{
const int wh = std::min (width, height) * .5;
const double y = height * .5;
- const double x = width - wh;
+ const double x = width * .5;
const double tri = ceil (.577 * wh); // 1/sqrt(3)
{
const int wh = ceil (std::min (width, height) * .1) - .5;
const double xc = rint (width * .5);
- const double yh = height;
+ const double yh = std::min (width, height);
+ const double y0 = (height - yh) * .5;
cairo_rectangle (cr,
- xc - wh, yh *.19,
- wh * 2, yh *.41);
+ xc - wh, y0 + yh *.12,
+ wh * 2, yh *.48);
VECTORICONSTROKEFILL(0.9);
- cairo_arc (cr, xc, yh *.75, wh, 0, 2 * M_PI);
+ cairo_arc (cr, xc, y0 + yh *.78, wh, 0, 2 * M_PI);
VECTORICONSTROKEFILL(0.9);
}
// small play triangle
int wh = std::min (width, height);
const double y = height * .5;
- const double x = width - wh * .5;
+ const double x = width * .5;
wh *= .18;
const double tri = ceil (.577 * wh * 2); // 1/sqrt(3)