bool connected () const;
bool physically_connected () const;
- framecnt_t signal_latency () const { return _own_latency; }
+ framecnt_t signal_latency () const { return 0; }
framecnt_t latency () const;
PortSet& ports() { return _ports; }
class Latent {
public:
- Latent() : _own_latency (0), _user_latency (0) {}
+ Latent() : _user_latency (0) {}
virtual ~Latent() {}
virtual framecnt_t signal_latency() const = 0;
}
}
- virtual void set_latency_delay (framecnt_t val) { _own_latency = val; }
virtual void set_user_latency (framecnt_t val) { _user_latency = val; }
protected:
- framecnt_t _own_latency;
framecnt_t _user_latency;
};