#include "debug.h"
#include "keyboard.h"
#include "public_editor.h"
+#include "virtual_keyboard_window.h"
using namespace ARDOUR;
using namespace PBD;
Gtkmm2ext::Bindings* bindings = 0;
Gtk::Window* window = 0;
+ if (virtual_keyboard_window && virtual_keyboard_window->is_visible()) {
+ if (gtk_window_propagate_key_event (virtual_keyboard_window->gobj(), ev)) {
+ return true;
+ }
+ }
+
/* until we get ardour bindings working, we are not handling key
* releases yet.
*/