void
InteropSubtitleAsset::resolve_fonts (vector<shared_ptr<Asset>> assets)
{
- _fonts.clear();
-
for (auto asset: assets) {
auto font = dynamic_pointer_cast<FontAsset>(asset);
if (!font) {
for (auto load_font_node: _load_font_nodes) {
auto const path_in_load_font_node = _file->parent_path() / load_font_node->uri;
if (font->file() && path_in_load_font_node == *font->file()) {
- _fonts.push_back(Font(load_font_node->id, asset->id(), font->file().get()));
+ auto existing = std::find_if(_fonts.begin(), _fonts.end(), [load_font_node](Font const& font) { return font.load_id == load_font_node->id; });
+ if (existing != _fonts.end()) {
+ *existing = Font(load_font_node->id, asset->id(), font->file().get());
+ } else {
+ _fonts.push_back(Font(load_font_node->id, asset->id(), font->file().get()));
+ }
}
}
}