*midi_input_states_node);
+    
+       XMLNode* midi_output_states_node = new XMLNode("MidiOutputs" );
+       MidiPortStateList::const_iterator midi_output_state_iter = _midi_outputs.begin();
+       for (; midi_output_state_iter != _midi_outputs.end(); ++midi_output_state_iter) {
+               XMLNode* midi_output_node = new XMLNode("output" );
+               midi_output_node->add_property ("name", midi_output_state_iter->name);
+               midi_output_node->add_property ("active", midi_output_state_iter->active ? "yes" : "no");
+               midi_output_node->add_property ("scene_connected", midi_output_state_iter->scene_connected ? "yes" : "no");
+               midi_output_node->add_property ("mtc-in", midi_output_state_iter->mtc_in ? "yes" : "no");
+               midi_output_states_node->add_child_nocopy(*midi_output_node);
+       }
+       midi_states_node->add_child_nocopy(*midi_output_states_node);
+
+       audio_midi_settings_node->add_child_nocopy(*midi_states_node);
 }
 
 
 bool
 EngineStateController::_apply_state(const StatePtr& state)
 {
-    bool applied = false;
+       bool applied = false;
     
-    if (set_new_backend_as_current(state->backend_name) ) {
-        applied = set_new_device_as_current(state->device_name);
-    }
+       if (set_new_backend_as_current(state->backend_name) ) {
+               applied = set_new_device_as_current(state->device_name);
+       }
     
-    return applied;
+       return applied;
 }
 
 
 void
 EngineStateController::_do_initial_engine_setup()
 {
-    bool state_applied = false;
-    
-    // if we have no saved state load default values
-    if (!_states.empty() ) {
-        
-        // look for last active state first
-        StateList::const_iterator state_iter = _states.begin();
-        for (; state_iter != _states.end(); ++state_iter) {
-            if ( (*state_iter)->active ) {
-                state_applied = _apply_state(*state_iter);
-                break;
-            }
-        }
-        
-        // last active state was not applied
-        // try others
-        if (!state_applied) {
-            StateList::const_iterator state_iter = _states.begin();
-            for (; state_iter != _states.end(); ++state_iter) {
-                state_applied = _apply_state(*state_iter);
-                break;
-            }
-        }
-    }
-
-    if (!state_applied ){
-        std::vector<const AudioBackendInfo*> backends = AudioEngine::instance()->available_backends();
-        
-        if (!backends.empty() ) {
+       bool state_applied = false;
+    
+       // if we have no saved state load default values
+       if (!_states.empty() ) {
+        
+               // look for last active state first
+               StateList::const_iterator state_iter = _states.begin();
+               for (; state_iter != _states.end(); ++state_iter) {
+                       if ( (*state_iter)->active ) {
+                               state_applied = _apply_state(*state_iter);
+                               break;
+                       }
+               }
+        
+               // last active state was not applied
+               // try others
+               if (!state_applied) {
+                       StateList::const_iterator state_iter = _states.begin();
+                       for (; state_iter != _states.end(); ++state_iter) {
+                               state_applied = _apply_state(*state_iter);
+                               break;
+                       }
+               }
+       }
+
+       if (!state_applied ){
+               std::vector<const AudioBackendInfo*> backends = AudioEngine::instance()->available_backends();
+        
+               if (!backends.empty() ) {
             
-            if (!set_new_backend_as_current(backends.front()->name ) ) {
-                std::cerr << "\tfailed to set backend [" << backends.front()->name << "]\n";
-            }
-        }
+                       if (!set_new_backend_as_current(backends.front()->name ) ) {
+                               std::cerr << "\tfailed to set backend [" << backends.front()->name << "]\n";
+                       }
+               }
         
-    }
+       }
 }
 
 
 bool
 EngineStateController::_validate_current_device_state()
 {
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
-    
-    // check if device parameters from the state record are still valid
-    // validate sample rate
-    std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
-    
-    if (sample_rates.empty() ) {
-        return false;
-    }
-
-    // check if session desired sample rate (if it's set) could be used with this device
-    if (_session != 0) {
-        
-        if ( !set_new_sample_rate_in_controller (_session->nominal_frame_rate ()) ) {
-            if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) {
-                if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) {
-                    return false;
-                }
-            }
-        }
-    
-    } else {
-        // check if current sample rate is supported because we have no session desired sample rate value
-        if ( !set_new_sample_rate_in_controller (_current_state->sample_rate) ) {
-            if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) {
-                if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) {
-                    return false;
-                }
-            }
-        }
-    }
-    
-    // validate buffer size
-    std::vector<pframes_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
-    // check if buffer size is supported
-    std::vector<pframes_t>::iterator bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), _current_state->buffer_size);
-    // if current is not found switch to default if is supported
-    if (bs_iter == buffer_sizes.end() ) {
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
+    
+       // check if device parameters from the state record are still valid
+       // validate sample rate
+       std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
+    
+       if (sample_rates.empty() ) {
+               return false;
+       }
+
+       // check if session desired sample rate (if it's set) could be used with this device
+       if (_session != 0) {
+        
+               if ( !set_new_sample_rate_in_controller (_session->nominal_frame_rate ()) ) {
+                       if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) {
+                               if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) {
+                                       return false;
+                               }
+                       }
+               }
+    
+       } else {
+               // check if current sample rate is supported because we have no session desired sample rate value
+               if ( !set_new_sample_rate_in_controller (_current_state->sample_rate) ) {
+                       if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) {
+                               if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) {
+                                       return false;
+                               }
+                       }
+               }
+       }
+    
+       // validate buffer size
+       std::vector<pframes_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
+       // check if buffer size is supported
+       std::vector<pframes_t>::iterator bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), _current_state->buffer_size);
+       // if current is not found switch to default if is supported
+       if (bs_iter == buffer_sizes.end() ) {
                bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), backend->default_buffer_size () );
        
                if (bs_iter != buffer_sizes.end() ) {
@@ -601,191 +601,191 @@ EngineStateController::_validate_current_device_state()
 const std::string&
 EngineStateController::get_current_backend_name() const
 {
-    return _current_state->backend_name;
+       return _current_state->backend_name;
 }
 
 
 const std::string&
 EngineStateController::get_current_device_name() const
 {
-    return _current_state->device_name;
+       return _current_state->device_name;
 }
 
 
 void
 EngineStateController::available_backends(std::vector<const AudioBackendInfo*>& available_backends)
 {
-    available_backends = AudioEngine::instance()->available_backends();
+       available_backends = AudioEngine::instance()->available_backends();
 }
 
 
 void
 EngineStateController::enumerate_devices (std::vector<AudioBackend::DeviceStatus>& device_vector) const
 {
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
-    device_vector = backend->enumerate_devices();
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
+       device_vector = backend->enumerate_devices();
 }
 
 
 framecnt_t
 EngineStateController::get_current_sample_rate() const
 {
-    return _current_state->sample_rate;
+       return _current_state->sample_rate;
 }
 
 
 framecnt_t
 EngineStateController::get_default_sample_rate() const
 {
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
-    return backend->default_sample_rate();
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
+       return backend->default_sample_rate();
 }
 
 
 void
 EngineStateController::available_sample_rates_for_current_device(std::vector<float>& sample_rates) const
 {
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
-    sample_rates = backend->available_sample_rates (_current_state->device_name);
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
+       sample_rates = backend->available_sample_rates (_current_state->device_name);
 }
 
 
 uint32_t
 EngineStateController::get_current_buffer_size() const
 {
-    return _current_state->buffer_size;
+       return _current_state->buffer_size;
 }
 
 
 uint32_t
 EngineStateController::get_default_buffer_size() const
 {
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
-    return backend->default_buffer_size();
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
+       return backend->default_buffer_size();
 }
 
 
 void
 EngineStateController::available_buffer_sizes_for_current_device(std::vector<pframes_t>& buffer_sizes) const
 {
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
-    buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
+       buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
 }
 
 
 bool
 EngineStateController::set_new_backend_as_current(const std::string& backend_name)
 {
-    if (backend_name == AudioEngine::instance()->current_backend_name () ) {
-        return true;
-    }
+       if (backend_name == AudioEngine::instance()->current_backend_name () ) {
+               return true;
+       }
     
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->set_backend (backend_name, PROGRAM_NAME, "");
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->set_backend (backend_name, PROGRAM_NAME, "");
        if (backend)
        {
-        if (_current_state != NULL) {
-            _current_state->active = false;
-        }
-        
-        StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
-                                                        State::StatePredicate(backend_name, "None") );
-        
-        if (found_state_iter != _states.end() ) {
-            // we found a record for new engine with None device - switch to it
-            _current_state = *found_state_iter;
-            _validate_current_device_state();
-        } else {
-            // create new record for this engine with default device
-            _current_state = boost::shared_ptr<State>(new State() );
-            _current_state->backend_name = backend_name;
-            _current_state->device_name = "None";
-            _validate_current_device_state();
-            _states.push_front(_current_state);
-        }
-        
-        push_current_state_to_backend(false);
+               if (_current_state != NULL) {
+                       _current_state->active = false;
+               }
+        
+               StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
+                                                               State::StatePredicate(backend_name, "None") );
+        
+               if (found_state_iter != _states.end() ) {
+                       // we found a record for new engine with None device - switch to it
+                       _current_state = *found_state_iter;
+                       _validate_current_device_state();
+               } else {
+                       // create new record for this engine with default device
+                       _current_state = boost::shared_ptr<State>(new State() );
+                       _current_state->backend_name = backend_name;
+                       _current_state->device_name = "None";
+                       _validate_current_device_state();
+                       _states.push_front(_current_state);
+               }
+        
+               push_current_state_to_backend(false);
         
                return true;
        }
     
-    return false;
+       return false;
 }
 
 
 bool
 EngineStateController::set_new_device_as_current(const std::string& device_name)
 {
-    if (_current_state->device_name == device_name) {
-        return true;
-    }
+       if (_current_state->device_name == device_name) {
+               return true;
+       }
     
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
     
-    std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices();
+       std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices();
     
-    // validate the device
-    std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
-    device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(device_name) );
+       // validate the device
+       std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
+       device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(device_name) );
     
-    // device is available
-    if (device_iter != device_vector.end() ) {
+       // device is available
+       if (device_iter != device_vector.end() ) {
         
-        boost::shared_ptr<State> previous_state (_current_state);
+               boost::shared_ptr<State> previous_state (_current_state);
         
-        // look through state list and find the record for this device and current engine
-        StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
-                                                        State::StatePredicate(backend->name(), device_name) );
+               // look through state list and find the record for this device and current engine
+               StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
+                                                               State::StatePredicate(backend->name(), device_name) );
         
-        if (found_state_iter != _states.end() )
-        {
-            // we found a record for current engine and provided device name - switch to it
+               if (found_state_iter != _states.end() )
+               {
+                       // we found a record for current engine and provided device name - switch to it
             
-            _current_state = *found_state_iter;
+                       _current_state = *found_state_iter;
             
-            if (!_validate_current_device_state() ) {
-                _current_state = previous_state;
-                return false;
-            }
+                       if (!_validate_current_device_state() ) {
+                               _current_state = previous_state;
+                               return false;
+                       }
         
-        } else {
+               } else {
        
-            // the record is not found, create new one
-            _current_state = boost::shared_ptr<State>(new State() );
+                       // the record is not found, create new one
+                       _current_state = boost::shared_ptr<State>(new State() );
             
-            _current_state->backend_name = backend->name();
-            _current_state->device_name = device_name;
+                       _current_state->backend_name = backend->name();
+                       _current_state->device_name = device_name;
             
-            if (!_validate_current_device_state() ) {
-                _current_state = previous_state;
-                return false;
-            }
+                       if (!_validate_current_device_state() ) {
+                               _current_state = previous_state;
+                               return false;
+                       }
             
-            _states.push_front(_current_state);
-        }
+                       _states.push_front(_current_state);
+               }
         
-        if (previous_state != NULL) {
-            previous_state->active = false;
-        }
+               if (previous_state != NULL) {
+                       previous_state->active = false;
+               }
         
                push_current_state_to_backend(false);
 
-        _last_used_real_device.clear();
+               _last_used_real_device.clear();
         
-        if (device_name != "None") {
-            _last_used_real_device = device_name;
-        }
+               if (device_name != "None") {
+                       _last_used_real_device = device_name;
+               }
         
-        return true;
-    }
+               return true;
+       }
     
-    // device is not supported by current backend
-    return false;
+       // device is not supported by current backend
+       return false;
 }
 
 
@@ -793,365 +793,365 @@ EngineStateController::set_new_device_as_current(const std::string& device_name)
 bool
 EngineStateController::set_new_sample_rate_in_controller(framecnt_t sample_rate)
 {
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
     
-    std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
-    std::vector<float>::iterator iter = std::find (sample_rates.begin(), sample_rates.end(), (float)sample_rate);
+       std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
+       std::vector<float>::iterator iter = std::find (sample_rates.begin(), sample_rates.end(), (float)sample_rate);
     
-    if (iter != sample_rates.end() ) {
-        _current_state->sample_rate = sample_rate;
-        return true;
-    }
+       if (iter != sample_rates.end() ) {
+               _current_state->sample_rate = sample_rate;
+               return true;
+       }
     
-    return false;
+       return false;
 }
 
 
 bool
 EngineStateController::set_new_buffer_size_in_controller(pframes_t buffer_size)
 {    
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
     
-    std::vector<uint32_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
-    std::vector<uint32_t>::iterator iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), buffer_size);
+       std::vector<uint32_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
+       std::vector<uint32_t>::iterator iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), buffer_size);
 
-    if (iter != buffer_sizes.end() ) {
-        _current_state->buffer_size = buffer_size;
-        return true;
-    }
+       if (iter != buffer_sizes.end() ) {
+               _current_state->buffer_size = buffer_size;
+               return true;
+       }
     
-    return false;
+       return false;
 }
 
 
 uint32_t
 EngineStateController::get_available_inputs_count() const
 {
-    uint32_t available_channel_count = 0;
+       uint32_t available_channel_count = 0;
     
-    PortStateList::const_iterator iter = _current_state->input_channel_states.begin();
+       PortStateList::const_iterator iter = _current_state->input_channel_states.begin();
     
-    for (; iter != _current_state->input_channel_states.end(); ++iter) {
-        if (iter->active) {
-            ++available_channel_count;
-        }
-    }
+       for (; iter != _current_state->input_channel_states.end(); ++iter) {
+               if (iter->active) {
+                       ++available_channel_count;
+               }
+       }
     
-    return available_channel_count;
+       return available_channel_count;
 }
 
 
 uint32_t
 EngineStateController::get_available_outputs_count () const
 {
-    uint32_t available_channel_count = 0;
+       uint32_t available_channel_count = 0;
     
