}
-/** Create an Asset from a given file. The ID will
- * be extracted from the file.
+/** Create an Asset from a given file.
* @param file File name.
*/
Asset::Asset (boost::filesystem::path file)
protected:
virtual std::string pkl_type (Standard standard) const = 0;
- /** The disk file that represents this asset, if one exists */
+ /** The most recent disk file used to read or write this asset; may be empty */
mutable boost::filesystem::path _file;
/** Hash of _file, or empty if the hash has not yet been computed */
mutable std::string _hash;