void
LuaInstance::bind_cairo (lua_State* L)
{
+ /* std::vector<double> for set_dash()
+ * for Windows (DLL, .exe) this needs to be bound in the same memory context as "Cairo".
+ *
+ * The std::vector<> argument in set_dash() has a fixed address in ardour.exe, while
+ * the address of the one in libardour.dll is mapped when loading the .dll
+ *
+ * see LuaBindings::set_session() for a detailed explanation
+ */
+ luabridge::getGlobalNamespace (L)
+ .beginNamespace ("C")
+ .beginStdVector <double> ("DoubleVector")
+ .endClass ()
+ .endNamespace ();
+
luabridge::getGlobalNamespace (L)
.beginNamespace ("Cairo")
.beginClass <Cairo::Context> ("Context")
.addFunction ("set_line_width", &Cairo::Context::set_line_width)
.addFunction ("set_line_cap", &Cairo::Context::set_line_cap)
.addFunction ("set_line_join", &Cairo::Context::set_line_join)
- .addFunction ("set_dash", (void (Cairo::Context::*)(std::vector<double>&, double))&Cairo::Context::set_dash)
+ .addFunction ("set_dash", (void (Cairo::Context::*)(const std::vector<double>&, double))&Cairo::Context::set_dash)
.addFunction ("unset_dash", &Cairo::Context::unset_dash)
.addFunction ("translate", &Cairo::Context::translate)
.addFunction ("scale", &Cairo::Context::scale)