From: Paul Davis Date: Thu, 20 Nov 2008 09:56:01 +0000 (+0000) Subject: remove dead files and put refs to ardour.org in remaining ones X-Git-Tag: 2.8.16~1010 X-Git-Url: https://main.carlh.net/gitweb/?a=commitdiff_plain;h=1b6fae107da482d8a93df80ac16f5ab65055ebb6;p=ardour.git remove dead files and put refs to ardour.org in remaining ones git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@4219 d708f5d6-7413-0410-9779-e7cbd77b26cf --- diff --git a/DOCUMENTATION/AUTHORS b/DOCUMENTATION/AUTHORS index 027521670b..6dc094b649 100644 --- a/DOCUMENTATION/AUTHORS +++ b/DOCUMENTATION/AUTHORS @@ -1,78 +1,7 @@ -Paul Davis (Philadelphia, PA) was and is the primary author of Ardour. +*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -Taybin Rutkin (New York, NY) has contributed lots of code, and was -particularly responsible for the use of XML in the state persistence -aspect of the program. He also (re)wrote the soundfile library code to -use LRDF. In addition he was responsible for the integration of the -gettext system and the compose() templates that make Ardour's -internationalization possible. He has consistently made suggestions -that resulted in significantly more elegant code and design. Taybin -also set up and oversees the Mantis bug reporting system used by all -of us, and tends to take on "infrastructure" issues such as the switch -to SCons as the build system. + Full information on Ardour's authors can be found at: -Jesse Chappell (Washington, DC) keeps on making major contributions to -Ardour. It almost seems pointless to list the things he has worked on -because there is so much of it. They include being able to handle -multichannel tracks, a major change in the program's design and -capabilities, and many additions/improvements to the GTK GUI, -including mouse zoom mode and the route params editor. Jesse was the -first person to just "walk in" and understand the Ardour codebase. + http://ardour.org/development -Marcus Andersson (Karlstad, Sweden) contributed a number of useful -patches and worked on the dB-related issues in the gain stages and -metering, other numeric computations, and much useful debugging, bug -reporting and analysis. - -Jeremy Hall (Sterling, VA) contributed several patches and worked -intensively on ksi_ardour, the keystroke-based-interface to libardour -designed for sight-impaired and GUI-averse users. - -Steve Harris (Southampton, UK) contributed code to handle speed-based -interpolation, an area I did not want to get my head around, as well -as dithering, panning, metering and other DSP-centric issues. He also -wrote the LRDF library used by Ardour's soundfile library code, not to -mention dozens of LADSPA plugins that make Ardour a genuinely useful -tool. - -Tim Mayberry (Brisbane, Australia) did lots and lots and lots of work -on mouse-driven editing. - -Nick Mainsbridge is responsible for many -improvements to the rulers, and several other tweaks. - -Colin Law wrote the code that supports Ardour's integration with -the CMT Animatics engine. He was also very involved in refactoring the -GUI code design to support different kinds of tracks, thus laying the -groundwork for extending ardour's domain to include MIDI and video. - -Gerard van Dongen (Rotterdam, Netherlands) has done a set of scattered -but critical work with a vague focus on the mouse. He has made some -particularly important fixes to the incredibly hairy code that draws -automation curves. Gerard also helped out with a workshop on Ardour -held at the Dutch Electronic Arts Festival, Rotterdam, in November -2004. - -Sampo Savolainen became a major contributor of minor patches as Paul -began working full time for a while. He fixed numerous bugs, some on -mantis and some not, fairly continuously for several months. He then -moved on to write SSE assembler routines to handle the CPU-hungry -metering and mixing routines. - -Brian Ahr contributed many small fixes for ardour 2.0. - -Smaller (but not necessarily minor) patches were received from the -following people: - - Mark Stewart - Sam Chessman (Reston, VA) - Jack O'Quin (Austin, TX) - Matt Krai - Ben Bell - Thomas Charbonnel (Lyon, France) - Robert Jordens - Christopher George - Rob Holland - Joshua Leachman - Per Sigmond - Nimal Ratnayake \ No newline at end of file +*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* diff --git a/DOCUMENTATION/AUTHORS.es b/DOCUMENTATION/AUTHORS.es deleted file mode 100644 index 93f16773c1..0000000000 --- a/DOCUMENTATION/AUTHORS.es +++ /dev/null @@ -1,78 +0,0 @@ -Paul Davis (de Philadelphia, PA) fue y es el principal autor de Ardour. - -Taybin Rutkin (de New York, NY) ha contribuido grandes cantidades de -codigo y fue particularmente responsable por el uso de XML en el -aspecto de persistencia de estado del programa. Tambien escribio y -reescribio el codigo relativo a la libreria soundfile (archivo de -sonido) para que use LRDF. Ademas fue responsable por la integracion -del sistema gettext y los esquemas compose() que hacen posible la -internacionalizacion de Ardour. Ha hecho constantes sugerencias las -cuales resultaron en codigo y disenio significativamente mas elegantes. -Taybin tambien configuro y administra el sistema Mantis de reporte de -bugs (errores de codigo) usado por todos nosotros. - -Jesse Chappell (de Washington, DC) continua haciendo grandes -contribuciones a Ardour, particularmente en el hecho de que Ardour sea -capaz de manejar pistas multicanal, un cambio mayor en el disenio del -programa y capacidades. Tambien hizo muchos agregados y mejoras a la -interfaz visual de GTK, incluyendo el modo de zoom mediante mouse y el -editor de parametros de ruteo. Jessie fue la primera persona en "pasar" -y entender las bases del codigo de Ardour. - -Marcus Andersson (de Karlstad, Sweden) contribuyo un numero de patches -(actualizaciones) utiles y trabajo con los problemas relacionados a "dB" -en las etapas de gain (volumen) y vumetros, otras computaciones numericas -y muy util debugging, reporte de bugs y analisis. - -Jeremy Hall (de Sterling, VA) contribuyo varios patches y trabajo -intensamente con ksi_ardour, que es la interfase basada en teclas de la -libreria libardour diseniada para no videntes y amantes de lineas de -comando (consolas). - -Steve Harris (de Southampton, UK) contribuyo codigo para manejar -interpolacion basada en velocidad, un area en la cual no me queria meter, -asi como dithering, balance, vumetros y otros temas relacionados con -procesamiento de senial. Tambien escribio la libreria LRDF usada por -el codigo de Ardour de la libreria soundfile, sin mencionar docenas -de plugins LADSPA que hacen a Ardour una herramienta genuinamente util. - -Tim Mayberry (de Brisbane, Australia) hizo mucho, mucho, mucho trabajo -en cuanto a edicion basada en mouse. - -Nick Mainsbridge es responsable de muchas -mejoras a los medidores/lineas/referencias de tiempo. - -Colin Law <> escribio el codigo que soporta la integracion de Ardour -al sistema de Animatics CMT. Tambien se ocupo en el redisenio del codigo -de la interfase visual para soportar diferentes tipos de pistas. - -Mas pequenios (preo no necesariamente menores) patches fueron recividos -de las siguientes personas: - - Mark Stewart - Sam Chessman (Reston, VA) - Jack O'Quin (Austin, TX) - Matt Krai - Ben Bell - Gerard vanDongen (Rotterdam, Netherlands) - Thomas Charbonnel (Lyon, France) - Robert Jordens - - - - - - - - -Nota de Traduccion (Spanish Translation Note) ---------------------------------------------- -#Nota del tipeo:la letra pronunciada ENIE aparece en este archivo -#como ni (letra "n" y letra "i") para mayor compatibilidad con todos -#los visores de texto. -#Asi mismo no se han aplicado las tildes(acentos). -#Estos no son errores de tipeo. Si llegara a encontrar algun otro error -#en cualquiera de los archivos con extension ".es" por favor -#hagamelo saber a alexkrohn@fastmail.fm -# Muchas gracias -# Alex \ No newline at end of file diff --git a/DOCUMENTATION/BUILD.ru b/DOCUMENTATION/BUILD.ru deleted file mode 100644 index a620209735..0000000000 --- a/DOCUMENTATION/BUILD.ru +++ /dev/null @@ -1,215 +0,0 @@ - ëáë óïâòáôø ARDOUR éú éóèïäîùè ôåëóôï÷ - -------------------------------------- - -ðÏÖÁÌÕÊÓÔÁ ×ÎÉÍÁÎÉÅ: ÐÒÅÖÄÅ ÞÅÍ ÐÒÉÓÔÕÐÉÔØ Ë ÒÁÂÏÔÅ Ó Ardour, ÎÁÊÄÉÔÅ -×ÒÅÍÑ ÞÔÏÂÙ ÐÏÄÐÉÓÁÔØÓÑ ÎÁ ÓÐÉÓÏË ÒÁÓÓÙÌËÉ ÒÁÚÒÁÂÏÔÞÉËÏ×. üÔÏ ÏÞÅÎØ -×ÁÖÎÏ, ÐÏÔÏÍÕ ÞÔÏ ÓÏÏÂÝÅÓÔ×Ï ÌÀÄÅÊ, ÉÓÐÏÌØÚÕÀÝÉÈ, ÔÅÓÔÉÒÕÀÝÉÈ É -ÒÁÚÒÁÂÁÔÙ×ÁÀÝÉÈ Ardour, ÏÂÝÁÀÔÓÑ × ÜÔÏÍ ÓÐÉÓËÅ ÒÁÓÓÙÌËÉ, É Ñ îå âõäõ -ÏÔ×ÅÞÁÔØ ÎÁ ×ÏÐÒÏÓÙ ÏÔÎÏÓÉÔÅÌØÎÏ ÓÂÏÒËÉ ÉÌÉ ÏÛÉÂÏË × ÒÁÂÏÔÅ Ardour, -ÅÓÌÉ ÏÎÉ ÎÅ ÂÕÄÕÔ ÚÁÄÁÎÙ × ÜÔÏÍ ÓÐÉÓËÅ. ðÏÄÒÏÂÎÅÅ Ï ÜÔÏÍ ÞÉÔÁÊÔÅ ÎÁ -ÓÔÒÁÎÉÃÅ http://ardour.sf.net/ ÉÌÉ http://ardour.org/, ÇÄÅ ÕËÁÚÁÎÏ -ËÁË ÐÏÄÐÉÓÁÔØÓÑ ÎÁ ÓÐÉÓÏË ÒÁÓÓÙÌËÉ. - -üÔÏÔ ÄÏËÕÍÅÎÔ ÎÁÐÉÓÁÎ ÄÌÑ ÐÏÌØÚÏ×ÁÔÅÌÅÊ, ÈÏÒÏÛÏ ÚÎÁÀÝÉÈ ÐÒÏÃÅÓÓ ÓÂÏÒËÉ -ÐÒÏÇÒÁÍÍÎÏÇÏ ÏÂÅÓÐÅÞÅÎÉÑ ÉÚ ÉÓÈÏÄÎÙÈ ÔÅËÓÔÏ× Ó ÉÓÐÏÌØÚÏ×ÁÎÉÅÍ ÐÁËÅÔÏ× -GNU automake É autoconf. åÓÌÉ ÷Ù ÎÅ ÚÎÁËÏÍÙ Ó ÜÔÉÍ, ÔÏÇÄÁ ×ÏÚÍÏÖÎÏ ×ÁÍ -ÐÒÉÄ£ÔÓÑ ÐÏÄÏÖÄÁÔØ ÄÏ ÔÅÈ ÐÏÒ, ÐÏËÁ ÎÅ ÐÏÑ×ÑÔÓÑ ÒÅÌÉÚÙ Ardour, ÎÅ ÔÒÅÂÕÀÝÉÅ -ÓÂÏÒËÉ ÉÚ ÉÓÈÏÄÎÙÈ ÔÅËÓÔÏ× (binary releases). - -1) ðòá÷éìøîïå éóðïìøúï÷áîéå GNU AUTOCONF ----------------------------------------- - -GNU autoconf ×ÅÓØÍÁ ÍÏÝÎÁÑ ÓÉÓÔÅÍÁ, ÏÄÎÁËÏ Õ ÎÅ£ ÉÍÅÅÔÓÑ ËÁË ÍÉÎÉÍÕÍ -ÏÄÉÎ ÓÕÝÅÓÔ×ÅÎÎÙÊ ÎÅÄÏÓÔÁÔÏË. ðÏ ÕÍÏÌÞÁÎÉÀ autoconf (aclocal) ×ÅÄ£Ô -ÐÏÉÓË ÔÒÅÂÕÅÍÙÈ ÆÁÊÌÏ× ÔÏÌØËÏ × ïäîïí ËÁÔÁÌÏÇÅ. üÔÏ ÎÏÒÍÁÌØÎÏ ÒÁÂÏÔÁÅÔ, -ËÒÏÍÅ ÓÌÕÞÁÅ×, ËÏÇÄÁ × ÓÉÓÔÅÍÅ ÕÓÔÁÎÏ×ÌÅÎÙ ÄÒÕÇÉÅ ÐÁËÅÔÙ, ÒÁÚÍÅÝÁÀÝÉÅ -Ó×ÏÉ ÆÁÊÌÙ autoconf ÉÌÉ × ËÁÔÁÌÏÇÅ /usr/local/lib/share/aclocal, -ÉÌÉ /usr/lib/share/aclocal. - -÷ ÒÅÚÕÌØÔÁÔÅ, autoconf ÞÁÓÔÏ ÎÅ ÍÏÖÅÔ ÎÁÊÔÉ ÆÁÊÌÙ, ÔÒÅÂÕÅÍÙÅ ÄÌÑ ÓÂÏÒËÉ -Ardour, Ë ÔÏÍÕ ÖÅ Õ ÍÎÏÇÉÈ ÐÏÌØÚÏ×ÁÔÅÌÅÊ ÏÄÎÏ×ÒÅÍÅÎÎÏ ÉÍÅÀÔÓÑ ËÏÐÉÉ -ÂÉÂÌÉÏÔÅË, ÕÓÔÁÎÏ×ÌÅÎÎÙÈ ÒÁÚÎÙÍÉ ÓÐÏÓÏÂÁÍÉ: ÉÚ ÉÓÈÏÄÎÙÈ ÔÅËÓÔÏ× (ÆÁÊÌÙ -autoconf ÏÂÙÞÎÏ ÎÁÈÏÄÑÔÓÑ × ËÁÔÁÌÏÇÅ /usr/local/lib...) É ÉÚ ÓÏÂÒÁÎÎÙÈ -ÐÁËÅÔÏ× (× ÜÔÏÍ ÓÌÕÞÁÅ ÆÁÊÌÙ ÒÁÓÐÏÌÁÇÁÀÔÓÑ × ËÁÔÁÌÏÇÅ /usr/lib...). - -òÅËÏÍÅÎÄÕÅÔÓÑ ÕËÁÚÁÔØ ÒÁÓÐÏÌÏÖÅÎÉÅ ËÁÔÁÌÏÇÏ× autoconf ÐÕÔÅÍ ÏÐÒÅÄÅÌÅÎÉÑ -× ÐÅÒÅÍÅÎÎÏÊ ACLOCAL_FLAGS ×ÓÅÈ ÐÕÔÅÊ ÐÏÉÓËÁ. -óÎÁÞÁÌÁ ÎÁÊÄÉÔÅ ×ÓÅ aclocal ÄÉÒÅËÔÏÒÉÉ: - $ locate /aclocal/ -É ÐÒÏ×ÅÒØÔÅ (ÎÁÊÄÉÔÅ) ×ÓÅ ËÁÔÁÌÏÇÉ, ÓÏÄÅÒÖÁÝÉÅ ÆÁÊÌÙ Ó ÒÁÓÛÉÒÅÎÉÅÍ ".m4" . -úÁÔÅÍ ÚÁÄÁÊÔÅ ÐÅÒÅÍÅÎÎÕÀ ÏËÒÕÖÅÎÉÑ ACLOCAL_FLAGS, ËÁË ÕËÁÚÁÎÏ ÎÉÖÅ -(× ËÁÞÅÓÔ×Å ÐÒÉÍÅÒÁ): - - export ACLOCAL_FLAGS="-I /usr/share/aclocal -I /usr/local/share/aclocal -I /opt/gnome/share/aclocal" - -÷Ù ÍÏÖÅÔÅ ÄÏÂÁ×ÉÔØ ÜÔÕ ÓÔÒÏËÕ × ÆÁÊÌÙ .bashrc ÉÌÉ .profile × ×ÁÛÅÍ ÄÏÍÁÛÎÅÍ -ËÁÔÁÌÏÇÅ, ÏÎÁ ÂÕÄÅÔ ÉÓÐÏÌÎÑÔØÓÑ ËÁÖÄÙÊ ÒÁÚ ÐÒÉ ×ÈÏÄÅ × ÓÉÓÔÅÍÕ. - ------ -çÒÕÂÏÅ É ÍÅÎÅÅ ÄÅÌÉËÁÔÎÏÅ ÒÅÛÅÎÉÅ, ÏÐÉÓÁÎÎÏÅ ÎÉÖÅ, ÐÏÄÒÁÚÕÍÅ×ÁÅÔ ÓÌÉÑÎÉÅ -×ÓÅÈ ÄÉÒÅËÔÏÒÉÊ aclocal. üÔÏ ÎÅ ÍÏÖÅÔ ÂÙÔØ ÒÅËÏÍÅÎÄÏ×ÁÎÏ, ÈÏÔÑ ÜÔÏÔ -×ÁÒÉÁÎÔ ÔÁËÖÅ ÒÁÂÏÔÁÅÔ. - -ðÏÖÁÌÕÊÓÔÁ, ÐÒÏ×ÅÒØÔÅ ÓÏÄÅÒÖÉÍÏÅ ÏÂÅÉÈ ÄÉÒÅËÔÏÒÉÊ ÐÅÒÅÄ ÔÅÍ ËÁË ÄÅÌÁÔØ -"ÓÌÉÑÎÉÅ", ÞÔÏÂÙ ÓÌÕÞÁÊÎÏ ÎÅ ÓÔÅÒÅÔØ ËÏÒÒÅËÔÎÕÀ ×ÅÒÓÉÀ ËÏÐÉÊ ÆÁÊÌÏ× -autoconf: - - * åÓÌÉ Õ ×ÁÓ ÅÓÔØ ÏÂÁ ËÁÔÁÌÏÇÁ: - - cd /usr/lib/share/aclocal - cp *.m4 /usr/local/lib/share/aclocal - cd .. - rm -rf aclocal - ln -s /usr/local/lib/share/aclocal . - - * åÓÌÉ ÉÍÅÅÔÓÑ ÔÏÌØËÏ /usr/lib/share/aclocal - - cd /usr/local/lib - ln -s /usr/lib/share/aclocal . - -÷ ÎÅËÏÔÏÒÙÅ ÄÉÓÔÒÉÂÕÔÉ×ÁÈ linux aclocal ÎÁÈÏÄÉÔÓÑ × ÒÁÚÌÉÞÎÙÈ ÍÅÓÔÁÈ. - - -2. ëïíðéìñãéñ -------------- - -ðÅÒÅÄ ÔÅÍ ËÁË ËÏÍÐÉÌÉÒÏ×ÁÔØ Ardour ÕÂÅÄÉÔÅÓØ, ÞÔÏ Õ ×ÁÓ ÕÓÔÁÎÏ×ÌÅÎÙ -ÓÌÅÄÕÀÝÉÅ ËÏÍÐÏÎÅÎÔÙ: - -* ðÒÏÇÒÁÍÍÙ É ÕÔÉÌÉÔÙ: - - gcc/g++ ×ÅÒÓÉÉ 2.95.3 ÉÌÉ ×ÙÛÅ (gcc/g++ 3.x works also) - autoconf 2.52 ÉÌÉ ×ÙÛÅ - automake 1.5 ÉÌÉ ×ÙÛÅ - libtool 1.4.2 ÉÌÉ ×ÙÛÅ - gettext 0.11.5 ÉÌÉ ×ÙÛÅ - pkgconfig 0.8.0 ÉÌÉ ×ÙÛÅ - http://www.freedesktop.org/software/pkgconfig/ - ÔÒÅÂÕÀÔÓÑ ÔÁËÖÅ lex É yacc. - ÌÀÂÁÑ ×ÅÒÓÉÑ bison >= 1.35 ÄÏÌÖÎÁ ÒÁÂÏÔÁÔØ. - -* âÉÂÌÉÏÔÅËÉ: - -òÅËÏÍÅÎÄÕÅÍÙÅ ×ÅÒÓÉÉ, ËÏÔÏÒÙÅ ÄÏÌÖÎÙ ÒÁÂÏÔÁÔØ, ÐÏËÁÚÁÎÙ ÎÉÖÅ. - - ALSA 0.9.X (CVS ÉÌÉ ÔÅËÕÝÉÊ ÒÅÌÉÚ) (http://www.alsa-project.org) - - JACK (http://jackit.sourceforge.net) - - libxml2 2.5.X (http://xmlsoft.org/) - - libart_lgpl 2.3.X - - - ÏÂÙÞÎÏ Ñ×ÌÑÅÔÓÑ ÞÁÓÔØÀ gnome-libs, ËÏÔÏÒÙÅ ËÁË ÐÒÁ×ÉÌÏ - ÕÖÅ ÕÓÔÁÎÏ×ÌÅÎÙ - - - × ÐÒÏÔÉ×ÎÏÍ ÓÌÕÞÁÅ ×Ù ÍÏÖÅÔÅ ÚÁÇÒÕÚÉÔØ ÂÉÂÌÉÏÔÅËÕ Ó FTP-ÓÁÊÔÁ - ÉÓÈÏÄÎÙÈ ÔÅËÓÔÏ× GNOME. - - ÓÍ. ftp://ftp.gnome.org/pub/GNOME/MIRRORS.html - É ÉÝÉÔÅ × sources/libart_lgpl - - glib 1.2 (http://www.gtk.org) - glib-1.2.8 (×ËÌÀÞÅÎÏ × ÂÏÌØÛÉÎÓÔ×Ï ÄÉÓÔÒÉÂÕÔÉ×Ï×) - - GTK+ 1.2 (http://www.gtk.org) - gtk+-1.2.8 (×ËÌÀÞÅÎÏ × ÂÏÌØÛÉÎÓÔ×Ï ÄÉÓÔÒÉÂÕÔÉ×Ï×) - - libsndfile (http://www.zip.com.au/~erikd/libsndfile) - libsndfile-1.0 ÉÌÉ ×ÙÛÅ - - libsamplerate (http://www.mega-nerd.com/SRC/) - libsamplerate 0.0.13 ÉÌÉ ×ÙÛÅ - - the LADSPA SDK (http://www.ladspa.org/) - (ÓÍ. ÎÉÖÅ) - - raptor (http://www.redland.opensource.ac.uk/raptor/) - - lrdf (needs raptor) (http://plugin.org.uk/lrdf/) - liblrdf 0.4.0 ÉÌÉ ×ÙÛÅ - -õÓÔÁÎÏ×ËÁ LADSPA ----------------- - -óÅÇÏÄÎÑ ÏÐÉÓÁÎÉÅ ÉÎÔÅÒÆÅÊÓÁ Linux Audio Developers Simple Plugin API -(LADSPA) ÓÏÄÅÒÖÉÔ ÔÏÌØËÏ ÚÁÇÏÌÏ×ÏÞÎÙÊ ÆÁÊÌ (header file), ËÏÔÏÒÙÊ -ÕÖÅ ×ËÌÀÞ£Î × ÄÅÒÅ×Ï ÉÓÈÏÄÎÙÈ ÔÅËÓÔÏ× Ardour. - -ôÅÍ ÎÅ ÍÅÎÅÅ, ×Ù ÍÏÖÅÔÅ ÚÁÈÏÔÅÔØ ÕÓÔÁÎÏ×ÉÔØ É ÍÏÄÕÌÉ LADSPA plugins, -ËÏÔÏÒÙÅ ×ÈÏÄÑÔ × ÓÏÓÔÁ× ÐÏÌÎÏÇÏ ÐÁËÅÔÁ LADSPA SDK. åÇÏ ÍÏÖÎÏ ÎÁÊÔÉ É -ÚÁÇÒÕÚÉÔØ (ÒÁÚÍÅÒ ÐÁËÅÔÁ ÎÅÂÏÌØÛÏÊ) ÐÏ ÁÄÒÅÓÕ www.ladspa.org. - -ôÁËÖÅ, Ñ ÒÅËÏÍÅÎÄÕÀ ÚÁÇÒÕÚÉÔØ ÐÒÅËÒÁÓÎÙÊ ÎÁÂÏÒ ÍÏÄÕÌÅÊ (plugins) LADSPA -ÏÔ Steve Harris Ó ÓÁÊÔÁ http://plugin.org.uk/. üÔÏ ÎÁÍÎÏÇÏ ÐÏ×ÙÓÉÔ -ÐÏÌÅÚÎÙÅ ×ÏÚÍÏÖÎÏÓÔÉ Ardour. óÏ ×ÒÅÍÅÎÅÍ ÐÏÑ×ÑÔÓÑ É ÄÒÕÇÉÅ ÍÏÄÕÌÉ LADSPA, -ÞÔÏÂÙ ÂÙÔØ × ËÕÒÓÅ - ÓÌÅÄÉÔÅ ÚÁ ÁÎÏÎÓÁÍÉ × ÓÐÉÓËÅ ÒÁÓÓÙÌËÉ Linux Audio -Development. - -2A) ëÏÍÐÉÌÉÒÏ×ÁÎÉÅ ÉÚ CVS -------------------------- - -úÁÇÒÕÚÉÔÅ ÉÌÉ ÏÂÎÏ×ÉÔÅ ÄÅÒÅ×Ï ÉÓÈÏÄÎÙÈ ÔÅËÓÔÏ× Ardour ÉÚ CVS. (÷ ÐÒÉ×ÅÄ£ÎÎÏÍ -ÎÉÖÅ ÐÒÉÍÅÒÅ ÓÉÍ×ÏÌ '%' ÏÚÎÁÞÁÅÔ ÐÒÉÇÌÁÛÅÎÉÅ ËÏÍÁÎÄÎÏÊ ÓÔÒÏËÉ): - -% cd /usr/local/src # × ËÁÞÅÓÔ×Å ÐÒÉÍÅÒÁ, ×Ù ÍÏÖÅÔÅ ÓÄÅÌÁÔØ ÜÔÏ ÇÄÅ - ÐÏÖÅÌÁÅÔÅ -% cvs -d:pserver:anoncvs@ardour.org:/cvsroot/ardour login - # (ÎÁÖÍÉÔÅ Enter/Return ËÏÇÄÁ ÐÏÑ×ÉÔÓÑ ÐÒÉÇÌÁÛÅÎÉÅ - Ë ××ÏÄÕ ÐÁÒÏÌÑ) -% cvs -d:pserver:anoncvs@ardour.org:/cvsroot/ardour -z3 co ardour - -2A.1) þåí òáúìéþáàôóñ óðïóïâù óâïòëé éú CVS ? ---------------------------------------------- -éÔÁË, ×ÁÍ ÎÕÖÎÏ ÒÅÛÉÔØ, Ñ×ÌÑÅÔÅÓØ ÌÉ ×Ù ÒÁÚÒÁÂÏÔÞÉËÏÍ ardour ÉÌÉ -ÐÏÌØÚÏ×ÁÔÅÌÅÍ. åÓÌÉ ×Ù ÏÔÎÏÓÉÔÅ ÓÅÂÑ Ë ÐÅÒ×ÙÍ ÉÚ ÐÅÒÅÞÉÓÌÅÎÎÙÈ, ÔÏ ×ÏÚÍÏÖÎÏ -ÕÓËÏÒÉÔØ ÒÁÂÏÔÕ, ÓÏÂÒÁ× ÂÉÂÌÉÏÔÅËÕ libardour ËÁË ÒÁÚÄÅÌÑÅÍÕÀ. üÔÏ ÐÏÚ×ÏÌÉÔ -ÉÚÂÁ×ÉÔØÓÑ ÏÔ ÐÅÒÅÌÉÎËÏ×ËÉ ÐÏÓÌÅ ËÁÖÄÏÇÏ ×ÎÅÓÅÎÉÑ ÉÚÍÅÎÅÎÉÊ × ÜÔÕ ÂÉÂÌÉÏÔÅËÕ. -åÓÌÉ ×Ù ÐÒÏÓÔÏ ÐÏÌØÚÏ×ÁÔÅÌØ, ÜÔÏÔ ÛÁÇ ÌÉÛØ ÏÓÌÏÖÎÉÔ ×ÁÍ ÖÉÚÎØ. éÔÁË, -ÅÓÌÉ ×Ù ÒÁÚÒÁÂÏÔÞÉË, ÔÏÇÄÁ ×ÙÐÏÌÎÉÔÅ ÓÌÅÄÕÀÝÕÀ ËÏÍÁÎÄÕ: - - touch ardour/libs/ardour/BUILD_FOR_DEVELOPMENT - -ôÅÐÅÒØ ÂÉÂÌÉÏÔÅËÁ libardour ÂÕÄÅÔ ÓËÏÍÐÉÌÉÒÏ×ÁÎÁ ËÁË ÒÁÚÄÅÌÑÅÍÁÑ (shared). -ôÁËÖÅ ×Ù ÄÏÌÖÎÙ ÉÓÐÏÌØÚÏ×ÁÔØ ËÌÀÞ --enable-development-build × ËÏÍÁÎÄÅ -configure. - -2A.2) ðïäçïôï÷ëá ë óâïòëå éú éóèïäîùè ôåëóôï÷ ---------------------------------------------- - -óÏÚÄÁÊÔÅ autoconf/automake ÆÁÊÌÙ: - -% cd ardour -% sh autogen.sh - -ôÅÐÅÒØ ÐÅÒÅÈÏÄÉÍ Ë ÐÕÎËÔÕ 3. - -2B) óâïòëá éú áòèé÷á éóèïäîùè ôåëóôï÷ (tar.gz) ----------------------------------------------- - -÷Ó£ ËÁË ÏÂÙÞÎÏ, ÚÁÇÒÕÚÉÔÅ É ÒÁÓÐÁËÕÊÔÅ ÁÒÈÉ×. æÁÊÌÙ ÉÓÈÏÄÎÙÈ ÔÅËÓÔÏ× -ÂÕÄÕÔ ÎÁÈÏÄÉÔØÓÑ × ËÁÔÁÌÏÇÅ Ó ÉÍÅÎÅÍ ardour-<ÎÏÍÅÒ ×ÅÒÓÉÉ>. - -3) ëáë óëïíðéìéòï÷áôø ---------------------- - - ./configure (Ó ÌÀÂÙÍÉ ÏÐÃÉÑÍÉ ËÏÔÏÒÙÅ ÐÏÖÅÌÁÅÔÅ) - make - make install - -åÓÌÉ ×Ù Ñ×ÌÑÅÔÅÓØ ÒÁÚÒÁÂÏÔÞÉËÏÍ É ÎÁÍÅÒÅ×ÁÅÔÅÓØ ÐÏÒÁÂÏÔÁÔØ ÎÁÄ libardour, -ÉÓÐÏÌØÚÕÊÔÅ ÏÐÃÉÀ --enable-development-build, ËÏÔÏÒÁÑ ×ËÌÀÞÁÅÔ ÄÉÎÁÍÉÞÅÓËÕÀ -ÌÉÎËÏ×ËÕ ardour É ÅÇÏ ÂÉÂÌÉÏÔÅË. üÔÏ ÐÏÚ×ÏÌÉÔ ÓÜËÏÎÏÍÉÔØ ×ÒÅÍÑ, ÔÁË ËÁË -ÐÏÚ×ÏÌÉÔ ÉÚÂÅÖÁÔØ ÍÅÄÌÅÎÎÏÊ ÐÒÏÃÅÄÕÒÙ ÓÔÁÔÉÞÅÓËÏÊ ÌÉÎËÏ×ËÉ ËÁÖÄÙÊ ÒÁÚ, ËÁË -×Ù ÐÏÍÅÎÑÅÔÅ ÞÔÏ-ÌÉÂÏ × libardour. - -åÓÌÉ ×Ù ÈÏÔÉÔÅ ÓËÏÍÐÉÌÉÒÏ×ÁÔØ Ardour ÔÁË, ÞÔÏÂÙ × ÄÁÌØÎÅÊÛÅÍ ÅÇÏ ÍÏÖÎÏ -ÂÙÌÏ ÚÁÐÕÓÔÉÔØ × ÏÔÌÁÄÞÉËÅ, ÉÓÐÏÌØÚÕÊÔÅ ÏÐÃÉÀ --disable-optimize. -÷ ÐÒÏÔÉ×ÎÏÍ ÓÌÕÞÁÅ Ardour ÂÕÄÅÔ ÓÏÂÒÁÎ Ó ÍÁËÓÉÍÁÌØÎÏÊ ÏÐÔÉÍÉÚÁÃÉÅÊ, -ÞÔÏ ÐÏÍÅÛÁÅÔ ÜÆÆÅËÔÉ×ÎÏÊ ÏÔÌÁÄËÅ. - -ëÁË ÏÂÙÞÎÏ × ËÏÍÁÎÄÅ ./configure ×Ù ÍÏÖÅÔÅ ÉÓÐÏÌØÚÏ×ÁÔØ ÏÐÃÉÉ --prefix -É --sysconfdir, ÞÔÏÂÙ ÉÚÍÅÎÉÔØ ÒÁÓÐÏÌÏÖÅÎÉÅ ÆÁÊÌÏ× ÐÒÏÇÒÁÍÍÙ. ïÎÉ ÂÕÄÕÔ -ÐÏÍÅÝÅÎÙ ÐÏ ÕËÁÚÁÎÎÙÍ ÐÕÔÑÍ ËÏÍÁÎÄÏÊ "make install". - -ëÏÍÐÉÌÉÒÏ×ÁÎÉÅ ÉÓÈÏÄÎÙÈ ÔÅËÓÔÏ× ÍÏÖÅÔ ÚÁÎÑÔØ ÎÅËÏÔÏÒÏÅ ×ÒÅÍÑ. ë ÐÒÉÍÅÒÕ, -Ó ËÌÀÞÏÍ - j3 ÎÁ ÓÉÓÔÅÍÅ dual PII-450 ÚÁÎÉÍÁÅÔ ÏËÏÌÏ 20 ÍÉÎÕÔ. diff --git a/DOCUMENTATION/CONTRIBUTORS b/DOCUMENTATION/CONTRIBUTORS index d4b3f441c0..55e8c6649a 100644 --- a/DOCUMENTATION/CONTRIBUTORS +++ b/DOCUMENTATION/CONTRIBUTORS @@ -1,62 +1,7 @@ -In addition to those listed in the AUTHORS file, the following people -are among those who offered financial support, design insights and -ideas, encouragement, feedback, bug reports and much more during -Ardour's pre-release development. They generally suffered from days of -frustration, and withstood hundreds of CVS revisions without -complaint. +*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -No thanks or praise is sufficient for their contributions to Ardour. + Full information on Ardour's contributors can be found at: -(in no particular order) + http://ardour.org/development -Joe Hartley -Marek Peteraj -Ryan Gallagher -Rob Holland -Jan Depner -Bryan Koschmann -Patrick Shirkey -Rob Fell -Ant -Chris Ross -Joshua Pritikin -Rohan Drape -Johan De Groote -Bob Ham -Petter Sundlöf - -I would particularly like to recognize: - -Frank Carmickle - - first financial supporter of Ardour, - instigator of ardour/ksi. - -Ron Parker (Minneapolis, MN) - - first user of Ardour in a commercial studio, - financial contributor, major initiator of - MTC and MMC functionality. - -DuWayne Holsbeck - - an early financial and infrastructure sponsor - -Havoc Pennington & Owen Taylor - - provided much assistance in understanding, diagnosing and - cajoling GTK+. - -Tom Pincince (Shasta, CA) - - provided continuous, excellent design insights and - rationalizations, as well as info on the operation of some - existing DAW's. - -I would also like to thank Jim Hamilton of Rittenhouse Recording, -Philadelphia, for the partnership, friendship and foresight he showed -in allowing me to use the studio as the development basis for -Ardour. I met Jim playing a jazz drumkit at a fundraiser to celebrate -the 30th anniversary of our children's nursery school. Since then, he -has continued to open my eyes to both music itself, the process of -making music, and the life of a working musician. Jim's the best and -most inventive percussionist I have ever seen, and one of the best -I've ever heard. He has always believed in the social and philosphical -implications of Ardour, and his support and interest have been vital -in Ardour's development. Although as of this writing, Rittenhouse -Recording is not running Ardour, its only a matter of time! +*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* diff --git a/DOCUMENTATION/CONTRIBUTORS.es b/DOCUMENTATION/CONTRIBUTORS.es deleted file mode 100644 index 73c49c8469..0000000000 --- a/DOCUMENTATION/CONTRIBUTORS.es +++ /dev/null @@ -1,82 +0,0 @@ -Ademas de aquellos que aparecen mencionados en el archivo AUTHORS.es, -las siguientes personas estan entre aquellas que ofrecieron soporte -financiero, observaciones de disenio e ideas, animo, aportes, reportes -de bugs (errores en codigo) y mucho mas durante el desarrollo del -pre lanzamiento de Ardour. Generalmente, ellos sufrieron de dias de -frustracion y soportaron cientas de revisiones de CVS sin quejas. - -Ninguna plegaria o agradecimiento posible es suficiente por sus -contribuciones a Ardour. - -(en ningun orden en particular) - -Joe Hartley -Marek Peteraj -Ryan Gallagher -Rob Holland -Jan Depner -Bryan Koschmann -Patrick Shirkey -Rob Fell -Ant -Chris Ross -Joshua Pritikin -Rohan Drape -Johan De Groote -Bob Ham - -Quisiera destacar particularmente a: - -Frank Carmickle - - primer brinadador de soporte financiero a Ardour, - instigador de ardour/ksi. - -Ron Parker (de Minneapolis, MN) - - primer usuario de Ardour en un estudio comercial, - contribuidor financiero, iniciador mayor de - funcionalidad MTC and MMC. - -DuWayne Holsbeck - - dominio de disenio de sponsors linuxaudiosystems.com , - configuro la base de datos bugzilla y mas. - -Havoc Pennington & Owen Taylor - - brindaron mucha asistencia en cuanto a comprension, - diagnostico y simplificacion de GTK+. - -Tom Pincince (de Shasta, CA) - - contribuyo continuas y exceles observaciones de disenio y - racionalizaciones, asi como informacion acerca de - estaciones de trabajo de audio digital existentes. - -Tambien quisiera agradecer a Jim Hamilton de Rittenhouse Recording, -Philadelphia, for el companierismo, amistad y vision que demostro -al permitirme usar el estudio como base de desarrollo para Ardour. -Conoci a Jim tocando percusion jazz en un evento de recaudacion de -fondos para celebrar el 30imo aniversario de la guarderia escolar de -nuestros hijos. Desde entonces me ha abierto los ojos a ambos, la musica -misma, el proceso de hacer musica y la vida de un musico trabajando. -Jim es el mejor y mas inventivo percusionista que haya visto, y uno -de los mejores que he oido. El siempre ha creido en las implicaciones -filosoficas y sociales de Ardoury su soporte e interes han sido vitales -en el desarrollo de Ardour. Es solo cuestion de tiempo hasta que -Rittenhouse Recording use Ardour. - - - - - - - - -Nota de Traduccion (Spanish Translation Note) ---------------------------------------------- -#Nota del tipeo:la letra pronunciada ENIE aparece en este archivo -#como ni (letra "n" y letra "i") para mayor compatibilidad con todos -#los visores de texto. -#Asi mismo no se han aplicado las tildes(acentos). -#Estos no son errores de tipeo. Si llegara a encontrar algun otro error -#en cualquiera de los archivos con extension ".es" por favor -#hagamelo saber a alexkrohn@fastmail.fm -# Muchas gracias -# Alex \ No newline at end of file diff --git a/DOCUMENTATION/FAQ b/DOCUMENTATION/FAQ deleted file mode 100644 index 6ac38e8f2f..0000000000 --- a/DOCUMENTATION/FAQ +++ /dev/null @@ -1,613 +0,0 @@ -The Ardour FAQ -January 23, 2004 - ---Problems-- -1.1. Why can't I get configure to run when ... -1.2. I'm getting syntax errors during build. -1.3. I get the warning: "Gtk-WARNING **: Unable to locate image file in -1.4. What's an xrun? -1.5. The region area overlaps the buttons in the editor. -1.6. Ardour keeps freezing. Here's the strace... -1.7. What is "ardev" and why is it a shell script? -1.8. How do I debug this thing? -1.9. I want Ardour to run faster. - ---Features-- -2.1. Are plugins supported? -2.2. Are VST plugins supported? -2.3. Does Ardour run on non-Linux systems? -2.4. Ardour needs to have this feature now. -2.5. Why doesn't Ardour support MP3s? -2.6. Does Ardour support MIDI? -2.7. What soundfile formats are supported? -2.8. Can I use multiple cards? -2.9. How do I save captures across partitions? - ---Usability-- -3.1. How do I pan stereo outputs? -3.2. Where's the patch bay? -3.3. How do I do stuff? - ---Misc-- -4.1. What's the deal with JACK, LAAGA, and Audioengine? -4.2. Is Ardour internationalized? -4.3. How do I get support? -4.4. Well, where's the manual? -4.5. Why are all these libraries included? I already have ... -4.6. Why not another frontend to libardour? Why not QT? - --------------------------------------------------------------------------------- - ---Problems-- -1.1. Why can't I get configure to run when ... - -You can only run configure at the top level of the Ardour source -tree. You don't want to know why this is true. Don't try to work -around it. - -1.2. I'm getting syntax errors during build. - -This probably means that you are using an out of date library. Or you -might be using a very new library that has changed its API. Check the -version number. If it is lower than what is listed in the BUILD file, -update your library. If it is higher than what is listed in the BUILD file, -email the mailing list. Note that you have to be a member of the mailing -list to send mail to it, which is done to prevent the list from receiving -much spam. - -1.3. I get the warning: "Gtk-WARNING **: Unable to locate image file in - pixmap_path: "set-next-button.xpm" - -The most common cause of this error is simply that you have not set -the pixmap pathname correctly. It can be specified in the Ardour -config file. See the BUILD file. - -1.4. What's an xrun? - -It's a generic term used to describe a situation where the software -did not keep up with the hardware, either by feeding it data, or by -collecting data from it. It generally means that you're having -trouble with latency. This can be caused by several factors. You -could have a misconfigured system, you might be trying to do to much, -or both. - -If you're haven't read http://www.linuxdj.com/audio/lad/resourceslatency.php3, -then your system is probably misconfigured. - -If you are running many many tracks, with multiple LADSPA plugins, then it -is possible that your system just can't keep up with what you want to do. -Either simplify your music, or upgrade your machine. A dual processor does -wonders. - -You can test your setup with the latencytest tool, available at -http://www.linuxdj.com . - -Jan Depner's HOWTO is loaded with latency tuning tips for Ardour: -http://myweb.cableone.net/eviltwin69/ALSA_JACK_ARDOUR.html - -1.5. The region area overlaps the buttons in the editor. - -Make sure that you are using the appropriate font size for your monitor's -resolution. If you are running at 1024x768 or below, you should use the -75dpi package, not the 100dpi. This is usually set in /etc/X11/XF86Config. - -1.6. Ardour keeps freezing. Here's the strace... - -The results from strace aren't very useful. To provide helpful information -to the developers, run Ardour under gdb. If you don't know how to use -gdb, this isn't the time to learn. If you do know how to use gdb, read -section 1.8. - -1.7. What is "ardev" and why is it a shell script? - -This is only applicable if configure was run with --enable-development-build. - -To speed up the process of developing Ardour, we do not statically -link Ardour and its library, libardour. Instead, we use dynamic -linking, which allows the developers to avoid the (very) long -relinking step when they make certain kinds of changes to libardour. - -This means that the executable image for Ardour relies on the system -being able to find libardour whenever you start it. Rather than leave -this to chance and/or the whims of your system adminstrator (probably -yourself), we instead use a short shell script to make sure that the -connection between the two of