instant_save ();
}
+framepos_t
+Editor::playhead_cursor_sample () const
+{
+ return playhead_cursor->current_frame();
+}
+
void
Editor::queue_visual_videotimeline_update ()
{
friend class EditorCursor;
- EditorCursor* playhead_cursor;
+ EditorCursor* playhead_cursor;
+ framepos_t playhead_cursor_sample () const;
framepos_t get_region_boundary (framepos_t pos, int32_t dir, bool with_selection, bool only_onscreen);
virtual void transition_to_rolling (bool fwd) = 0;
virtual framepos_t pixel_to_sample (double pixel) const = 0;
+ virtual framepos_t playhead_cursor_sample () const = 0;
virtual double sample_to_pixel (framepos_t frame) const = 0;
virtual double sample_to_pixel_unrounded (framepos_t frame) const = 0;
virtual Selection& get_selection () const = 0;