* @param fps Frames per second.
* @param intrinsic_duration Length of the whole asset in frames.
* @param start_frame Frame in the source to start writing from.
+ * Note that this is different to entry_point in that the asset will contain no data before start_frame.
*/
SoundAsset (
std::vector<std::string> const & files,
* @param fps Frames per second.
* @param intrinsic_duration Length of the whole asset in frames.
* @param start_frame Frame in the source to start writing from.
+ * Note that this is different to entry_point in that the asset will contain no data before start_frame.
* @param channels Number of audio channels.
*/
SoundAsset (