them can be established. - -This has almost zero impact on any aspect of Ardour's operation. The -only noticeable effect is that it makes debugging slightly more -difficult. See 1.8 for more on this. - -1.8. How do I debug this thing? - -+-------------------------------------------------------------------------+ -| NOTE: Newer versions of gdb and/or glibc and/or the kernel have broken -| gdb in a critical way that make it impossible to run ardour. The gdb -| development group claim to have fixed this, but on many -| distributions, the version that is provided is still broken. -| -| Under such circumstances, you will have to get a core dump from -| ardour, and then use gdb to analyse the core dump, rather than -| using gdb as a "live tool". -| -| Many distributions set the default core dump size to 0, to prevent -| core dumps completely. So the first step is to do enter this -| at your shell prompt (in a terminal window): -| -| ulimit -c 9999999999 -| -| Then run ardour in whatever way causes a crash. after the crash -| you should find a file called "core" in your working directory. -| then run: -| -| gdb ardour core -| -| When the gdb> prompt appears, type -| -| backtrace -| -| Collect the output, and file it as an attachment to a Mantis -| bug report at http://ardour.org/mantis -| -| Thanks for helping to improve Ardour. -+------------------------------------------------------------------------+ - -A) How to start gdb .... - -A1) IF YOU DID NOT USE --enable-development-build - -You can use gdb the usual way: - - % cd /where/you/built/ardour - % gdb ardour - - -A2) IF YOU USE --enable-development-build - -The first and most basic thing you need to know is how to invoke -gdb. Because of the dynamic linking between Ardour and its library you -can't just invoke Ardour and get it to work. Besides, "ardour" itself -is a shell script (see 1.10 for more on this). So, what you need to do -is to invoke gdb with LD_LIBRARY_PATH set to point to the place where -libardour is installed, and use the name of actual executable image. - -If you installed in the default location, this command will invoke gdb -correctly: - - env LD_LIBRARY_PATH=/usr/local/lib/ardour gdb /usr/local/lib/ardour/ardourx - -If you used a --prefix argument during the build process so that -Ardour would be installed somewhere other than under /usr/local, then -replace /usr/local in the command above with whatever "prefix" you -used. - -You could easily make the above a shell alias or a 1 line shell script -if you think you'll be debugging Ardour with gdb a lot. - -A3) ABOUT LADSPA PLUGINS AND GDB - -Moving all your LADSPA plugins out of the way will make gdb very much -quicker to start. For example, if you normally keep them in -/usr/local/lib/ladspa, you could do something like: - - mkdir /usr/local/lib/LADSPA - mv /usr/local/lib/ladpsa/* /usr/local/lib/LADSPA - -gdb doesn't do very well when forced to handle dozens of dynamically -loaded objects, as typically happens with LADSPA plugins. - -It might be easier to redefine LADSPA_PATH to a dummy path. - -B) What to do with gdb - -When Ardour has crashed or is "stuck", issue the following command -to gdb (you will need to use Ctrl-C if its "stuck" to get back to the -gdb command prompt): - - thread apply all bt - -collect the output from this, and then go to - - http://ardour.org/mantis - -and file a new bug report with the output attached. This will allow -us to get the most out of your misfortune. - -If you compiled ardour from source and want to be even more helpful, -recompile it after running - - ./configure --disable-optimize - -at the top level. This will make the debugging output more useful. - -1.9. I want Ardour to run faster. - -The --enable-optimize flag is enabled by default which turns -on compiler features that can make Ardour run up to 50% faster. -If you downloaded Ardour as a binary package, it should have been -compiled with that flag already. - ---Features-- -2.1. Are plugins supported? - -LADSPA plugins are supported. To use them, click the middle mouse -button in the top box at the top of the mixerstrip you wish to have a -plugin for. This opens up a window which lists all the plugins. Double -click on the one you wish to use. In the mixer window, click on the -plugin to toggle it on and off, option-click to edit its values, or -shift-click to remove it. - -2.2. Are VST plugins supported? - -There are several issues here: - -1) Generic VST support - - Many people have asked about VST support within Ardour. Work has been - done on this, but there are both license issues and technical - ones. The licensing issues seem relatively easy to resolve. - - On the technical front, given that the goal is to not require VST - developers to build new native Linux versions of their plugins, the - most promising approach involves using Wine to support native - Windows VST plugins. It is already possible to run most VST plugins as - JACK clients and thus use them as inserts with Ardour, but the process - of doing so is not what most users would term "convenient". - - However, Wine cannot currently be used within a complex - multithreaded application. The Wine development team are working on - this, and as a rough guess, I'd expect progress within about 6 months - (i.e end of 2003). At that time, it will be possible to use most VST - plugins that have their own GUI ("editor") from within Ardour. - - However, initially, this functionality will be available only as - part of a for-cost distribution of Ardour. - -2) Specific plugins - - a) executable format issues - - Plugins are pieces of executable code. The format used for - the files that store this code is different under windows - and macos than it is for linux. Some people have managed - to find workarounds for this --- there are reports of people - running windows-derived buzz plugins under linux, but nobody - has looked into trying it with vst plugins. - - Linux also runs on a lot more hardware than windows or MacOS. - We assume that when you say linux, you mean "linux on an intel - compatible processor", but keep in mind that to most of us, - linux means more than that --- it includes the PPC, Sparc, Alpha, - ARM, MIPS and many other chip architectures. Of that list, - only PPC has any VST plugin support at all. - - This problem would go away if a VST plugin was available as source - code, but to my knowledge, only 1 is (freeverb). - - b) OS dependency issues - - Most VST plugin writers do not follow Steinberg's design advice, - and write plugins that have operating system dependencies. As - a result, even if you could find a way to actually use, say, - a windows-format VST plugin on Linux on an Intel machine, the - plugin would contain calls to operating system services that - don't exist (in the same way) under Linux. - -So, the basic answer is "no". I am an active member of the VST-plugins -mailing list, and I try to encourage people who write free plugins to -make their source code available so that we can use it under Linux, as -well as reminding people to try to avoid operating system dependencies -in their plugins. I think this mostly falls on deaf ears. - -2.3. Does Ardour run on non-Linux systems? - -Ardour depends on the JACK system to access the sound hardware. Jack -has (as of this writing) support for Linux, Solaris, and MacOSX. There -have not been any reports of running Ardour on any platforms besides Linux -though. - -In addition, Ardour has abstracted the JACK dependency, so it can be ported -to use another sound library. But at the time, it only uses the JACK -library. The JACK website is http://jackit.sf.net/. - -2.4. Ardour needs to have this feature now. - -Paul accepts donations through his paypal account. The feature will -(probably) be added more quickly if you pay him. Contact him first. - -2.5. Why doesn't Ardour support MP3s? - -Ardour is meant for serious audio work. MP3 is a lossy format -unsuitable for this. Ardour does export sessions to wav format, which -is trivial to convert to MP3. - -2.6. Does Ardour support MIDI? - -Ardour currently supports MIDI in the sense of: - - * functioning as a MIDI Timecode master (it generates MTC) - * functioning as a MIDI Timecode slave (experimental; send reports!) - * understanding MIDI Machine Control - * allowing the user to bind GUI controls (sliders, etc.) to - MIDI Continuous Controller and NoteOn/NoteOff messages - -It does not offer any facilities for editing or arranging or recording -or playing MIDI data. There has been talk of integrating Midi -Mountain, an excellent midi editor. There hasn't been any progress in -this direction lately, mostly due to other areas that need to be fixed -up. It's not a trivial affair if the integration is going to proceed -in a way leaves