_fade_in->fast_simple_add (0.5 * len, 0.6);
//now generate a fade-out curve by successively applying a gain drop
const double breakpoint = 0.7; //linear for first 70%
- for (int i = 2; i < num_steps; i++) {
+ for (int i = max(2, (int)ceil(num_steps / 9.0)); i < num_steps; i++) {
const double offset = 1.0 - breakpoint;
float coeff = 1.0 - breakpoint;
- coeff *= powf(0.5, (i-1) * 7.0 / (double)num_steps); // -6dB per step for 7 steps
+ coeff *= powf(0.5, i * 9.0 / (double)num_steps); // -6dB per step for 7 steps
_fade_in->fast_simple_add (len * (breakpoint + (offset * (double)i / (double)num_steps)), coeff);
}
_fade_in->fast_simple_add (len, VERY_SMALL_SIGNAL);
//now generate a fade-out curve by successively applying a gain drop
const double breakpoint = 0.7; //linear for first 70%
- for (int i = 2; i < num_steps; i++) {
+ for (int i = max(2, (int)ceil(num_steps / 9.0)); i < num_steps; i++) {
const double offset = 1.0 - breakpoint;
float coeff = 1.0 - breakpoint;
- coeff *= powf(0.5, (i-1) * 7.0 / (double)num_steps); // -6dB per step for 7 steps
+ coeff *= powf(0.5, i * 9.0 / (double)num_steps); // -6dB per step for 7 steps
_fade_out->fast_simple_add (len * (breakpoint + (offset * (double)i / (double)num_steps)), coeff);
}
_fade_out->fast_simple_add (len, VERY_SMALL_SIGNAL);