move button handlers closer to their friends
authorJohn Anderson <ardour@semiosix.com>
Wed, 4 Jul 2007 21:17:56 +0000 (21:17 +0000)
committerJohn Anderson <ardour@semiosix.com>
Wed, 4 Jul 2007 21:17:56 +0000 (21:17 +0000)
git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@2104 d708f5d6-7413-0410-9779-e7cbd77b26cf

libs/surfaces/mackie/mackie_control_protocol.cc

index 15beb275aaddee7b941e91747fc08a96db7554e6..3be3508715540118ccbad57a12559a29b394470d 100644 (file)
@@ -99,14 +99,18 @@ MackieControlProtocol::MackieControlProtocol (Session& session)
        , pfd( 0 )
        , nfds( 0 )
 {
-       //cout << "MackieControlProtocol::MackieControlProtocol" << endl;
+#ifdef DEBUG
+       cout << "MackieControlProtocol::MackieControlProtocol" << endl;
+#endif
        // will start reading from ports, as soon as there are some
        pthread_create_and_store (X_("mackie monitor"), &thread, 0, _monitor_work, this);
 }
 
 MackieControlProtocol::~MackieControlProtocol()
 {
-       //cout << "~MackieControlProtocol::MackieControlProtocol" << endl;
+#ifdef DEBUG
+       cout << "~MackieControlProtocol::MackieControlProtocol" << endl;
+#endif
        try
        {
                close();
@@ -119,7 +123,9 @@ MackieControlProtocol::~MackieControlProtocol()
        {
                cout << "~MackieControlProtocol caught unknown" << endl;
        }
-       //cout << "finished ~MackieControlProtocol::MackieControlProtocol" << endl;
+#ifdef DEBUG
+       cout << "finished ~MackieControlProtocol::MackieControlProtocol" << endl;
+#endif
 }
 
 Mackie::Surface & MackieControlProtocol::surface()
@@ -275,7 +281,9 @@ void MackieControlProtocol::switch_banks( int initial )
                uint32_t end_pos = min( route_table.size(), sorted.size() );
                Sorted::iterator it = sorted.begin() + _current_initial_bank;
                Sorted::iterator end = sorted.begin() + _current_initial_bank + end_pos;
-               //cout << "switch to " << _current_initial_bank << ", " << end_pos << endl;
+#ifdef DEBUG
+               cout << "switch to " << _current_initial_bank << ", " << end_pos << endl;
+#endif
                
                // link routes to strips
                uint32_t i = 0;
@@ -283,7 +291,9 @@ void MackieControlProtocol::switch_banks( int initial )
                {
                        boost::shared_ptr<Route> route = *it;
                        Strip & strip = *surface().strips[i];
-                       //cout << "remote id " << route->remote_control_id() << " connecting " << route->name() << " to " << strip.name() << " with port " << port_for_id(i) << endl;
+#ifdef DEBUG
+                       cout << "remote id " << route->remote_control_id() << " connecting " << route->name() << " to " << strip.name() << " with port " << port_for_id(i) << endl;
+#endif
                        route_table[i] = route;
                        RouteSignal * rs = new RouteSignal( *route, *this, strip, port_for_id(i) );
                        route_signals.push_back( rs );
@@ -737,7 +747,9 @@ void* MackieControlProtocol::_monitor_work (void* arg)
 
 XMLNode & MackieControlProtocol::get_state()
 {
-       //cout << "MackieControlProtocol::get_state" << endl;
+#ifdef DEBUG
+       cout << "MackieControlProtocol::get_state" << endl;
+#endif
        
        // add name of protocol
        XMLNode* node = new XMLNode( X_("Protocol") );
@@ -753,7 +765,9 @@ XMLNode & MackieControlProtocol::get_state()
 
 int MackieControlProtocol::set_state( const XMLNode & node )
 {
-       //cout << "MackieControlProtocol::set_state: active " << _active << endl;
+#ifdef DEBUG
+       cout << "MackieControlProtocol::set_state: active " << _active << endl;
+#endif
        int retval = 0;
        
        // fetch current bank
@@ -1155,6 +1169,87 @@ LedState MackieControlProtocol::ffwd_release( Button & button )
        return off;
 }
 
