void
LuaInstance::init ()
{
+ lua.sandbox (false);
lua.do_command (
"function ScriptManager ()"
" local self = { scripts = {}, instances = {}, icons = {} }"
" assert(type(f) == 'function', 'Factory is a not a function')"
" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
" self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a, ['c'] = c }"
- " local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
+ " local env = _ENV; env.f = nil env.io = nil"
" self.instances[i] = load (string.dump(f, true), nil, nil, env)(a)"
" if type(c) == 'function' then"
" self.icons[i] = load (string.dump(c, true), nil, nil, env)(a)"
" manager = ScriptManager ()"
" ScriptManager = nil"
);
-
lua_State* L = lua.getState();
try {
try {
LuaState l;
l.Print.connect (&_lua_print);
+ l.sandbox (true);
lua_State* L = l.getState();
register_hooks (L);
l.do_command ("function ardour () end");
LuaCallback::init (void)
{
lua.Print.connect (&_lua_print);
+ lua.sandbox (false);
lua.do_command (
"function ScriptManager ()"
" assert(type(f) == 'function', 'Factory is a not a function')"
" assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
" self.script = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
- " local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
+ " local env = _ENV; env.f = nil env.io = nil"
" self.instance = load (string.dump(f, true), nil, nil, env)(a)"
" end"
""