try using threaded waveviews in tracks also
authorPaul Davis <paul@linuxaudiosystems.com>
Wed, 24 Jun 2015 13:30:05 +0000 (09:30 -0400)
committerPaul Davis <paul@linuxaudiosystems.com>
Mon, 29 Jun 2015 18:18:15 +0000 (14:18 -0400)
libs/canvas/wave_view.cc

index 3bdaaa27d1d4dd52d551144d8c5ab7bb23960d8f..e8db7d8c6a3055a8a6056f94d94aa91e5d7a7dcc 100644 (file)
@@ -92,11 +92,7 @@ WaveView::WaveView (Canvas* c, boost::shared_ptr<ARDOUR::AudioRegion> region)
        , _start_shift (0.0)
        , _region_start (region->start())
        , get_image_in_thread (false)
-#ifdef USE_TRACKS_CODE_FEATURES
-       , always_get_image_in_thread (true)
-#else    
        , always_get_image_in_thread (false)
-#endif   
        , rendered (false)
 {
        if (!images) {
@@ -129,11 +125,7 @@ WaveView::WaveView (Item* parent, boost::shared_ptr<ARDOUR::AudioRegion> region)
        , _start_shift (0.0)
        , _region_start (region->start())
        , get_image_in_thread (false)
-#ifdef USE_TRACKS_CODE_FEATURES
-       , always_get_image_in_thread (true)
-#else    
        , always_get_image_in_thread (false)
-#endif
        , rendered (false)
 {
        if (!images) {