#include "luawindow.h"
#include "mixer_ui.h"
#include "keyboard.h"
+#include "keyeditor.h"
#include "splash.h"
#include "rc_option_editor.h"
#include "route_params_ui.h"
}
void
-ARDOUR_UI::update_action_script_btn (int i, const std::string&)
+ARDOUR_UI::update_action_script_btn (int i, const std::string& n)
{
if (LuaInstance::instance()->lua_action_has_icon (i)) {
uintptr_t ii = i;
} else {
action_script_call_btn[i].set_icon (0, 0);
}
+
+ std::string const a = string_compose (X_("script-action-%1"), i + 1);
+ Glib::RefPtr<Action> act = ActionManager::get_action(X_("Editor"), a.c_str());
+ assert (act);
+ if (n.empty ()) {
+ act->set_label (string_compose (_("Unset #%1"), i + 1));
+ act->set_tooltip (_("No action bound\nRight-click to assign"));
+ act->set_sensitive (false);
+ } else {
+ act->set_label (n);
+ act->set_tooltip (string_compose (_("%1\n\nClick to run\nRight-click to re-assign\nShift+right-click to unassign"), n));
+ act->set_sensitive (true);
+ }
+ KeyEditor::UpdateBindings ();
}
#include "gui_object.h"
#include "gui_thread.h"
#include "keyboard.h"
-#include "keyeditor.h"
#include "luainstance.h"
#include "marker.h"
#include "midi_region_view.h"
setup_fade_images ();
- LuaInstance::instance()->ActionChanged.connect (sigc::mem_fun (*this, &Editor::set_script_action_name));
-
instant_save ();
}
LuaInstance::instance()-> call_action (i);
}
-void
-Editor::set_script_action_name (int i, const std::string& n)
-{
- string const a = string_compose (X_("script-action-%1"), i + 1);
- Glib::RefPtr<Action> act = ActionManager::get_action(X_("Editor"), a.c_str());
- assert (act);
- if (n.empty ()) {
- act->set_label (string_compose (_("Unset #%1"), i + 1));
- act->set_tooltip (_("no action bound"));
- act->set_sensitive (false);
- } else {
- act->set_label (n);
- act->set_tooltip (n);
- act->set_sensitive (true);
- }
- KeyEditor::UpdateBindings ();
-}
-
void
Editor::show_editor_list (bool yn)
{