the result feeling "natural". - -2.7. What soundfile formats are supported? - -It depends on what version of libsndfile is installed. This link lists the -latest formats: http://www.mega-nerd.com/libsndfile/#Features - -Please note that Ardour requires the 1.x series of libsndfile. - -2.8. Can I use multiple cards? - -In a word: maybe. - -The sync issues that arise even between the same make and model of a card -aren't worth the effort of fixing. If you want to have more than two -channels, buy a professional card. - -On the other hand, if you already have two professional cards with word-sync, -you might be able to get them to work. This is several layers removed from -Ardour; the proper place to ask for help is at http://www.alsa-project.org . - -There is more information at http://www.linuxdj.com/audio/quality/#multi - -2.9. How do I save captures across partitions? - -Ardour lets you specify multiple directories to save captured audio -in. In the options editor, in the session path box, specify the full -paths of the directories you wish to use, seperated by colons (:). -These can be on different partitions or even different disks. Using -this "software RAID"-like setup can greatly increase your disk -bandwidth. - ---Usability-- -3.1. How do I pan stereo outputs? - -Panning works over JACK ports. So even if you have two outputs -connected to one port, Ardour doesn't consider this to be stereo. You -need to make sure that you have two ports, and then add one (or more) -destination to each port. - -You need to think of the ports as if they were physical sockets to -which you can connect as many plugs as you want. A single port means -mono, even though you can send the signal to many different -places. Two ports means stereo, even though the right and left signals -can each go to any number of different places. - -3.2. Where's the patch bay? - -There is no separate dedicated patch bay. Patch bay functionality -is integral to the mixer. The mixer can have any number of inputs, -any number of busses, etc. In other words, it *is* the patchbay. - -3.3. How do I do stuff? - -Region Dragging (object mode) ------------------------------ - - click-drag => moves region - shift-click-drag => moves region with time position held constant - (i.e. across tracks) - ctl-click-drag => moves a copy of the region - ctl-shift-click-drag => time-constrained movement of a copy of the - region - snapmod-click-drag => ignores current snap setting - -Region Alignment (clicks without motion) ----------------- - - [ all alignment uses: - - 1) current region selection, if it exists - 2) else the edit cursor - ] - - ctl-click => aligns start of region - ctl-shift-click => aligns end of region - ctl-alt-click => aligns sync point of region - -Marks ------ - - click in tempo track to create a new tempo mark - click in meter track to create a new meter mark - click in marker track to create a new marker - regular edit op for tempo/meter allows editing - regular delete op for all markers (except initial - tempo/meter markers) - snapmod-click-drag to move a marker while ignoring - current snap mode - -Editing -------- - - default is ctl-button3 click - - -Deletion --------- - - default is shift-button3 click - -Context Menu ------------- - - button3 click - -Snap Modifier -------------- - - default is mod3 (typically meta/windows/start key). using - ctl or shift or alt will cause problems. you can also - use combinations, but again, combinations using ctl and shift - will cause problems. mod3 or mod4 are probably your best - choices. - -Selection (RANGE MODE required) ---------- - - click on a region => make a region selection - shift-click on a region => add region to region selection - click-drag => make a range selection - shift-click-drag => add to range selection - ctrl-click-drag => move selection - -Separation ----------- - - in range mode: - - a) make a single range selection - - then, to split existing region apart - - b) right click => Selection => Separate region - - OR, to creates a new region without splitting original - - b) switch to object mode - c) click on selection and drag - - -solo/mute/rec-enable --------------------- - - to toggle solo/mute/RE for EVERYTHING: - - ctl-shift-click on a solo/mute/RE button - - to solo/mute/RE mix group (when group is not active) - - ctl-click on solo/mute button - - to toggle solo-safe status (which appears to not work - correctly right now) - - shift-click on solo button - - to momentarily engage solo while pressing a mouse button - - use button2 instead of button1 - - -gain sliders ------------- - - shift-click to reset to 0dB - ctl-click-drag for finer scale - ctl-alt-click-drag for even finer scale - -panners -------- - - (stereo): shift-click to reset to center - ---Misc-- -4.1. What's the deal with JACK? - -JACK is the Jack Audio Connection Kit. There is a basic problem with -audio+MIDI apps on Linux at this time: they are not able to exchange -data with each other in situations where low latency is a system goal. -There are systems (aRts, MidiShare, parts of alsa-lib) that allow data -sharing, but not when the latencies get down below 20ms. - -JACK is an API that solves this problem. Also, and quite importantly, -JACK drastically simplifies the programming of audio applications. -Applications that use JACK do not need to know anything about audio -hardware. They do not interact with it directly in any way -whatsoever. All they do is provide a few callbacks to the server they -connect with; the primary callback is responsible for producing and/or -consuming a specified amount of data whenever it is called. This is a -'callback' model, and is extremely different from ALSA, OSS, and -several other audio APIs. It is, however, very similar to Apple's -CoreAudio, Steinberg's ASIO, the PortAudio library, and most plugin -APIs. See http://jackit.sf.net/ - -4.2. Is Ardour internationalized? -Parts of Ardour are. Work is ongoing to fully internationlize Ardour. If -you speak a language besides English, feel free to volunteer to help -translate. - -These languages have translations: - -gtk-ardour: -French, German, Italian, Portuguese, Brazilian Portuguese, and Russian - -libardour: -Italian - -4.3. How do I get support? - -Ardour is a volunteer project. There is no one devoted to providing -support. However, there is a members only mailing list where someone -might answer your question. You can join at Ardour's website: - - http://ardour.org/ - -There is also the IRC #ardour channel on the FreeNode network. - -Alternatively, you can pay Paul for specific support. Check with him -for hourly rates. - -4.4. Well, where's the manual? - -Currently, the existing documentation is sparse. You might want to check out -the Protools reference; Ardour is rather similar to it. Also, Paul wants -users to be able to complete the Mackie HDR tutorial using Ardour; so that -is another manual to check out. Both are available online from -DigiDesign and Mackie. - -There is the begining of a manual in Ardour's manual directory. Feel -free to create your own HOWTOs, tips and tricks sheets, tutorials, or -whatever you feel like adding. - -A couple people have written some documentation to get people started with -Ardour. It is available at http://www.djcj.org/LAU/ardour/ - -4.5. Why are all these libraries included? I already have ... - -Yes, we know that it's quite likely that you already have gtkmm or -sigc++ installed on your machine, let alone others. There -are 2 problems. - -Ardour requires either the latest version of these libraries or even a -version with a patch that has not yet been incorporated into a release -of the library. Rather than require you to get the library source, -patch it, recompile and install it, Ardour keeps its own copy, builds -a static, private version of the library and links against it. That -way, we don't have to worry about crashes caused by you having the -wrong version of the library. - -The second problem is more general. C++ does not yet have a unified -"Application Binary Interface", even on a single process -architecture+OS combination. This is unlikely to ever change (it was -encouraged by the inventor of C++). This means that libraries compiled -with one compiler are not always compatible with applications compiled -with another compiler. By "another compiler", we can mean something as -subtle as a different version of g++. Worse, because many C++ -libraries feature inlined code, we even need to be sure you compile -against exactly the same version of the library as other parts of -Ardour will use. Even worse, there are compile time flags you or -someone else could give to a C++ compiler that would make the library -incompatible in subtle ways with code compiled with different