-    PortStateList* output_states;
-    if (Config->get_output_auto_connect() & AutoConnectMaster) {
-        output_states = &_current_state->stereo_out_channel_states;
-    } else {
-        output_states = &_current_state->multi_out_channel_states;
-    }
+       PortStateList* output_states;
+       if (Config->get_output_auto_connect() & AutoConnectMaster) {
+               output_states = &_current_state->stereo_out_channel_states;
+       } else {
+               output_states = &_current_state->multi_out_channel_states;
+       }
     
-    PortStateList::const_iterator iter = output_states->begin();
+       PortStateList::const_iterator iter = output_states->begin();
     
-    for (; iter != output_states->end(); ++iter) {
-        if (iter->active) {
-            ++available_channel_count;
-        }
-    }
+       for (; iter != output_states->end(); ++iter) {
+               if (iter->active) {
+                       ++available_channel_count;
+               }
+       }
     
-    return available_channel_count;
+       return available_channel_count;
 }
 
 
 void
 EngineStateController::get_physical_audio_inputs(std::vector<std::string>& port_names)
 {
-    port_names.clear();
+       port_names.clear();
     
-    PortStateList &input_states = _current_state->input_channel_states;
+       PortStateList &input_states = _current_state->input_channel_states;
     
-    PortStateList::iterator iter = input_states.begin();
-    for (; iter != input_states.end(); ++iter) {
-        if (iter->active) {
-            port_names.push_back(iter->name);
-        }
-    }
+       PortStateList::iterator iter = input_states.begin();
+       for (; iter != input_states.end(); ++iter) {
+               if (iter->active) {
+                       port_names.push_back(iter->name);
+               }
+       }
 }
 
 
 void
 EngineStateController::get_physical_audio_outputs(std::vector<std::string>& port_names)
 {
-    port_names.clear();
+       port_names.clear();
     
-    PortStateList* output_states;
-    if (Config->get_output_auto_connect() & AutoConnectMaster) {
-        output_states = &_current_state->stereo_out_channel_states;
-    } else {
-        output_states = &_current_state->multi_out_channel_states;
-    }
+       PortStateList* output_states;
+       if (Config->get_output_auto_connect() & AutoConnectMaster) {
+               output_states = &_current_state->stereo_out_channel_states;
+       } else {
+               output_states = &_current_state->multi_out_channel_states;
+       }
     
-    PortStateList::iterator iter = output_states->begin();
-    for (; iter != output_states->end(); ++iter) {
-        if (iter->active) {
-            port_names.push_back(iter->name);
-        }
-    }
+       PortStateList::iterator iter = output_states->begin();
+       for (; iter != output_states->end(); ++iter) {
+               if (iter->active) {
+                       port_names.push_back(iter->name);
+               }
+       }
 }
 
 
 void
 EngineStateController::get_physical_midi_inputs (std::vector<std::string>& port_names)
 {
-    port_names.clear();
+       port_names.clear();
     
-    MidiPortStateList::iterator iter = _midi_inputs.begin();
-    for (; iter != _midi_inputs.end(); ++iter) {
-        if (iter->available && iter->active) {
-            port_names.push_back(iter->name);
-        }
-    }
+       MidiPortStateList::iterator iter = _midi_inputs.begin();
+       for (; iter != _midi_inputs.end(); ++iter) {
+               if (iter->available && iter->active) {
+                       port_names.push_back(iter->name);
+               }
+       }
 }
 
 
 void
 EngineStateController::get_physical_midi_outputs (std::vector<std::string>& port_names)
 {
-    port_names.clear();
+       port_names.clear();
     
-    MidiPortStateList::iterator iter = _midi_outputs.begin();
-    for (; iter != _midi_outputs.end(); ++iter) {
-        if (iter->available && iter->active) {
-            port_names.push_back(iter->name);
-        }
-    }
+       MidiPortStateList::iterator iter = _midi_outputs.begin();
+       for (; iter != _midi_outputs.end(); ++iter) {
+               if (iter->available && iter->active) {
+                       port_names.push_back(iter->name);
+               }
+       }
 }
 
 
 void
 EngineStateController::set_physical_audio_input_state(const std::string& port_name, bool state)
 {
-    PortStateList &input_states = _current_state->input_channel_states;
-    PortStateList::iterator found_state_iter;
-    found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) );
+       PortStateList &input_states = _current_state->input_channel_states;
+       PortStateList::iterator found_state_iter;
+       found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) );
     
-    if (found_state_iter != input_states.end() && found_state_iter->active != state ) {
-        found_state_iter->active = state;
-        AudioEngine::instance()->reconnect_session_routes(true, false);
+       if (found_state_iter != input_states.end() && found_state_iter->active != state ) {
+               found_state_iter->active = state;
+               AudioEngine::instance()->reconnect_session_routes(true, false);
         
-        InputConfigChanged();
-    }
+               InputConfigChanged();
+       }
 }
 
 
 void
 EngineStateController::set_physical_audio_output_state(const std::string& port_name, bool state)
 {
-    PortStateList* output_states;
-    if (Config->get_output_auto_connect() & AutoConnectMaster) {
-        output_states = &_current_state->stereo_out_channel_states;
-    } else {
-        output_states = &_current_state->multi_out_channel_states;
-    }
+       PortStateList* output_states;
+       if (Config->get_output_auto_connect() & AutoConnectMaster) {
+               output_states = &_current_state->stereo_out_channel_states;
+       } else {
+               output_states = &_current_state->multi_out_channel_states;
+       }
     
-    PortStateList::iterator target_state_iter;
-    target_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) );
+       PortStateList::iterator target_state_iter;
+       target_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) );
     
-    if (target_state_iter != output_states->end() && target_state_iter->active != state ) {
-        target_state_iter->active = state;
+       if (target_state_iter != output_states->end() && target_state_iter->active != state ) {
+               target_state_iter->active = state;
         
-        // if StereoOut mode is used
-        if (Config->get_output_auto_connect() & AutoConnectMaster) {
+               // if StereoOut mode is used
+               if (Config->get_output_auto_connect() & AutoConnectMaster) {
         
-            // get next element
-            PortStateList::iterator next_state_iter(target_state_iter);
+                       // get next element
+                       PortStateList::iterator next_state_iter(target_state_iter);
             
-            // loopback
-            if (++next_state_iter == output_states->end() ) {
-                next_state_iter = output_states->begin();
-            }
+                       // loopback
+                       if (++next_state_iter == output_states->end() ) {
+                               next_state_iter = output_states->begin();
+                       }
             
             
-            // only two outputs should be enabled
-            if (output_states->size() <= 2) {
+                       // only two outputs should be enabled
+                       if (output_states->size() <= 2) {
                 
-                target_state_iter->active = true;
-                next_state_iter->active = true;
+                               target_state_iter->active = true;
+                               next_state_iter->active = true;
                 
-            } else {
+                       } else {
                 
-                // if current was set to active - activate next and disable the rest
-                if (target_state_iter->active ) {
-                    next_state_iter->active = true;
-                } else {
-                    // if current was deactivated but the next is active
-                    if (next_state_iter->active) {
-                        if (++next_state_iter == output_states->end() ) {
-                            next_state_iter = output_states->begin();
-                        }
-                        next_state_iter->active = true;
-                    } else {
-                        // if current was deactivated but the previous is active - restore the state of current
-                        target_state_iter->active = true; // state restored;
-                        --target_state_iter; // switch to previous to make it stop point in the next cycle
-                        target_state_iter->active = true;
-                    }
-                }
+                               // if current was set to active - activate next and disable the rest
+                               if (target_state_iter->active ) {
+                                       next_state_iter->active = true;
+                               } else {
+                                       // if current was deactivated but the next is active
+                                       if (next_state_iter->active) {
+                                               if (++next_state_iter == output_states->end() ) {
+                                                       next_state_iter = output_states->begin();
+                                               }
+                                               next_state_iter->active = true;
+                                       } else {
+                                               // if current was deactivated but the previous is active - restore the state of current
+                                               target_state_iter->active = true; // state restored;
+                                               --target_state_iter; // switch to previous to make it stop point in the next cycle
+                                               target_state_iter->active = true;
+                                       }
+                               }
                 
