return (void*)_impl->ui_type;
}
+/** Directory for all plugin state. */
+const std::string
+LV2Plugin::plugin_dir() const
+{
+ return Glib::build_filename(_session.plugins_dir(), _insert_id.to_s());
+}
+
/** Directory for files created by the plugin (except during save). */
const std::string
LV2Plugin::scratch_dir() const
{
- return Glib::build_filename(
- _session.plugins_dir(), _insert_id.to_s(), "scratch");
+ return Glib::build_filename(plugin_dir(), "scratch");
}
/** Directory for snapshots of files in the scratch directory. */
const std::string
LV2Plugin::file_dir() const
{
- return Glib::build_filename(
- _session.plugins_dir(), _insert_id.to_s(), "files");
+ return Glib::build_filename(plugin_dir(), "files");
}
/** Directory to save state snapshot version @c num into. */
const std::string
LV2Plugin::state_dir(unsigned num) const
{
- return Glib::build_filename(_session.plugins_dir(),
- _insert_id.to_s(),
- string_compose("state%1", num));
+ return Glib::build_filename(plugin_dir(), string_compose("state%1", num));
}
/** Implementation of state:makePath for files created at instantiation time.
prop->value()) << endmsg;
}
- std::string state_file = Glib::build_filename(_session.plugins_dir(),
- _insert_id.to_s(),
- prop->value(),
- "state.ttl");
+ std::string state_file = Glib::build_filename(
+ plugin_dir(),
+ Glib::build_filename(prop->value(), "state.ttl"));
cout << "Loading LV2 state from " << state_file << endl;
LilvState* state = lilv_state_new_from_file(