flags. - -After a year of trying to address these problems "the normal way", the -Ardour team gave up and decided to include every necessary library -that is written in C++ and/or has patches required. You may not like -this very much, but trust us, you would like the alternative even -less. - -4.6. Why not another frontend to libardour? Why not QT? - -The GTK+ frontend to libardour is almost 7 times the size of libardour. GUIs -for these sort of programs are very large and detail orientated. It would be -a waste of time to try to reimplement Ardour with another widget set. This is -also why there won't be a native port of Ardour to MacOS X. diff --git a/DOCUMENTATION/README.es b/DOCUMENTATION/README.es deleted file mode 100644 index bc29f64608..0000000000 --- a/DOCUMENTATION/README.es +++ /dev/null @@ -1,139 +0,0 @@ - ARDOUR README.es - - Paul Davis June 2003 - -Bienvenido a Ardour. Este programa aun esta bajo desarrollo, -pero ha llegado a un estado en el cual es productivo y util tener -a otras personas probandolo y tal vez (con suerte!) arreglando errores -y agregando nuevas caracteristicas. - -**** SEGURIDAD ******************************************************* - -Para ejecutar Ardour con la mas baja latencia posible, es necesario usar -POSIX Real-Time Scheduling (tiempo Real) como tambien bloquear toda la -memoria que usa en la memoria fisica de la RAM. Estos requerimientos solo -se pueden cumplir si Ardour es ejecutado con privilegios de usuario root. - -Por otro lado, esto no es tan malo. Si no planea instalar a Ardour -usando el comando "setuid root"(lo cual no funcionaria de todas formas), -entonces alguna persona que use su estacion de trabajo debera tener -que haber "ganado" privilegios de acceso root para hacerlo funcionar -de esa forma.Si esa otra persona ya tiene acceso de tipo root, Ardour -es la menor de sus preocupaciones. Asi que, relajese. Usaremos -capabilities (privilegios root) una vez que los Kernels de Linux empiecen -a aparecer con estas ya activadas, aunque esto no ayudara mucho a la -seguridad, ya que las mencionadas "capabilities" habilitarian a cualquier -hacker astatuto a hacer lo que quiciera. - -Alternativamente, usted puede elegir ejecutar a Ardour sin Scheduling -de Tiempo Real, lo cual no es tan terrible. Simplemente no va a ser util -en situaciones que demandan baja latencia, las cuales son deseables en -la mayoria de los ambientes de estudios. -Note que esto pierde importancia en el caso que usted disponga de -hardware de audio capaz de hacer "monitorizacion por hardware". Esto -hace recaer gran parte del peso de procesamiento sobre el dispositivo -de audio y no sobre el CPU como es el caso de la "monitorizacion por -software". En el caso de monitorizacion por hardware, la falta de baja -latencia hara que los controles de la interfaz visual de Ardour -reaccionen con menos fluidez, sin embargo la monitorizacion durante la -captura sera excelente. - -**** COMPATIBILIDAD DE HARDWARE ************************************* - -Ardour usa JACK para todo el manejo de entradas y salidas de audio, -lo cual provee conecciones directas al hardware de audio y a otras -aplicaciones compatibles con JACK. Este no es el lugar mas apropiado -para discutir acerca de JACK, pero en caso de que se estubiera -preguntando: - -Aunque JACK usa la libreria ALSA 0.9.0, JACK la aprovecha de una forma -que ninguna otra aplicacion lo ha hecho hasta ahora y, tambien intenta -usar ciertas caracteristicas de hardware que nuevamente, ninguna de las -actuales aplicaciones usa. Como resultado, aunque una completa -portabilidad a todo el hardware soportado por ALSA es un objetivo -eventualmente realizable, puede ser que nazcan problemas relacionados -con la compatibildad de hardware. Por favor recuerde que mi objetivo -principal con JCK es el de crear un sistema profesional de audio y, con -Ardour, una estacion de trabajo de audio digital profesional. Si estos -terminan siendo utiles para personas con placas de 2/4 canales, muy bien, -pero ese no es mi foco de interes principal. - -Otro punto importante es que su dispositivo de sonido debe soportar -full duplex de entrada/salida (reproduccion y grabacion simultaneas) -con el mismo formato para la captura y la reproduccion (no se puede -usar una frecuencia de muestreo de 44.1 khz para reproducir y una -de 48khz para grabar, ambas deben ser iguales, lo mismo sucede para -la resolucion en bits. Esto significa, por ejemplo, que la placa -SoundBlaster AWE no puede ser usada con JACK en modo full duplex. --Esta placa solo soporta fullduplex si una de las dos (grabacion o -reproduccion) usa 8 bits y la otra 16 bits. -Este tipo de limitacion existe solo en algunas placas y, de ser asi -no son adecuadas para el uso en aplicaciones como JACK y ARDOUR por -otras razones. - -Hasta la fecha, JACK fue probado con las siguientes interfaces de audio: - - RME Hammerfall (Digi9652) (26 channels in, 26 channels out) - RME Hammerfall DSP (hdsp) (26 channels in, 26 channels out) - RME Hammerfall Light (Digi9636) (18 channels in, 18 channels out) - Midiman Delta series (ice1712 chipset) (12 channels in, 10 channels out) - - Varios chips de sonido de nivel de consumidor (relativamente baratas), - tipicamente con 2 canales de entrada y 2/4 de salida,incluyendo: - - Hoontech 4Dwave-NX (chipset Trident) - Ensoniq 5880 - Soundblaster 32 - Soundblaster 64 - Creative SBLive64 - -y muchas mas. - -Asi que, basicamente, parece funcionar con practicamente todas aquellas -placas que son soportadas por ALSA, lo cual es el objetivo. - -********************************************************************** - -REPORTES DE ERRORES EN CODIGO (BUGS) -------------------------------------- - -Los bugs deben ser reportados a http://ardour.org/mantis/ . Es mas probable -que estos sean recordados y analizados alli. Por favor, chequee alli la lista -de bugs ya reportados para asegurarse que el que usted encontro no haya sido -reportado aun o haya sido resuelto en CVS. - -PARA COMPILAR ARDOUR --------------------- -Vea el archivo "BUILD" (por ahora en ingles, espaniol mas adelante). - -EJECUTANDO ARDOUR ------------------ - -NOTA: Debe haber ya un server JACK corriendo antes de ejecutar Ardour - --------------------------------------------------------------- - -* Escribiendo ardour en una consola y presionando ENTER o INTRO deberia iniciar - el programa. - -* "ardour --help" muestra las opciones disponibles desde la linea de comando - - - - - - - - - -Nota de Traduccion (Spanish Translation Note) ---------------------------------------------- -#Nota del tipeo:la letra pronunciada ENIE aparece en este archivo -#como ni (letra "n" y letra "i") para mayor compatibilidad con todos -#los visores de texto. -#Asi mismo no se han aplicado las tildes(acentos). -#Estos no son errores de tipeo. Si llegara a encontrar algun otro error -#en cualquiera de los archivos con extension ".es" por favor -#hagamelo saber a alexkrohn@fastmail.fm -# Muchas gracias -# Alex - diff --git a/DOCUMENTATION/README.fr b/DOCUMENTATION/README.fr deleted file mode 100644 index eba5aafd54..0000000000 --- a/DOCUMENTATION/README.fr +++ /dev/null @@ -1,113 +0,0 @@ - ARDOUR -- LISEZ-MOI - - Paul Davis Juin 2003 - -Bienvenue sur Ardour. Ce programme est encore en cours de développement, -mais a atteint un état où il peut être utile et productif afin que -d'autres personnes puissent le tester et peut-être (je l'espère !) corriger -les bogues et ajouter des fonctionnalités. - -**** SÉCURITÉ ******************************************************* - -Afin d'utiliser Ardour avec un temps de latence le plus bas possible, -il est nécessaire d'utiliser l'ordonnancement temps réel POSIX ainsi -que de verrouiller toute la mémoire qu'il utilise en mémoire vive physique. -Ces pré requis ne peuvent être atteint que lorsque Ardour est lancé -avec les privilèges du super-utilisateur (root). - -D'un autre côté, ce n'est pas si grave que ça. Si vous n'essayez pas -de l'installer en setuid root (ce qui ne marchera pas de toute façon), -alors les utilisateurs devront avoir obtenu l'accès root pour pouvoir le -lancer comme cela. S'ils ont déjà l'accès root, Ardour est bien le dernier -de vos problèmes. Donc tranquillisez-vous. Nous utiliserons les "capacités" -(capabilities en anglais, NdT) quand les noyaux Linux arriverons avec -leur support activé, bien que les capacités en question autoriserons -toujours un cracker mal intentionné à faire à peu près n'importe quoi. - -L'alternative est de lancer Ardour sans ordonnancement temps-réel, dans -ce cas, il n'y a plus de souci. Ardour ne sera juste plus très utile -dans des conditions de faible latence, ce qui est désirable dans la -plupart des environnements de studio. Notez que cela n'est pas si important -lorsque