framepos_t const pos = adjusted_current_frame (event);
- boost::shared_ptr<Region> region = _primary->region ();
+ boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
if (pos < (region->position() + 64)) {
fade_length = 64; // this should be a minimum defined somewhere
- } else if (pos > region->last_frame()) {
- fade_length = region->length();
+ } else if (pos > region->length() - region->fade_out()->back()->when) {
+ fade_length = region->length() - region->fade_out()->back()->when - 1;
} else {
fade_length = pos - region->position();
}
framepos_t const pos = adjusted_current_frame (event);
- boost::shared_ptr<Region> region = _primary->region ();
+ boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
if (pos < (region->position() + 64)) {
fade_length = 64; // this should be a minimum defined somewhere
- } else if (pos > region->last_frame()) {
- fade_length = region->length();
+ } else if (pos >= region->length() - region->fade_out()->back()->when) {
+ fade_length = region->length() - region->fade_out()->back()->when - 1;
} else {
fade_length = pos - region->position();
}
framepos_t const pos = adjusted_current_frame (event);
- boost::shared_ptr<Region> region = _primary->region ();
+ boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
if (pos > (region->last_frame() - 64)) {
fade_length = 64; // this should really be a minimum fade defined somewhere
- }
- else if (pos < region->position()) {
- fade_length = region->length();
- }
- else {
- fade_length = region->last_frame() - pos;
+ } else if (pos <= region->fade_in()->back()->when) {
+ fade_length = region->length() - region->fade_in()->back()->when - 1;
+ } else {
+ fade_length = region->length() - pos;
}
for (list<DraggingView>::iterator i = _views.begin(); i != _views.end(); ++i) {
framepos_t const pos = adjusted_current_frame (event);
- boost::shared_ptr<Region> region = _primary->region ();
+ boost::shared_ptr<AudioRegion> region = boost::dynamic_pointer_cast<AudioRegion> (_primary->region ());
if (pos > (region->last_frame() - 64)) {
fade_length = 64; // this should really be a minimum fade defined somewhere
- }
- else if (pos < region->position()) {
- fade_length = region->length();
- }
- else {
- fade_length = region->last_frame() - pos;
+ } else if (pos <= region->fade_in()->back()->when) {
+ fade_length = region->length() - region->fade_in()->back()->when - 1;
+ } else {
+ fade_length = region->length() - pos;
}
_editor->begin_reversible_command (_("change fade out length"));