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fix endless loop when clicking on the canvas w/o backend
author
Robin Gareus
<robin@gareus.org>
Fri, 21 Apr 2017 21:54:17 +0000
(23:54 +0200)
committer
Robin Gareus
<robin@gareus.org>
Fri, 21 Apr 2017 21:54:33 +0000
(23:54 +0200)
gtk2_ardour/editor_drag.cc
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diff --git
a/gtk2_ardour/editor_drag.cc
b/gtk2_ardour/editor_drag.cc
index 7e18d79e0a5649be561cf39139afc40130319773..d36aefec00c5364577e7a8ff855227f39705cd0a 100644
(file)
--- a/
gtk2_ardour/editor_drag.cc
+++ b/
gtk2_ardour/editor_drag.cc
@@
-3972,7
+3972,7
@@
CursorDrag::start_grab (GdkEvent* event, Gdk::Cursor* c)
*/
s->request_suspend_timecode_transmission ();
- while (AudioEngine::instance()->
connected
() && !s->timecode_transmission_suspended ()) {
+ while (AudioEngine::instance()->
running
() && !s->timecode_transmission_suspended ()) {
/* twiddle our thumbs */
}
}