if (!_editor->snap_musical()) {
pf = adjusted_current_frame (event);
} else {
- pf = adjusted_current_frame (event, false);
bool use_snap;
+ TempoMap& map (_editor->session()->tempo_map());
+ pf = adjusted_current_frame (event, false);
if (Keyboard::modifier_state_equals (event->button.state, ArdourKeyboard::snap_modifier ())) {
if (_editor->snap_mode() == Editing::SnapOff) {
use_snap = true;
}
Timecode::BBT_Time when;
- _editor->session()->tempo_map().bbt_time (pf, when);
+ map.bbt_time (pf, when);
if (_real_section->position_lock_style() == MusicTime) {
- const double pulse = _editor->session()->tempo_map().predict_tempo_pulse (_real_section, Tempo (_real_section->beats_per_minute(), _real_section->note_type()), pf);
- when = _editor->session()->tempo_map().pulse_to_bbt (pulse);
+ const double pulse = map.predict_tempo_pulse (_real_section, Tempo (_real_section->beats_per_minute(), _real_section->note_type()), pf);
+ when = map.pulse_to_bbt (pulse);
if (use_snap && _editor->snap_type() == SnapToBar) {
- _editor->session()->tempo_map().round_bbt (when, -1);
+ map.round_bbt (when, -1);
} else if (use_snap) {
- _editor->session()->tempo_map().round_bbt (when, _editor->get_grid_beat_divisions (0));
+ map.round_bbt (when, _editor->get_grid_beat_divisions (0));
}
- const double beat = _editor->session()->tempo_map().bbt_to_beats (when);
- _editor->session()->tempo_map().gui_move_tempo_beat (_real_section, tp, beat);
+ const double beat = map.bbt_to_beats (when);
+ map.gui_move_tempo_beat (_real_section, tp, beat);
} else {
if (use_snap && _editor->snap_type() == SnapToBar) {
- _editor->session()->tempo_map().round_bbt (when, -1);
+ map.round_bbt (when, -1);
} else if (use_snap) {
- _editor->session()->tempo_map().round_bbt (when, _editor->get_grid_beat_divisions (0));
+ map.round_bbt (when, _editor->get_grid_beat_divisions (0));
}
- pf = _editor->session()->tempo_map().predict_tempo_frame (_real_section, Tempo (_real_section->beats_per_minute(), _real_section->note_type()), when);
- _editor->session()->tempo_map().gui_move_tempo_frame (_real_section, tp, pf);
+ pf = map.predict_tempo_frame (_real_section, Tempo (_real_section->beats_per_minute(), _real_section->note_type()), when);
+ map.gui_move_tempo_frame (_real_section, tp, pf);
}
}