+LedState MackieControlProtocol::loop_press( Button & button )
+{
+       session->request_play_loop( !session->get_play_loop() );
+       return on;
+}
+
+LedState MackieControlProtocol::loop_release( Button & button )
+{
+       return session->get_play_loop();
+}
+
+LedState MackieControlProtocol::punch_in_press( Button & button )
+{
+       bool state = !Config->get_punch_in();
+       Config->set_punch_in( state );
+       return state;
+}
+
+LedState MackieControlProtocol::punch_in_release( Button & button )
+{
+       return Config->get_punch_in();
+}
+
+LedState MackieControlProtocol::punch_out_press( Button & button )
+{
+       bool state = !Config->get_punch_out();
+       Config->set_punch_out( state );
+       return state;
+}
+
+LedState MackieControlProtocol::punch_out_release( Button & button )
+{
+       return Config->get_punch_out();
+}
+
+LedState MackieControlProtocol::home_press( Button & button )
+{
+       session->goto_start();
+       return on;
+}
+
+LedState MackieControlProtocol::home_release( Button & button )
+{
+       return off;
+}
+
+LedState MackieControlProtocol::end_press( Button & button )
+{
+       session->goto_end();
+       return on;
+}
+
+LedState MackieControlProtocol::end_release( Button & button )
+{
+       return off;
+}
+
+LedState MackieControlProtocol::clicking_press( Button & button )
+{
+       bool state = !Config->get_clicking();
+       Config->set_clicking( state );
+       return state;
+}
+
+LedState MackieControlProtocol::clicking_release( Button & button )
+{
+       return Config->get_clicking();
+}
+
+LedState MackieControlProtocol::global_solo_press( Button & button )
+{
+       bool state = !session->soloing();
+       session->set_all_solo ( state );
+       return state;
+}
+
+LedState MackieControlProtocol::global_solo_release( Button & button )
+{
+       return session->soloing();
+}
+
 ///////////////////////////////////////////
 // Session signals
 ///////////////////////////////////////////
@@ -1250,87 +1345,6 @@ void MackieControlProtocol::notify_transport_state_changed()
        mcu_port().write( builder.build_led( *rec, record_release( *rec ) ) );
 }
 
-LedState MackieControlProtocol::loop_press( Button & button )
-{
-       session->request_play_loop( !session->get_play_loop() );
-       return on;
-}
-
-LedState MackieControlProtocol::loop_release( Button & button )
-{
-       return session->get_play_loop();
-}
-
-LedState MackieControlProtocol::punch_in_press( Button & button )
-{
-       bool state = !Config->get_punch_in();
-       Config->set_punch_in( state );
-       return state;
-}
-
-LedState MackieControlProtocol::punch_in_release( Button & button )
-{
-       return Config->get_punch_in();
-}
-
-LedState MackieControlProtocol::punch_out_press( Button & button )
-{
-       bool state = !Config->get_punch_out();
-       Config->set_punch_out( state );
-       return state;
-}
-
-LedState MackieControlProtocol::punch_out_release( Button & button )
-{
-       return Config->get_punch_out();
-}
-
-LedState MackieControlProtocol::home_press( Button & button )
-{
-       session->goto_start();
-       return on;
-}
-
-LedState MackieControlProtocol::home_release( Button & button )
-{
-       return off;
-}
-
-LedState MackieControlProtocol::end_press( Button & button )
-{
-       session->goto_end();
-       return on;
-}
-
-LedState MackieControlProtocol::end_release( Button & button )
-{
-       return off;
-}
-
-LedState MackieControlProtocol::clicking_press( Button & button )
-{
-       bool state = !Config->get_clicking();
-       Config->set_clicking( state );
-       return state;
-}
-
-LedState MackieControlProtocol::clicking_release( Button & button )
-{
-       return Config->get_clicking();
-}
-
-LedState MackieControlProtocol::global_solo_press( Button & button )
-{
-       bool state = !session->soloing();
-       session->set_all_solo ( state );
-       return state;
-}
-
-LedState MackieControlProtocol::global_solo_release( Button & button )
-{
-       return session->soloing();
-}
-
 /////////////////////////////////////
 // Bank Switching
 /////////////////////////////////////