{
_ending = true;
- cerr << "Aborting drag\n";
-
for (list<Drag*>::const_iterator i = _drags.begin(); i != _drags.end(); ++i) {
(*i)->abort ();
delete *i;
/* XXX what if its a music time selection? */
if (s) {
- if ( s->get_play_range() && s->transport_rolling() ) {
+ if (s->get_play_range() && s->transport_rolling()) {
s->request_play_range (&_editor->selection->time, true);
} else {
if (ARDOUR_UI::config()->get_follow_edits() && !s->transport_rolling()) {
s->request_locate (_editor->get_selection().time.start());
}
}
- }
+ if (_editor->get_selection().time.length() != 0) {
+ s->set_range_selection (_editor->get_selection().time.start(), _editor->get_selection().time.end_frame());
+ } else {
+ s->clear_range_selection ();
+ }
+ }
+
} else {
/* just a click, no pointer movement.
*/
#include "control_protocol/control_protocol.h"
+#include "editor_drag.h"
#include "editor.h"
#include "actions.h"
#include "audio_time_axis.h"
ActionManager::set_sensitive (ActionManager::time_selection_sensitive_actions, true);
}
- /* propagate into backend */
+ /* propagate into backend, but only when there is no drag or we are at
+ * the end of a drag, otherwise this is too expensive (could case a
+ * locate per mouse motion event.
+ */
- if (_session) {
+ if (_session && !_drags->active()) {
if (selection->time.length() != 0) {
_session->set_range_selection (selection->time.start(), selection->time.end_frame());
} else {