reset_slave_state ();
+ /* XXX hack alert - hot-fix when playing backwards and hitting zero.
+ * This is probably not the right place for a long term solution of the issue.
+ *
+ * "hitting zero should just stop, and even if it didn't, pressing play should put the transport
+ * into forward play speed regardless. Nothing else makes sense." (oofus on #ardour, 20121230)
+ */
+ if (_transport_frame == 0 && _transport_speed < 0 ) {
+ _default_transport_speed = 1.0;
+ }
+
_transport_speed = 0;
_target_transport_speed = 0;