-                // now deactivate the rest
-                while (++next_state_iter != target_state_iter) {
+                               // now deactivate the rest
+                               while (++next_state_iter != target_state_iter) {
                     
-                    if (next_state_iter == output_states->end() ) {
-                        next_state_iter = output_states->begin();
-                        // we jumped, so additional check is required
-                        if (next_state_iter == target_state_iter) {
-                            break;
-                        }
-                    }
+                                       if (next_state_iter == output_states->end() ) {
+                                               next_state_iter = output_states->begin();
+                                               // we jumped, so additional check is required
+                                               if (next_state_iter == target_state_iter) {
+                                                       break;
+                                               }
+                                       }
                     
-                    next_state_iter->active = false;
-                }
+                                       next_state_iter->active = false;
+                               }
                 
-            }
-        }
+                       }
+               }
             
-        AudioEngine::instance()->reconnect_session_routes(false, true);
-        OutputConfigChanged();
-    }
+               AudioEngine::instance()->reconnect_session_routes(false, true);
+               OutputConfigChanged();
+       }
 }
 
 
 bool
 EngineStateController::get_physical_audio_input_state(const std::string& port_name)
 {
-    bool state = false;
+       bool state = false;
     
-    PortStateList &input_states = _current_state->input_channel_states;
-    PortStateList::iterator found_state_iter;
-    found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) );
+       PortStateList &input_states = _current_state->input_channel_states;
+       PortStateList::iterator found_state_iter;
+       found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) );
     
-    if (found_state_iter != input_states.end() ) {
-        state = found_state_iter->active;
-    }
+       if (found_state_iter != input_states.end() ) {
+               state = found_state_iter->active;
+       }
     
-    return state;
+       return state;
 }
 
 
 bool
 EngineStateController::get_physical_audio_output_state(const std::string& port_name)
 {
-    bool state = false;
+       bool state = false;
     
-    PortStateList* output_states;
-    if (Config->get_output_auto_connect() & AutoConnectMaster) {
-        output_states = &_current_state->stereo_out_channel_states;
-    } else {
-        output_states = &_current_state->multi_out_channel_states;
-    }
+       PortStateList* output_states;
+       if (Config->get_output_auto_connect() & AutoConnectMaster) {
+               output_states = &_current_state->stereo_out_channel_states;
+       } else {
+               output_states = &_current_state->multi_out_channel_states;
+       }
     
-    PortStateList::iterator found_state_iter;
-    found_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) );
+       PortStateList::iterator found_state_iter;
+       found_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) );
     
-    if (found_state_iter != output_states->end() ) {
-        state = found_state_iter->active;
-    }
+       if (found_state_iter != output_states->end() ) {
+               state = found_state_iter->active;
+       }
 
-    return state;
+       return state;
 }
 
 
 void
 EngineStateController::set_physical_midi_input_state(const std::string& port_name, bool state) {
     
-    MidiPortStateList::iterator found_state_iter;
-    found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) );
+       MidiPortStateList::iterator found_state_iter;
+       found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) );
     
-    if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active != state ) {
-        found_state_iter->active = state;
+       if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active != state ) {
+               found_state_iter->active = state;
         
-        if (_session) {
-            // reconnect MTC inputs as well
-            if (found_state_iter->mtc_in) {
-                _session->reconnect_mtc_ports ();
-            }
-            _session->reconnect_mmc_ports(true);
-        }
+               if (_session) {
+                       // reconnect MTC inputs as well
+                       if (found_state_iter->mtc_in) {
+                               _session->reconnect_mtc_ports ();
+                       }
+                       _session->reconnect_mmc_ports(true);
+               }
         
-        MIDIInputConfigChanged();
-    }
+               MIDIInputConfigChanged();
+       }
 }
 
 
 void
 EngineStateController::set_physical_midi_output_state(const std::string& port_name, bool state) {
     
-    MidiPortStateList::iterator found_state_iter;
-    found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) );
+       MidiPortStateList::iterator found_state_iter;
+       found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) );
     
-    if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active != state ) {
-        found_state_iter->active = state;
+       if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active != state ) {
+               found_state_iter->active = state;
         
-        if (_session) {
-            _session->reconnect_mmc_ports(false);
-        }
+               if (_session) {
+                       _session->reconnect_mmc_ports(false);
+               }
         
-        MIDIOutputConfigChanged();
-    }
+               MIDIOutputConfigChanged();
+       }
 }
 
 
 bool
 EngineStateController::get_physical_midi_input_state(const std::string& port_name, bool& scene_connected) {
     
-    bool state = false;
+       bool state = false;
     
-    MidiPortStateList::iterator found_state_iter;
-    found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) );
+       MidiPortStateList::iterator found_state_iter;
+       found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) );
     
-    if (found_state_iter != _midi_inputs.end() && found_state_iter->available) {
-        state = found_state_iter->active;
-        scene_connected = found_state_iter->scene_connected;
-    }
+       if (found_state_iter != _midi_inputs.end() && found_state_iter->available) {
+               state = found_state_iter->active;
+               scene_connected = found_state_iter->scene_connected;
+       }
     
-    return state;
+       return state;
 }
 
 
 bool
 EngineStateController::get_physical_midi_output_state(const std::string& port_name, bool& scene_connected) {
     
-    bool state = false;
+       bool state = false;
     
-    MidiPortStateList::iterator found_state_iter;
-    found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) );
+       MidiPortStateList::iterator found_state_iter;
+       found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) );
     
-    if (found_state_iter != _midi_outputs.end() && found_state_iter->available) {
-        state = found_state_iter->active;
-        scene_connected = found_state_iter->scene_connected;
-    }
+       if (found_state_iter != _midi_outputs.end() && found_state_iter->available) {
+               state = found_state_iter->active;
+               scene_connected = found_state_iter->scene_connected;
+       }
     
-    return state;
+       return state;
 }
 
 
 void
 EngineStateController::set_physical_midi_scene_in_connection_state(const std::string& port_name, bool state) {
     
-    MidiPortStateList::iterator found_state_iter;
-    found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) );
+       MidiPortStateList::iterator found_state_iter;
+       found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) );
     
-    if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active ) {
-        found_state_iter->scene_connected = state;
+       if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active ) {
+               found_state_iter->scene_connected = state;
         
-        std::vector<std::string> ports;
-        ports.push_back(port_name);
-        MIDISceneInputConnectionChanged(ports, state);
-    }
+               std::vector<std::string> ports;
+               ports.push_back(port_name);
+               MIDISceneInputConnectionChanged(ports, state);
+       }
 
 }
 
@@ -1159,16 +1159,16 @@ EngineStateController::set_physical_midi_scene_in_connection_state(const std::st
 void
 EngineStateController::set_physical_midi_scenen_out_connection_state(const std::string& port_name, bool state) {
    
-    MidiPortStateList::iterator found_state_iter;
-    found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) );
+       MidiPortStateList::iterator found_state_iter;
+       found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) );
     
-    if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active ) {
-        found_state_iter->scene_connected = state;
+       if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active ) {
+               found_state_iter->scene_connected = state;
         
