Drag::snap_delta (guint state) const
{
if (ArdourKeyboard::indicates_snap_delta (state)) {
- return 0;
+ return _snap_delta;
}
- return _snap_delta;
+ return 0;
}
double
if (mrv) {
double sd = 0.0;
bool snap = true;
- bool apply_snap_delta = !ArdourKeyboard::indicates_snap_delta (event->button.state);
+ bool apply_snap_delta = ArdourKeyboard::indicates_snap_delta (event->button.state);
if (ArdourKeyboard::indicates_snap (event->button.state)) {
if (_editor->snap_mode () != SnapOff) {
if (_editor->snap_mode () == SnapOff) {
snap = false;
/* inverted logic here - we;re in snapoff but we've pressed the snap delta modifier */
- if (!apply_snap_delta) {
+ if (apply_snap_delta) {
snap = true;
}
}
MidiRegionView* mrv = dynamic_cast<MidiRegionView*>(*r);
double sd = 0.0;
bool snap = true;
- bool apply_snap_delta = !ArdourKeyboard::indicates_snap_delta (event->button.state);
+ bool apply_snap_delta = ArdourKeyboard::indicates_snap_delta (event->button.state);
if (mrv) {
if (ArdourKeyboard::indicates_snap (event->button.state)) {
if (_editor->snap_mode () != SnapOff) {
if (_editor->snap_mode () == SnapOff) {
snap = false;
/* inverted logic here - we;re in snapoff but we've pressed the snap delta modifier */
- if (!apply_snap_delta) {
+ if (apply_snap_delta) {
snap = true;
}
}
}
}
- return _region->snap_frame_to_frame (st - rp, snap) + rp - n - snap_delta (state);
+ frameoffset_t ret;
+ if (snap) {
+ ret = _region->snap_frame_to_frame (st - rp, snap) + rp - n - snap_delta (state);
+ } else {
+ ret = st - n - snap_delta (state);
+ }
+ return ret;
}
/** @return Current total drag y change in note number */
}
/* Convert the new x position to a frame within the source */
- const framepos_t current_fr = snap_pixel_to_sample (current_x, with_snap) + _region->start ();
+ framepos_t current_fr;
+ if (with_snap) {
+ current_fr = snap_pixel_to_sample (current_x, with_snap) + _region->start ();
+ } else {
+ current_fr = trackview.editor().pixel_to_sample (current_x) + _region->start ();
+ }
/* and then to beats */
const Evoral::Beats x_beats = region_frames_to_region_beats (current_fr);
}
}
- l = manage (left_aligned_label (_("Snap to absolute using:")));
+ l = manage (left_aligned_label (_("Snap relatively using:")));
l->set_name ("OptionsLabel");
t->attach (*l, col, col + 1, row, row + 1, FILL | EXPAND, FILL);
* Absolute grid is for aligning objects with the grid lines.
* Relative grid is for maintaining an initial position relative to the grid lines.
* With this modifier:
- * - magnetic or normal grid should snap absolutely to the grid lines
- * - no grid should become absolute grid.
+ * - magnetic or normal grid should snap relative to an initial grid offset
+ * - no grid should snap relative to the grid.
*/
static ModifierMask snap_delta_modifier () { return ModifierMask (snap_delta_mod); }