double tdelta = x - before->when;
double trange = after->when - before->when;
-#if 1 // Linear Interpolation
- return before->value + (vdelta * (tdelta / trange));
-#else // cubic spline
- if (!after->coeff) {
- return before->value + (vdelta * (tdelta / trange));
+
+ if (_list.interpolation() == ControlList::Curved && after->coeff) {
+ ControlEvent* ev = after;
+ double x2 = x * x;
+ return ev->coeff[0] + (ev->coeff[1] * x) + (ev->coeff[2] * x2) + (ev->coeff[3] * x2 * x);
} else {
- ControlEvent* ev = after;
- double x2 = x * x;
- return ev->coeff[0] + (ev->coeff[1] * x) + (ev->coeff[2] * x2) + (ev->coeff[3] * x2 * x);
+ return before->value + (vdelta * (tdelta / trange));
}
-#endif
}
/* x is a control point in the data */