-        std::vector<std::string> ports;
-        ports.push_back(port_name);
-        MIDISceneOutputConnectionChanged(ports, state);
-    }
+               std::vector<std::string> ports;
+               ports.push_back(port_name);
+               MIDISceneOutputConnectionChanged(ports, state);
+       }
 
 }
 
@@ -1176,172 +1176,172 @@ EngineStateController::set_physical_midi_scenen_out_connection_state(const std::
 void
 EngineStateController::set_all_midi_scene_inputs_disconnected()
 {
-    MidiPortStateList::iterator iter = _midi_inputs.begin();
-    for (; iter != _midi_inputs.end(); ++iter) {
-        iter->scene_connected = false;
-    }
+       MidiPortStateList::iterator iter = _midi_inputs.begin();
+       for (; iter != _midi_inputs.end(); ++iter) {
+               iter->scene_connected = false;
+       }
 
-    std::vector<std::string> ports;
-    MIDISceneInputConnectionChanged(ports, false);
+       std::vector<std::string> ports;
+       MIDISceneInputConnectionChanged(ports, false);
 }
 
 
 void
 EngineStateController::set_all_midi_scene_outputs_disconnected()
 {
-    MidiPortStateList::iterator iter = _midi_outputs.begin();
-    for (; iter != _midi_outputs.end(); ++iter) {
-        iter->scene_connected = false;
-    }
+       MidiPortStateList::iterator iter = _midi_outputs.begin();
+       for (; iter != _midi_outputs.end(); ++iter) {
+               iter->scene_connected = false;
+       }
     
-    std::vector<std::string> ports;
-    MIDISceneOutputConnectionChanged(ports, false);
+       std::vector<std::string> ports;
+       MIDISceneOutputConnectionChanged(ports, false);
 }
 
 
 void
 EngineStateController::set_mtc_input(const std::string& port_name)
 {
-    MidiPortStateList::iterator iter = _midi_inputs.begin();
-    for (; iter != _midi_inputs.end(); ++iter) {
-        iter->mtc_in = false;
+       MidiPortStateList::iterator iter = _midi_inputs.begin();
+       for (; iter != _midi_inputs.end(); ++iter) {
+               iter->mtc_in = false;
         
-        if (iter->name == port_name) {
-            iter->mtc_in = true;
+               if (iter->name == port_name) {
+                       iter->mtc_in = true;
             
-            if (_session) {
-                _session->reconnect_mtc_ports ();
-            }
-        }
-    }
+                       if (_session) {
+                               _session->reconnect_mtc_ports ();
+                       }
+               }
+       }
     
-    MTCInputChanged(port_name);
+       MTCInputChanged(port_name);
 }
 
 
 void
 EngineStateController::set_state_to_all_inputs(bool state)
 {
-    bool something_changed = false;
+       bool something_changed = false;
     
-    PortStateList::iterator iter = _current_state->input_channel_states.begin();
-    for (; iter != _current_state->input_channel_states.end(); ++iter) {
-        if (iter->active != state) {
-            iter->active = state;
-            something_changed = true;
-        }
-    }
+       PortStateList::iterator iter = _current_state->input_channel_states.begin();
+       for (; iter != _current_state->input_channel_states.end(); ++iter) {
+               if (iter->active != state) {
+                       iter->active = state;
+                       something_changed = true;
+               }
+       }
     
-    if (something_changed) {
-        AudioEngine::instance()->reconnect_session_routes(true, false);
-        InputConfigChanged();
-    }
+       if (something_changed) {
+               AudioEngine::instance()->reconnect_session_routes(true, false);
+               InputConfigChanged();
+       }
 }
 
 
 void
 EngineStateController::set_state_to_all_outputs(bool state)
 {
-    // unapplicable in Stereo Out mode, just return
-    if (Config->get_output_auto_connect() & AutoConnectMaster) {
-        return;
-    }
+       // unapplicable in Stereo Out mode, just return
+       if (Config->get_output_auto_connect() & AutoConnectMaster) {
+               return;
+       }
     
-    bool something_changed = false;
+       bool something_changed = false;
     
-    PortStateList::iterator iter = _current_state->multi_out_channel_states.begin();
-    for (; iter != _current_state->multi_out_channel_states.end(); ++iter) {
-        if (iter->active != state) {
-            iter->active = state;
-            something_changed = true;
-        }
-    }
+       PortStateList::iterator iter = _current_state->multi_out_channel_states.begin();
+       for (; iter != _current_state->multi_out_channel_states.end(); ++iter) {
+               if (iter->active != state) {
+                       iter->active = state;
+                       something_changed = true;
+               }
+       }
     
-    if (something_changed) {
-        AudioEngine::instance()->reconnect_session_routes(false, true);
-        OutputConfigChanged();
-    }
+       if (something_changed) {
+               AudioEngine::instance()->reconnect_session_routes(false, true);
+               OutputConfigChanged();
+       }
 }
 
 
 void
 EngineStateController::get_physical_audio_input_states(std::vector<PortState>& channel_states)
 {
-    PortStateList &input_states = _current_state->input_channel_states;
-    channel_states.assign(input_states.begin(), input_states.end());
+       PortStateList &input_states = _current_state->input_channel_states;
+       channel_states.assign(input_states.begin(), input_states.end());
 }
 
 
 void
 EngineStateController::get_physical_audio_output_states(std::vector<PortState>& channel_states)
 {
-    PortStateList* output_states;
-    if (Config->get_output_auto_connect() & AutoConnectMaster) {
-        output_states = &_current_state->stereo_out_channel_states;
-    } else {
-        output_states = &_current_state->multi_out_channel_states;
-    }
+       PortStateList* output_states;
+       if (Config->get_output_auto_connect() & AutoConnectMaster) {
+               output_states = &_current_state->stereo_out_channel_states;
+       } else {
+               output_states = &_current_state->multi_out_channel_states;
+       }
     
-    channel_states.assign(output_states->begin(), output_states->end());
+       channel_states.assign(output_states->begin(), output_states->end());
 }
 
 
 void
 EngineStateController::get_physical_midi_input_states (std::vector<MidiPortState>& channel_states)
 {
-    channel_states.clear();
-    
-    MidiPortStateList::iterator iter = _midi_inputs.begin();
-    
-    for (; iter != _midi_inputs.end(); ++iter ) {
-        if (iter->available) {
-            MidiPortState state(iter->name);
-            state.active = iter->active;
-            state.available = true;
-            state.scene_connected = iter->scene_connected;
-            state.mtc_in = iter->mtc_in;
-            channel_states.push_back(state);
-        }
-    }    
+       channel_states.clear();
+    
+       MidiPortStateList::iterator iter = _midi_inputs.begin();
+    
+       for (; iter != _midi_inputs.end(); ++iter ) {
+               if (iter->available) {
+                       MidiPortState state(iter->name);
+                       state.active = iter->active;
+                       state.available = true;
+                       state.scene_connected = iter->scene_connected;
+                       state.mtc_in = iter->mtc_in;
+                       channel_states.push_back(state);
+               }
+       }    
 }
 
 void
 EngineStateController::get_physical_midi_output_states (std::vector<MidiPortState>& channel_states)
 {
-    channel_states.clear();
-    
-    MidiPortStateList::iterator iter = _midi_outputs.begin();
-    
-    for (; iter != _midi_outputs.end(); ++iter ) {
-        if (iter->available) {
-            MidiPortState state(iter->name);
-            state.active = iter->active;
-            state.available = true;
-            state.scene_connected = iter->scene_connected;
-            state.mtc_in = iter->mtc_in;
-            channel_states.push_back(state);
-        }
-    }
+       channel_states.clear();
+    
+       MidiPortStateList::iterator iter = _midi_outputs.begin();
+    
+       for (; iter != _midi_outputs.end(); ++iter ) {
+               if (iter->available) {
+                       MidiPortState state(iter->name);
+                       state.active = iter->active;
+                       state.available = true;
+                       state.scene_connected = iter->scene_connected;
+                       state.mtc_in = iter->mtc_in;
+                       channel_states.push_back(state);
+               }
+       }
 }
 
 
 void
 EngineStateController::_on_session_loaded ()
 {
-    if (!_session) {
-        return;
-    }
-    
-    AudioEngine::instance()->reconnect_session_routes(true, true);
-    _session->reconnect_mtc_ports ();
-    _session->reconnect_mmc_ports (true);
-    _session->reconnect_mmc_ports (false);
+       if (!_session) {
+               return;
+       }
+    
+       AudioEngine::instance()->reconnect_session_routes(true, true);
+       _session->reconnect_mtc_ports ();
+       _session->reconnect_mmc_ports (true);
+       _session->reconnect_mmc_ports (false);
        
-    framecnt_t desired_sample_rate = _session->nominal_frame_rate ();
-    if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller(desired_sample_rate) )
+       framecnt_t desired_sample_rate = _session->nominal_frame_rate ();
+       if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller(desired_sample_rate) )
        {
                push_current_state_to_backend(false);
-        SampleRateChanged(); // emit a signal
+               SampleRateChanged(); // emit a signal
        }
 }
 
@@ -1351,293 +1351,293 @@ EngineStateController::_on_sample_rate_change(framecnt_t new_sample_rate)
 {
        if (_current_state->sample_rate != new_sample_rate) {
         
-        // if sample rate has been changed
-        framecnt_t sample_rate_to_set = new_sample_rate;
-        if (AudioEngine::instance()->session() ) {
-            // and we have current session we should restore it back to the one tracks uses
-            sample_rate_to_set = AudioEngine::instance()->session()->frame_rate ();
-        }
-        
-        if ( !set_new_sample_rate_in_controller (sample_rate_to_set) ) {
-            // if sample rate can't be set
-            // switch to NONE device
-            set_new_device_as_current ("None");
-            DeviceListChanged(false);
+               // if sample rate has been changed
+               framecnt_t sample_rate_to_set = new_sample_rate;
+               if (AudioEngine::instance()->session() ) {
+                       // and we have current session we should restore it back to the one tracks uses
+                       sample_rate_to_set = AudioEngine::instance()->session()->frame_rate ();
+               }
+        
+               if ( !set_new_sample_rate_in_controller (sample_rate_to_set) ) {
+                       // if sample rate can't be set
+                       // switch to NONE device
+                       set_new_device_as_current ("None");
+                       DeviceListChanged(false);
                        DeviceError();
-        }
-    }
+               }
+       }
     
-    SampleRateChanged(); // emit a signal
+       SampleRateChanged(); // emit a signal
 }
 
 
 void
 EngineStateController::_on_buffer_size_change(pframes_t new_buffer_size)
 {
-    if (_current_state->buffer_size != new_buffer_size) {
-        _current_state->buffer_size = new_buffer_size;
-    }
+       if (_current_state->buffer_size != new_buffer_size) {
+               _current_state->buffer_size = new_buffer_size;
+       }
     
-    BufferSizeChanged(); // emit a signal
+       BufferSizeChanged(); // emit a signal
 }
 
 
 void
 EngineStateController::_on_device_list_change()
 {
-    bool current_device_disconnected = false;
+       bool current_device_disconnected = false;
     
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
-    assert(backend);
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       assert(backend);
     
-    std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices();
+       std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices();
     
-    // find out out if current device is still available if it's not None
-    if (_current_state->device_name != "None")
-    {
-        std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
-        device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_current_state->device_name) );
+       // find out out if current device is still available if it's not None
+       if (_current_state->device_name != "None")
+       {
+               std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
+               device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_current_state->device_name) );
         
-        // if current device is not available any more - switch to None device
-        if (device_iter == device_vector.end() ) {
+               // if current device is not available any more - switch to None device
+               if (device_iter == device_vector.end() ) {
             
-            StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
-                                                            State::StatePredicate(_current_state->backend_name, "None") );
+                       StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
+                                                                       State::StatePredicate(_current_state->backend_name, "None") );
             
-            if (found_state_iter != _states.end() ) {
-                // found the record - switch to it
-                _current_state = *found_state_iter;
-                _validate_current_device_state();
-            } else {
-                // create new record for this engine with default device
-                _current_state = boost::shared_ptr<State>(new State() );
-                _current_state->backend_name = backend->name();
-                _current_state->device_name = "None";
-                _validate_current_device_state();
-                _states.push_front(_current_state);
-            }
+                       if (found_state_iter != _states.end() ) {
+                               // found the record - switch to it
+                               _current_state = *found_state_iter;
+                               _validate_current_device_state();
+                       } else {
+                               // create new record for this engine with default device
+                               _current_state = boost::shared_ptr<State>(new State() );
+                               _current_state->backend_name = backend->name();
+                               _current_state->device_name = "None";
+                               _validate_current_device_state();
+                               _states.push_front(_current_state);
+                       }
             
-            push_current_state_to_backend(true);
-            current_device_disconnected = true;
-        }
-    } else {
-        // if the device which was active before is available now - switch to it
-        
-        std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
-        device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_last_used_real_device) );
-        
-        if (device_iter != device_vector.end() ) {
-            StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
-                                                            State::StatePredicate(_current_state->backend_name,
-                                                                                  _last_used_real_device) );
+                       push_current_state_to_backend(true);
+                       current_device_disconnected = true;
+               }
+       } else {
+               // if the device which was active before is available now - switch to it
+        
+               std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
+               device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_last_used_real_device) );
+        
+               if (device_iter != device_vector.end() ) {
+                       StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
+                                                                       State::StatePredicate(_current_state->backend_name,
+                                                                                             _last_used_real_device) );
             
-            if (found_state_iter != _states.end() ) {
+                       if (found_state_iter != _states.end() ) {
                 
-                boost::shared_ptr<State> previous_state (_current_state);
-                _current_state = *found_state_iter;
+                               boost::shared_ptr<State> previous_state (_current_state);
+                               _current_state = *found_state_iter;
                 
-                if (_validate_current_device_state() ) {
-                    push_current_state_to_backend(false);
-                } else {
-                    // cannot use this device right now
-                    _last_used_real_device.clear();
-                    _current_state = previous_state;
-                }
-            }
-        }
-    }
+                               if (_validate_current_device_state() ) {
+                                       push_current_state_to_backend(false);
+                               } else {
+                                       // cannot use this device right now
+                                       _last_used_real_device.clear();
+                                       _current_state = previous_state;
+                               }
+                       }
+               }
+       }
     
-    DeviceListChanged(current_device_disconnected); // emit a signal    
+       DeviceListChanged(current_device_disconnected); // emit a signal    
 }
 
 
 void
 EngineStateController::_update_device_channels_state()
 {
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
        assert(backend);
     
