_root.render (*draw, context);
- // This outlines the rect being rendered, after it has been drawn.
- // context->rectangle (draw->x0, draw->y0, draw->x1 - draw->x0, draw->y1 - draw->y0);
- // context->set_source_rgba (1.0, 0, 0, 1.0);
- // context->stroke ();
+#if 0
+ // This transparently colors the rect being rendered, after it has been drawn.
+ double r = (random() % 65536) /65536.0;
+ double g = (random() % 65536) /65536.0;
+ double b = (random() % 65536) /65536.0;
+ context->rectangle (draw->x0, draw->y0, draw->x1 - draw->x0, draw->y1 - draw->y0);
+ context->set_source_rgba (r, g, b, 0.25);
+ context->fill ();
+#endif
}