vous avez du matériel audio qui est capable de faire du -"monitoring matériel" -- dans ce cas, un temps de latence trop important -provoquera juste des temps de réponse un peu longs pour l'interface -utilisateur d'Ardour, mais le monitoring pendant l'enregistrement -sera excellent. - - -**** COMPATIBILITÉ MATÉRIELLE ***************************************** - -Ardour utilise JACK pour toutes ses entrés/sorties audio, fournissant -ainsi des connexions transparentes au matériel audio ainsi qu'à d'autres -applications. Cela n'est pas du tout l'endroit pour parler de JACK, -mais dans le cas où vous vous poseriez la question : - -Bien que JACK utilise l'API (Application Programming Interface, NdT) ALSA -0.9.0, il utilise cette API d'une manière que nulle autre application -ne l'a jamais fait jusqu'à présent, et essaie aussi d'utiliser certaines -possibilités matérielles qui également n'ont jamais été employées par -d'autres applications. En conséquence, bien que la portabilité complète de -tout matériel supporté par ALSA est un objectif très atteignable, il peut -y avoir des problèmes concernant la compatibilité matérielle. Veuillez -garder en mémoire que le but principal avec JACK est d'obtenir -un système audio professionnel, et avec Ardour, d'obtenir une station -de travail audio-numérique professionnelle. S'ils parviennent à être -utilisés par des gens avec des cartes audio ayant 2/4 canaux, génial, -mais ce n'est pas ma priorité. - -Un autre problème important est que votre interface audio doit supporter -l'entrée/sortie en mode full duplex avec le même format d'échantillonage -pour l'enregistrement que pour la restitution. Cela veut dire, par exemple, -que la SoundBlaster AWE ne peut être utilisée par JACK en mode full duplex --- elle supporte seulement l'entrée/sortie en full duplex si l'une des -deux directions (enregistrement ou restitution) est en 8 bits et - que l'autre est en 16 bits. Très peu de cartes ont cette limitation, - et si c'est le cas, elles ne sont de toute façon pas adéquates pour des -utilisations avec des applications telles que JACK ou Ardour pour d'autres -raisons. - -À ce jour, JACK a été utilisé avec : - - RME Hammerfall (Digi9652) (26 canaux en entrée, 26 canaux en sortie) - RME Hammerfall DSP (hdsp) (26 canaux en entrée, 26 canaux en sortie) - RME Hammerfall Light (Digi9636) (18 canaux en entrée, 18 canaux en sortie) - Midiman Delta series (ice1712 chipset) (12 canaux en entrée, 10 canaux en sortie) - -Diverses interface audio grand public, généralement avec deux canaux d'entrée, deux -canaux de sortie, incluant : - - Hoontech 4Dwave-NX (Trident chipset) - Ensoniq 5880 - Soundblaster 32 - Soundblaster 64 - Creative SBLive64 - -et bien d'autres. - -Donc, pour résumer, il semble fonctionner pour toute carte supporté par ALSA, ce qui -est le but. - -********************************************************************** - -RAPPORT DE BOGUES ------------------ - -Les bogues doivent être rapportés sur http://ardour.org/mantis/. Ils seront -certainement plus à même d'être conservés et traités à cet endroit. Veuillez -consulter les bogues existant afin d'être sûr que le votre n'a pas déjà été -rapporté et/ou corrigé dans le CVS. - - -COMPILER ARDOUR ---------------- -Veuillez consulter le fichier "BUILD". - - -LANCER ARDOUR -------------- - -NOTE : Vous devez avoir un serveur JACK lancé avant de lancer Ardour. - -------------------------------------------------------------- - -Taper "ardour" devrait sans doute avoir quelque effet. "ardour --help" liste -les options disponibles. diff --git a/DOCUMENTATION/README.it b/DOCUMENTATION/README.it deleted file mode 100644 index 8a2111fb9c..0000000000 --- a/DOCUMENTATION/README.it +++ /dev/null @@ -1,276 +0,0 @@ - ARDOUR README.it - - Paul Davis June 2003 - Italian Traslation by Vieri Verze August 2002 - Update by Filippo Pappalardo December 2003 - -Benvenuti in Ardour. Sebbene questo programma sia ancora in via di -sviluppo, e` pronto a rendervi produttivi, permettervi di testarlo -e (si spera!) risolvere i bug e aggiungere nuove caratteristiche. - -**** SICUREZZA ******************************************************* - -Per eseguire Ardour con la latenza piu` bassa e` necessario usare il -POSIX Real-Time Scheduling e disporre di tutta la memoria di cui ha -bisogno sotto forma di RAM fisica. Queste richieste possono essere -soddisfatte soltanto se Ardour viene eseguito con i privilegi di root. - -D'altra parte non tutto il male viene per nuocere. Se non installate -Ardour con setuid root (che comunque non funziona), gli altri avranno -bisogno dei privilegi di root per eseguirlo. Se li hanno Ardour e` il -vostro ultimo problema. Quindi rilassatevi. Implementeremo le -capabilities non appena il kernel le supportera`, benche` questo non -aiuti molto la sicurezza, dal momento che un cracker intelligente -potra` comunque fare di tutto. - -In alternativa, potete scegliere di esguire Ardour senza il RT -scheduling e non avrete nessun problema. Non sara` molto utile nelle -situazioni in cui e` necessaria una bassa latenza. Praticamente nella -maggior parte dei casi. Ricordatevi che tutto questo e` irrilevante se -possedete una scheda audio capace di fare "hardware monitoring". -In questo caso una latenza piu` alta rendera` un po` lenti i controlli -della UI di Ardour, mentre il monitoring durante la capture saranno -eccellenti. - -**** COMPATIBILITA` HARDWARE ***************************************** - -Ardour usa il server audio JACK per tutte le operazioni di I/O. In -questo modo fornisce un impareggiabile sistema di comunicazione con il -substrato hardware audio e le altre applicazioni. Non è certamente -questo il luogo per discutere di JACK, ma se vi state chiedendo: - -JACK usa le ALSA 0.9.0 API. La particolarita` e` che le sfrutta in -un modo completamente nuovo soprattutto per quanto riguarda l' uso -dell' hardware. Come risultato, benche` il totale supporto delle -periferiche h/w da parte di ALSA sia un successo facilmente ottenibile, -potrebbero esserci problemi concernenti la compatiblita` h/w. Bisogna -tenere presente che il mio scopo principale e` di creare con JACK un -sistem audio professionale, e con Ardour un sistema professionale di -HDR. Se puo` essere utile a utenti con schede a 2/4 canali, ben venga, -ma ricordate che questo non e` l' interesse primo. - -Un altro aspetto importante e` che la vostra interfaccia audio deve -supportare l' I/O in full duplex nello stesso formato sia in registrazione -che suonando. Significa, per esempio, che una Soundblaster AWE non -potra` essere usata con JACK in modalita` full duplex, a meno che una -delle due direzioni (registrazione o playback) e` a 8 bit e l' altra a 16. -Sono poche le schede che hanno questo tipo di limitazione, e non sono -generalmente adatte ad essere usate con JACK e Ardour per altri motivi. - -Ad oggi, Ardour ha girato con: - - RME Hammerfall (Digi9652) (26 canali in, 26 canali out) - RME Hammerfall Light (Digi9636) (18 canali in, 18 canali out) - Midiman Delta series (ice1712 chipset) (12 canali in, 10 canali out) - - Diverse interfacce di fascia consumer, solitamente a 2 canali in, - 2/4 canali out, incluse: - - Hoontech 4Dwave-NX (Trident chipset) - Ensoniq 5880 - Soundblaster 32 - Soundblaster 64 - Creative SBLive64 - -Al momento sembra funzionare con tutte le schede supportate da ALSA, -che e` l'obiettivo proposto. - -**** SEGNALARE UN BUG ************************************************ - -I bug vanno segnalati ad http://ardour.org/mantis/ . Dove è -probabile che vengano presi in considerazione e trattati. Prima di -segnalare un bug è opportuno accertarsi che non sia gia` stato -segnalato e/o eliminato in cvs. - -**** COMPILAZIONE E INSTALLAZIONE ************************************ - -1) GNU AUTOCONF RATIONALIZATION -------------------------------- - -GNU autoconf e` un sistema intelligente, ma ha una grande lacuna. -Di default, autoconf (adesso aclocal) controlla UNA sola directory -alla ricerca dei file di cui ha bisogno. Sarebbe OK se non venissero -installati altri pacchetti che qualche volta mettono i loro file di -autoconf in /usr/local/lib/share/aclocal e altre volte in -/usr/lib/share/aclocal. - -Succede che autoconf non riesce a trovare i file di cui ha bisogno per -costruire Ardour, dal momento che molta gente ha una moltitudine di -librerie installate dalla distribuzione (i file di autoconf finiscono -in /usr/local/lib...) e dai pacchetti pre-costruiti (in questo caso i -pacchetti finiscono solitamente in /usr/lib...). - -Per la vostra tranquillita`, vi raccomando di eseguire i seguenti passi -da root. Controllate i contenuti di entrambe le direcroty prima di -eseguire questi comandi in modo da non cancellare accidentalmente la -corretta versione di un file autoconf: - - * Se avete esntrambe le directory: - - cd /usr/lib/share/aclocal - cp *.m4 /usr/local/lib/share/aclocal - cd .. - rm -rf aclocal - ln -s /usr/local/lib/share/aclocal . - - * Se avete solo /usr/lib/share/aclocal - - cd /usr/local/lib - ln -s /usr/lib/share/aclocal . - -Alcune distribuzioni hanno aclocal in altre directory. YMMV. - -2. COMPILARE ------------- - -Prima di compilare Ardour, accertatevi di avere installato: - -* Strumenti: - - gcc/g++ 2.95.3 o superiore (funziona anche gcc/g++ 3.x) - autoconf 2.52 o superiore - automake 1.5 o superiore - libtool 1.4.2 o superiore - gettext 0.11.5 o superiore - pkgconfig 0.8.0 o superiore - http://www.freedesktop.org/software/pkgconfig/ - - sono necessari anche lex e yacc - andra` bene qualsiasi versione di bison >= 1.35 - -* Librerie: - -Le versioni raccomandate, quando necessario, sono presenti sotto le -versioni generiche. - - ALSA 0.9.X (CVS o snapshot release) (http://www.alsa-project.org) - - JACK (http://jackit.sourceforge.net) - - libxml2 2.5.X (http://xmlsoft.org/) - - libart_lgpl 2.3.X - - - available as part of gnome-libs, which you may already - have on your system. - - - also available via download from GNOME source FTP sites. - - see ftp://ftp.gnome.org/pub/GNOME/MIRRORS.htmland then - follow to sources/libart_lgpl - - glib 1.2 (http://www.gtk.org) - glib-1.2.8 (inclusa nella maggior parte delle distribuzioni) - - GTK+ 1.2 (http://www.gtk.org) - gtk+-1.2.8 (inclusa nella maggior parte delle distribuzioni) - - libsndfile (http://www.zip.com.au/~erikd/libsndfile) - libsndfile-0.0-28 - - libsamplerate (http://www.mega-nerd.com/SRC/) - libsamplerate 0.0.13 o superiore - - the LADSPA SDK (http://www.ladspa.org/) - (Guardate sotto) - - raptor (http://www.redland.opensource.ac.uk/raptor/) - - lrdf (richiede raptor) (http://plugin.org.uk/lrdf/) - liblrdf 0.3.1 or higher - -Ottenere LADSPA - -Nota: La Linux Audio Developers Simple Plugin API (LADSPA) consiste -in realta` di un semplice file header, già incluso nei sorgenti di -Ardour - -Vorrete usare anche i suoi plugins, percui andate oltre e scaricate -l' intero pacchetto (non e` grande), da www.ladspa.org. - -Vi raccomando di scaricare un eccelente set di plugins per LADSPA, -programmati da Steve Harris. Il link e` http://plugin.org.uk/. -Trasformeranno Ardour in una appicazione vermante utile. Altri plugins -di LADSPA sono in programmazione percui tenete d' occhio la Linux -Audio Development mailing list. - -2A) COMPILARE DA CVS ---------------------- - -Posizionatevi nel path in cui volete copiare i CVS di Ardour (la '%' -e` il vostro shell prompt): - -% cd /usr/local/src # e` un esempio, potete scegliere un path qualsiasi -% cvs -d:pserver:anoncvs@ardour.org:/cvsroot/ardour login - # (premete enter/return quando vi sara` chiesta - la password) -% cvs -d:pserver:anoncvs@ardour.org:/cvsroot/ardour -z3 co ardour - -2A.1) CHE TIPO DI COMPILAZIONE? --------------------------------- - -Il prossimo passo è quello di decidere se si vuole una installazione per -sviluppatori o per semplici utenti. Se siete sviluppatori, potrebbe essere -una buona idea compilare libardour come libreria condivisa, cosi` da evitare -di collegare l'eseguibile ogni volta che cambiate versione di libreria. -Se siete semplici utenti, questo renderebbe solo la vita più difficile. -In caso siate sviluppatori dunque eseguite: - - touch ardour/libs/ardour/BUILD_FOR_DEVELOPMENT - -Questo fara` si` che libardour sia compilata come libreria condivisa. Dovreste -conseguentemente passare il parametro --enable-development-build a configure. - -2A.2) PREPARARE IL SISTEMA PER LA COMPILAZIONE ----------------------------------------------- - -Ora costruite i file autoconf/automake: - -% cd ardour -% sh autogen.sh - -Andate al passo 3. - -2B) COMPILARE DA UN TARBALL ---------------------------- - -Come al solito: prelevate e scompattate il tarball. La directory creata, -ardour-, e` chiamata piu` sotto "$AD". - -3) COME COMPILARE ------------------ - - ./configure (con tutte i parametri che vorrete passare) - make - make install - -Se siete uno sviluppatore che intende lavorare su libardour, potreste -voler usare il parametro --enable-development-build, che colleghera` -dinamicamente l'eseguibile a libardour, risparmiando molto tempo -nell'evitare un collegamento statico da effettuare ogni volta che si -operano cambiamenti su libardour. - -Se volete compilare ardour in modo che possiate farne il `debugging`, -dovreste usare anche il parametro --disable-optimize. Senza questo -Ardour viene compilato con ottimizzazioni estreme ed il risultato non -può essere oggetto di `debugging` in modo efficace. - -Come tutti gli script di configurazione, se non volete che -l' installazione avvenga ne "solito posto", aggiungete un --prefix al -comando ./configure. Potreste anche considerare di aggiungere un -parametro --sysconfdir, dal momento che `make install` tenterà di -installare tutti i file di configurazione in un percorso che tiene -conti di questo parametro. - -La compilazione ci mette un po`. Eseguendo make -j3 su un dual PII-450 -l'intero processo impiega circa 10-15 minuti. - -4. ESEGUIRE ARDOUR ------------------- - -NOTA: Dovete prima di tutto eseguire il server JACK. - ---------------------------------------------- - - -Se avete eseguito "make install", allora potete digitare "ardour" e -qualcosa succedera`. Col comando "ardour --help" otterrete una -lista delle possibili opzioni. diff --git a/DOCUMENTATION/README.ru b/DOCUMENTATION/README.ru deleted file mode 100644 index fe5697535e..0000000000 --- a/DOCUMENTATION/README.ru +++ /dev/null @@ -1,108 +0,0 @@ - ARDOUR README.ru - - Paul Davis June 2003 - Russian translation by Igor Blinov November 2003 - -÷ÁÓ ÐÒÉ×ÅÔÓÔ×ÕÅÔ Ardour. üÔÁ ÐÒÏÇÒÁÍÍÁ ÎÁÈÏÄÉÔÓÑ × ÓÔÁÄÉÉ ÒÁÚÒÁÂÏÔËÉ, -ÎÏ ÕÖÅ ÍÏÖÅÔ ÉÓÐÏÌØÚÏ×ÁÔØÓÑ ÎÁ ÐÒÁËÔÉËÅ, Ë ÔÏÍÕ ÖÅ ÐÏÌÅÚÎÏ ËÏÇÄÁ -ÄÒÕÇÉÅ ÌÀÄÉ ÔÅÓÔÉÒÕÀÔ Å£, ÅÓÌÉ ÓÌÕÞÁÅÔÓÑ (ÐÏÞÔÉ Õ×ÅÒÅÎ!) ÉÓÐÒÁ×ÌÑÀÔ -ÏÛÉÂËÉ É ÒÁÓÛÉÒÑÀÔ ÆÕÎËÃÉÏÎÁÌØÎÙÅ ×ÏÚÍÏÖÎÏÓÔÉ. - -**** âåúïðáóîïóôø *************************************************** - -òÁÂÏÔÁ Ardour ÔÒÅÂÕÅÔ ÍÉÎÉÍÁÌØÎÏÅ ×ÒÅÍÑ ÒÅÁËÃÉÉ ÎÁ ÓÏÂÙÔÉÑ (low latency), -ÞÔÏ ÔÒÅÂÕÅÔ ÉÓÐÏÌØÚÏ×ÁÎÉÑ POSIX-ÐÏÄÓÉÓÔÅÍÙ ÒÅÁÌØÎÏÇÏ ×ÒÅÍÅÎÉ (POSIX -Real-Time Scheduling) É ×ÄÏÂÁ×ÏË ÂÌÏËÉÒÕÅÔ ×ÓÀ ÉÓÐÏÌØÚÕÅÍÕÀ ÐÁÍÑÔØ -× ïúõ (RAM). üÔÉ ÔÒÅÂÏ×ÁÎÉÑ ×ÙÐÏÌÎÉÍÙ, ÔÏÌØËÏ ÅÓÌÉ Ardour ÚÁÐÕÝÅÎ Ó -ÐÒÉ×ÉÌÅÇÉÑÍÉ ÐÏÌØÚÏ×ÁÔÅÌÑ root. - -ó ÄÒÕÇÏÊ ÓÔÏÒÏÎÙ ×Ó£ ÎÅ ÔÁË ÕÖ É ÐÌÏÈÏ. åÓÌÉ ×Ù ÎÅ ÍÏÖÅÔÅ ÕÓÔÁÎÏ×ÉÔØ -ÆÌÁÇ setuid root (ËÏÔÏÒÙÊ ÐÏÍÏÇÁÅÔ ÎÅ ×Ï ×ÓÅÈ ÓÌÕÞÁÑÈ), ÔÏÇÄÁ -ÎÅÏÂÈÏÄÉÍÏ ÐÏ×ÙÓÉÔØ Ó×ÏÉ ÐÒÉ×ÉÌÅÇÉÉ ÄÏ root ÄÌÑ ÔÏÇÏ, ÞÔÏÂÙ Ó ÜÔÉÍÉ -ÐÒÁ×ÁÍÉ ÚÁÐÕÓÔÉÔØ Ardour. åÓÌÉ ×Ù ÕÖÅ ÉÍÅÅÔÅ ÄÏÓÔÕÐ ËÁË ÐÏÌØÚÏ×ÁÔÅÌØ -root, × ÔÁËÏÍ ÓÌÕÞÁÅ ÚÁÐÕÓË Ardour ÂÕÄÅÔ ÎÁÉÍÅÎØÛÅÊ ÐÒÏÂÌÅÍÏÊ. éÔÁË. -÷ ÒÁÂÏÔÅ ÉÓÐÏÌØÚÕÀÔÓÑ ÎÅËÏÔÏÒÙÅ ×ÏÚÍÏÖÎÏÓÔÉ ÑÄÒÁ linux, ËÏÔÏÒÙÅ ÎÅ -ÓÐÏÓÏÂÓÔ×ÕÅÔ ÂÅÚÏÐÁÓÎÏÓÔÉ, ÔÁË ËÁË ÏÎÉ ÍÏÇÕÔ ÐÏÍÏÞØ ÚÌÏÕÍÙÛÌÅÎÎÉËÕ -× ÅÇÏ ÐÌÁÎÁÈ. - -÷ ÄÒÕÇÏÍ ×ÁÒÉÁÎÔÅ ×Ù ÍÏÖÅÔÅ ÚÁÐÕÓÔÉÔØ Ardour ÂÅÚ ÐÒÉÏÒÉÔÅÔÁ ÒÅÁÌØÎÏÇÏ -×ÒÅÍÅÎÉ É ÚÁÂÙÔØ ÐÒÏ ÓËÁÚÁÎÎÏÅ ×ÙÛÅ. ïÄÎÁËÏ, ÜÔÏ ÎÅÕÄÏÂÎÏ ÄÌÑ ÓÉÔÕÁÃÉÊ, -× ËÏÔÏÒÙÈ ÔÒÅÂÕÅÔÓÑ ÍÁÌÏÅ ×ÒÅÍÑ ÚÁÄÅÒÖËÉ ÓÉÇÎÁÌÁ, ÞÔÏ ÖÅÌÁÔÅÌØÎÏ × ÏÂÙÞÎÏÊ -ÓÔÕÄÉÊÎÏÊ ÒÁÂÏÔÅ. úÁÍÅÞÕ, ÞÔÏ ÜÔÏ ÎÅ ÔÁË ×ÁÖÎÏ, ÅÓÌÉ ×ÁÛÅ ÁÐÐÁÒÁÔÎÏÅ -ÏÂÅÓÐÅÞÅÎÉÅ ÐÏÄÄÅÒÖÉ×ÁÅÔ ÆÕÎËÃÉÀ "hardware monitoring" - × ÜÔÏÍ ÓÌÕÞÁÅ -×ÏÚÒÏÓÛÁÑ ÚÁÄÅÒÖËÁ ÓÉÇÎÁÌÁ Õ×ÅÌÉÞÉ×ÁÅÔ ×ÒÅÍÑ ÒÅÁËÃÉÉ ÐÒÉ ×ÏÚÄÅÊÓÔ×ÉÉ -ÎÁ ÕÐÒÁ×ÌÑÀÝÉÅ ÜÌÅÍÅÎÔÙ ÇÒÁÆÉÞÅÓËÏÇÏ ÉÎÔÅÒÆÅÊÓÁ Ardour, ÚÁÔÏ ËÏÎÔÒÏÌØ -(ÍÏÎÉÔÏÒÉÎÇ) ÓÉÇÎÁÌÁ × ÐÒÏÃÅÓÓÅ ÚÁÐÉÓÉ ÂÕÄÅÔ ÚÁÍÅÞÁÔÅÌØÎÙÍ. - -**** ôòåâï÷áîéñ ë áððáòáôõòå **************************************** - -Ardour × Ó×ÏÅÊ ÒÁÂÏÔÅ ÄÌÑ ××ÏÄÁ/×Ù×ÏÄÁ ÁÕÄÉÏÄÁÎÎÙÈ ÉÓÐÏÌØÚÕÅÔ JACK, -ËÏÔÏÒÙÊ ÏÂÅÓÐÅÞÉ×ÁÅÔ ÉÄÅÁÌØÎÏÅ ÐÏÄËÌÀÞÅÎÉÅ ÐÒÉÌÏÖÅÎÉÊ Ë ÒÅÓÕÒÓÁÍ -ÁÐÐÁÒÁÔÕÒÙ ÄÌÑ ÒÁÂÏÔÙ ÓÏ Ú×ÕËÏÍ. íÙ ÎÅ ÂÕÄÅÍ ÚÄÅÓØ ÏÂÓÕÖÄÁÔØ JACK, -ÎÏ ÓËÁÚÁÎÎÏÅ ÎÉÖÅ ÐÏÚ×ÏÌÉÔ ÉÚÂÅÖÁÔØ ÎÅÄÏÒÁÚÕÍÅÎÉÊ: - -îÅÓÍÏÔÒÑ ÎÁ ÔÏ, ÞÔÏ JACK ÒÁÂÏÔÁÅÔ ÞÅÒÅÚ ALSA 0.9.0 API, ÏÎ ÉÓÐÏÌØÚÕÅÔ -ÅÇÏ ÔÁËÉÍ ÏÂÒÁÚÏÍ, ÞÔÏ ÄÒÕÇÉÅ ÐÒÉÌÏÖÅÎÉÑ × ÜÔÏÔ ÍÏÍÅÎÔ ÎÅ ÍÏÇÕÔ -ÒÁÂÏÔÁÔØ Ó ÎÉÍ, Ë ÔÏÍÕ ÖÅ ÚÁÄÅÊÓÔ×ÕÀÔÓÑ ÎÅËÏÔÏÒÙÅ ÏÓÏÂÅÎÎÏÓÔÉ -ÁÐÐÁÒÁÔÕÒÙ, ÎÅÉÓÐÏÌØÚÕÅÍÙÅ ÄÒÕÇÉÍÉ ÐÒÉÌÏÖÅÎÉÑÍÉ. ðÏÌÎÁÑ ÓÏ×ÍÅÓÔÉÍÏÓÔØ -ÓÏ ×ÓÅÍÉ Ú×ÕËÏ×ÙÍÉ ËÁÒÔÁÍÉ, ÐÏÄÄÅÒÖÉ×ÁÅÍÙÍÉ ALSA, Ñ×ÌÑÅÔÓÑ ÄÏÓÔÉÖÉÍÏÊ -É ÏÞÅÎØ ÖÅÌÁÔÅÌØÎÏÊ ÃÅÌØÀ. óÌÅÄÓÔ×ÉÅÍ ÜÔÏÇÏ ÍÏÖÅÔ Ñ×ÉÔØÓÑ ÐÏÄÄÅÒÖËÁ -ÏÂÏÒÕÄÏ×ÁÎÉÑ Ó ×ÏÚÍÏÖÎÏÓÔÑÍÉ ÏËÒÕÖÁÀÝÅÇÏ Ú×ÕËÁ (surround sound). -ïÄÎÁËÏ, ÍÏÑ ÏÓÎÏ×ÎÁÑ ÃÅÌØ - ÜÔÏ ÐÏÓÔÒÏÅÎÉÅ ÎÁ ÏÓÎÏ×Å JACK -ÐÒÏÆÅÓÓÉÏÎÁÌØÎÏÇÏ Ú×ÕËÏ×ÏÇÏ ÓÅÒ×ÅÒÁ Ó Ardour × ËÁÞÅÓÔ×Å ÎÅ ÍÅÎÅÅ -ÐÒÏÆÅÓÓÉÏÎÁÌØÎÏÊ Ú×ÕËÏÚÁÐÉÓÙ×ÁÀÝÅÊ ÓÉÓÔÅÍÙ (HDR). åÓÌÉ ÜÔÏ ÏËÁÖÅÔÓÑ -ÐÏÌÅÚÎÙÍ ÄÌÑ ×ÌÁÄÅÌØÃÅ× ÏÂÙÞÎÙÈ 2/4 ËÁÎÁÌØÎÙÈ Ú×ÕËÏ×ÙÈ ËÁÒÔ, ÔÏ ÜÔÏ -×ÅÌÉËÏÌÅÐÎÏ, ÎÏ Ñ ÎÅ ÚÁÏÓÔÒÑÀ ×ÎÉÍÁÎÉÅ ÎÁ ÜÔÏÍ. - -óÌÅÄÕÀÝÉÍ ×ÁÖÎÙÍ ÍÏÍÅÎÔÏÍ Ñ×ÌÑÅÔÓÑ ÔÏ, ÞÔÏ ×ÁÛÁ Ú×ÕËÏ×ÁÑ ËÁÒÔÁ ÄÏÌÖÎÁ -ÐÏÄÄÅÒÖÉ×ÁÔØ ÐÏÌÎÏÄÕÐÌÅËÓÎÙÊ ÒÅÖÉÍ ÒÁÂÏÔÙ, ÐÒÉÞ£Í ÏÄÎÏ×ÒÅÍÅÎÎÏ × ÏÄÎÏÍ -ÆÏÒÍÁÔÅ ÁÕÄÉÏÄÁÎÎÙÈ, ËÁË ÎÁ ××ÏÄ, ÔÁË É ÎÁ ×Ù×ÏÄ. ôÁË, Ë ÐÒÉÍÅÒÕ, ËÁÒÔÁ -SoundBlaster AWE ