bool waiting_for_butler() const { return _butler_state == WaitingForButler; }
bool declick_in_progress() const { return _motion_state == DeclickToLocate || _motion_state == DeclickToStop; }
- void enqueue (Event* ev) {
- queued_events.push_back (*ev);
- if (!processing) {
- process_events ();
- }
- }
+ void enqueue (Event* ev);
private:
DEBUG_TRACE (DEBUG::TFSMState, string_compose ("Leave %1, enter %2\n", enum_2_string (_butler_state), enum_2_string (bs)));
_butler_state = bs;
}
+
+void
+TransportFSM::enqueue (Event* ev)
+{
+ DEBUG_TRACE (DEBUG::TFSMState, string_compose ("queue tfsm event %1\n", enum_2_string (ev->type)));
+ PBD::stacktrace (std::cerr, 30);
+ queued_events.push_back (*ev);
+ if (!processing) {
+ process_events ();
+ }
+}