-    // update audio input states
-    std::vector<std::string> phys_audio_inputs;
-    backend->get_physical_inputs(DataType::AUDIO, phys_audio_inputs);
-    
-    PortStateList new_input_states;
-    PortStateList &input_states = _current_state->input_channel_states;
-    
-    std::vector<std::string>::const_iterator input_iter = phys_audio_inputs.begin();
-    for (; input_iter != phys_audio_inputs.end(); ++input_iter) {
-        
-        PortState state(*input_iter);
-        state.active = true;
-        PortStateList::const_iterator found_state_iter = std::find(input_states.begin(), input_states.end(), state);
-        
-        if (found_state_iter != input_states.end() ) {
-            new_input_states.push_back(*found_state_iter);
-        } else {
-            new_input_states.push_back(state);
-        }
-    }
-    _current_state->input_channel_states = new_input_states;
-    
-    // update audio output states (multi out mode)
-    std::vector<std::string> phys_audio_outputs;
-    backend->get_physical_outputs(DataType::AUDIO, phys_audio_outputs);
-    
-    PortStateList new_output_states;
-    PortStateList &output_multi_states = _current_state->multi_out_channel_states;
-    
-    std::vector<std::string>::const_iterator output_iter = phys_audio_outputs.begin();
-    for (; output_iter != phys_audio_outputs.end(); ++output_iter) {
-        
-        PortState state(*output_iter);
-        state.active = true;
-        PortStateList::const_iterator found_state_iter = std::find(output_multi_states.begin(), output_multi_states.end(), state);
-        
-        if (found_state_iter != output_multi_states.end() ) {
-            new_output_states.push_back(*found_state_iter);
-        } else {
-            new_output_states.push_back(state);
-        }
-    }
-    
-    _current_state->multi_out_channel_states = new_output_states;
-    
-    // update audio output states (stereo out mode)
-    new_output_states.clear();
-    PortStateList &output_stereo_states = _current_state->stereo_out_channel_states;
-    
-    output_iter = phys_audio_outputs.begin();
-    for (; output_iter != phys_audio_outputs.end(); ++output_iter) {
-        
-        PortState state(*output_iter);
-        state.active = true;
-        PortStateList::const_iterator found_state_iter = std::find(output_stereo_states.begin(), output_stereo_states.end(), state);
-        
-        if (found_state_iter != output_stereo_states.end() ) {
-            new_output_states.push_back(*found_state_iter);
-        } else {
-            new_output_states.push_back(state);
-        }
-    }
-
-    _current_state->stereo_out_channel_states = new_output_states;
-    _refresh_stereo_out_channel_states();
-    
-    
-    // update midi ports: unlike audio ports which states are saved per device
-    // each midi port state is saved individualy
-    // so get all midi ports from the backend
-    // and compare to the list of midi ports we have
-    // if physical port is new, add it to our state list
-    // if physical port is present in our state list - mark it available
-    // if there is no corresponding physical port to one we have in a list - leave it unavailable
-    MidiPortStateList::iterator iter = _midi_inputs.begin();
-    for (; iter != _midi_inputs.end(); ++iter) {
-        iter->available = false;
-    }
-    
-    for (iter = _midi_outputs.begin(); iter != _midi_outputs.end(); ++iter) {
-        iter->available = false;
-    }
-    
-    // update midi input ports
-    std::vector<std::string> phys_midi_inputs;
-    backend->get_physical_inputs(DataType::MIDI, phys_midi_inputs);
-    
-    std::vector<std::string>::const_iterator midi_input_iter = phys_midi_inputs.begin();
-    for (; midi_input_iter != phys_midi_inputs.end(); ++midi_input_iter) {
-        
-        MidiPortState state(*midi_input_iter);
-        state.active = false;
-        state.available = true;
-        MidiPortStateList::iterator found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), state);
-        
-        if (found_state_iter != _midi_inputs.end() ) {
-            found_state_iter->available = true;
-        } else {
-            _midi_inputs.push_back(state);
-        }
-    }
-    
-    // update midi output ports
-    std::vector<std::string> phys_midi_outputs;
-    backend->get_physical_outputs(DataType::MIDI, phys_midi_outputs);
-    
-    std::vector<std::string>::const_iterator midi_output_iter = phys_midi_outputs.begin();
-    for (; midi_output_iter != phys_midi_outputs.end(); ++midi_output_iter) {
-        
-        MidiPortState state(*midi_output_iter);
-        state.active = false;
-        state.available = true;
-        MidiPortStateList::iterator found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), state);
-        
-        if (found_state_iter != _midi_outputs.end() ) {
-            found_state_iter->available = true;
-        } else {
-            _midi_outputs.push_back(state);
-        }
-    }
+       // update audio input states
+       std::vector<std::string> phys_audio_inputs;
+       backend->get_physical_inputs(DataType::AUDIO, phys_audio_inputs);
+    
+       PortStateList new_input_states;
+       PortStateList &input_states = _current_state->input_channel_states;
+    
+       std::vector<std::string>::const_iterator input_iter = phys_audio_inputs.begin();
+       for (; input_iter != phys_audio_inputs.end(); ++input_iter) {
+        
+               PortState state(*input_iter);
+               state.active = true;
+               PortStateList::const_iterator found_state_iter = std::find(input_states.begin(), input_states.end(), state);
+        
+               if (found_state_iter != input_states.end() ) {
+                       new_input_states.push_back(*found_state_iter);
+               } else {
+                       new_input_states.push_back(state);
+               }
+       }
+       _current_state->input_channel_states = new_input_states;
+    
+       // update audio output states (multi out mode)
+       std::vector<std::string> phys_audio_outputs;
+       backend->get_physical_outputs(DataType::AUDIO, phys_audio_outputs);
+    
+       PortStateList new_output_states;
+       PortStateList &output_multi_states = _current_state->multi_out_channel_states;
+    
+       std::vector<std::string>::const_iterator output_iter = phys_audio_outputs.begin();
+       for (; output_iter != phys_audio_outputs.end(); ++output_iter) {
+        
+               PortState state(*output_iter);
+               state.active = true;
+               PortStateList::const_iterator found_state_iter = std::find(output_multi_states.begin(), output_multi_states.end(), state);
+        
+               if (found_state_iter != output_multi_states.end() ) {
+                       new_output_states.push_back(*found_state_iter);
+               } else {
+                       new_output_states.push_back(state);
+               }
+       }
+    
+       _current_state->multi_out_channel_states = new_output_states;
+    
+       // update audio output states (stereo out mode)
+       new_output_states.clear();
+       PortStateList &output_stereo_states = _current_state->stereo_out_channel_states;
+    
+       output_iter = phys_audio_outputs.begin();
+       for (; output_iter != phys_audio_outputs.end(); ++output_iter) {
+        
+               PortState state(*output_iter);
+               state.active = true;
+               PortStateList::const_iterator found_state_iter = std::find(output_stereo_states.begin(), output_stereo_states.end(), state);
+        
+               if (found_state_iter != output_stereo_states.end() ) {
+                       new_output_states.push_back(*found_state_iter);
+               } else {
+                       new_output_states.push_back(state);
+               }
+       }
+
+       _current_state->stereo_out_channel_states = new_output_states;
+       _refresh_stereo_out_channel_states();
+    
+    
+       // update midi ports: unlike audio ports which states are saved per device
+       // each midi port state is saved individualy
+       // so get all midi ports from the backend
+       // and compare to the list of midi ports we have
+       // if physical port is new, add it to our state list
+       // if physical port is present in our state list - mark it available
+       // if there is no corresponding physical port to one we have in a list - leave it unavailable
+       MidiPortStateList::iterator iter = _midi_inputs.begin();
+       for (; iter != _midi_inputs.end(); ++iter) {
+               iter->available = false;
+       }
+    
+       for (iter = _midi_outputs.begin(); iter != _midi_outputs.end(); ++iter) {
+               iter->available = false;
+       }
+    
+       // update midi input ports
+       std::vector<std::string> phys_midi_inputs;
+       backend->get_physical_inputs(DataType::MIDI, phys_midi_inputs);
+    
+       std::vector<std::string>::const_iterator midi_input_iter = phys_midi_inputs.begin();
+       for (; midi_input_iter != phys_midi_inputs.end(); ++midi_input_iter) {
+        
+               MidiPortState state(*midi_input_iter);
+               state.active = false;
+               state.available = true;
+               MidiPortStateList::iterator found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), state);
+        
+               if (found_state_iter != _midi_inputs.end() ) {
+                       found_state_iter->available = true;
+               } else {
+                       _midi_inputs.push_back(state);
+               }
+       }
+    
+       // update midi output ports
+       std::vector<std::string> phys_midi_outputs;
+       backend->get_physical_outputs(DataType::MIDI, phys_midi_outputs);
+    
+       std::vector<std::string>::const_iterator midi_output_iter = phys_midi_outputs.begin();
+       for (; midi_output_iter != phys_midi_outputs.end(); ++midi_output_iter) {
+        
+               MidiPortState state(*midi_output_iter);
+               state.active = false;
+               state.available = true;
+               MidiPortStateList::iterator found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), state);
+        
+               if (found_state_iter != _midi_outputs.end() ) {
+                       found_state_iter->available = true;
+               } else {
+                       _midi_outputs.push_back(state);
+               }
+       }
 }
 
 
 void
 EngineStateController::_refresh_stereo_out_channel_states()
 {
-    PortStateList &output_states = _current_state->stereo_out_channel_states;
-    PortStateList::iterator active_iter = output_states.begin();
-
-    for (; active_iter != output_states.end(); ++active_iter) {
-        if (active_iter->active) {
-            break;
-        }
-    }
-    
-    uint32_t pending_active_channels = 2;
-    PortStateList::iterator iter = output_states.begin();
-    // if found active
-    if (active_iter != output_states.end() ) {
-        iter = active_iter;
-        if (++iter == output_states.end() ) {
-            iter = output_states.begin();
-        }
+       PortStateList &output_states = _current_state->stereo_out_channel_states;
+       PortStateList::iterator active_iter = output_states.begin();
+
+       for (; active_iter != output_states.end(); ++active_iter) {
+               if (active_iter->active) {
+                       break;
+               }
+       }
+    
+       uint32_t pending_active_channels = 2;
+       PortStateList::iterator iter = output_states.begin();
+       // if found active
+       if (active_iter != output_states.end() ) {
+               iter = active_iter;
+               if (++iter == output_states.end() ) {
+                       iter = output_states.begin();
+               }
             
-        (iter++)->active = true;
-        pending_active_channels = 0;
-    }
+               (iter++)->active = true;
+               pending_active_channels = 0;
+       }
 
-    // drop the rest of the states to false (until we reach the end or first existing active channel)
-    for (; iter != output_states.end() && iter != active_iter; ++iter) {
-        if (pending_active_channels) {
-            iter->active = true;
-            --pending_active_channels;
-        } else {
-            iter->active = false;
-        }
-    }
+       // drop the rest of the states to false (until we reach the end or first existing active channel)
+       for (; iter != output_states.end() && iter != active_iter; ++iter) {
+               if (pending_active_channels) {
+                       iter->active = true;
+                       --pending_active_channels;
+               } else {
+                       iter->active = false;
+               }
+       }
 }
 
 
 void
 EngineStateController::_on_engine_running ()
 {
-    AudioEngine::instance()->reconnect_session_routes(true, true);
-    _current_state->active = true;
+       AudioEngine::instance()->reconnect_session_routes(true, true);
+       _current_state->active = true;
     
-    EngineRunning(); // emit a signal
+       EngineRunning(); // emit a signal
 }
 
 
 void
 EngineStateController::_on_engine_stopped ()
 {
-    EngineStopped();
+       EngineStopped();
 }
 
 
 void
 EngineStateController::_on_engine_halted ()
 {
-    EngineHalted();
+       EngineHalted();
 }
 
 
@@ -1654,59 +1654,59 @@ EngineStateController::_on_device_error()
 void
 EngineStateController::_on_parameter_changed (const std::string& parameter_name)
 {
-    if (parameter_name == "output-auto-connect") {
+       if (parameter_name == "output-auto-connect") {
         
-        AudioEngine::instance()->reconnect_session_routes(false, true);
-        OutputConfigChanged(); // emit a signal
-        OutputConnectionModeChanged(); // emit signal
-    }
+               AudioEngine::instance()->reconnect_session_routes(false, true);
+               OutputConfigChanged(); // emit a signal
+               OutputConnectionModeChanged(); // emit signal
+       }
 }
 
 
 void
 EngineStateController::_on_ports_registration_update ()
 {
-    _update_device_channels_state();
+       _update_device_channels_state();
     
-    // update MIDI connections
-    if (_session) {
-        _session->reconnect_midi_scene_ports (true);
-        _session->reconnect_midi_scene_ports (false);
+       // update MIDI connections
+       if (_session) {
+               _session->reconnect_midi_scene_ports (true);
+               _session->reconnect_midi_scene_ports (false);
         
-        _session->reconnect_mtc_ports ();
+               _session->reconnect_mtc_ports ();
         
-        _session->reconnect_mmc_ports (true);
-        _session->reconnect_mmc_ports (false);
-    }
+               _session->reconnect_mmc_ports (true);
+               _session->reconnect_mmc_ports (false);
+       }
     
-    PortRegistrationChanged(); // emit a signal
+       PortRegistrationChanged(); // emit a signal
 }
 
 
 bool
 EngineStateController::push_current_state_to_backend(bool start)
 {
-    boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+       boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
        
        if (!backend) {
                return false;
        }
     
-    // check if anything changed
-    bool state_changed = (_current_state->device_name != backend->device_name() ) ||
-                         (_current_state->sample_rate != backend->sample_rate() ) ||
-                         (_current_state->buffer_size != backend->buffer_size() );
+       // check if anything changed
+       bool state_changed = (_current_state->device_name != backend->device_name() ) ||
+               (_current_state->sample_rate != backend->sample_rate() ) ||
+               (_current_state->buffer_size != backend->buffer_size() );
     
-    bool was_running = AudioEngine::instance()->running();
+       bool was_running = AudioEngine::instance()->running();
     
        Glib::Threads::RecMutex::Lock sl (AudioEngine::instance()->state_lock() );
-    if (state_changed) {
+       if (state_changed) {
 
-        if (was_running) {
-            if (AudioEngine::instance()->stop () ) {
-                return false;
-            }
-        }
+               if (was_running) {
+                       if (AudioEngine::instance()->stop () ) {
+                               return false;
+                       }
+               }
 
                int result = 0;
                {
@@ -1747,20 +1747,20 @@ EngineStateController::push_current_state_to_backend(bool start)
                        // free sate lock and let Engine reset the device as it's required
                        return true;
                }
-    }
+       }
     
        if(start || (was_running && state_changed) ) {
-        if (AudioEngine::instance()->start () && !AudioEngine::instance()->is_reset_requested() ) {
+               if (AudioEngine::instance()->start () && !AudioEngine::instance()->is_reset_requested() ) {
                        //switch to None device and notify about the issue
                        set_new_device_as_current ("None");
                        AudioEngine::instance()->start ();
                        DeviceListChanged(false);
                        DeviceError();
-            return false;
-        }
+                       return false;
+               }
        }
     
-    save_audio_midi_settings();
+       save_audio_midi_settings();
     
-    return true;
+       return true;
 }