return Keyboard::set_state (node, version);
}
+/* Snap and snap delta modifiers may contain each other, so we use the
+ * following two methods to sort that out:
+ */
bool
ArdourKeyboard::indicates_snap (guint state)
{
ARDOUR_UI& ui;
+ /** @param state The button state from a GdkEvent.
+ * @return true if the modifier state indicates snap modifier
+ */
static bool indicates_snap (guint state);
+
+ /** @param state The button state from a GdkEvent.
+ * @return true if the modifier state indicates snap delta
+ */
static bool indicates_snap_delta (guint state);
static void set_constraint_modifier (guint);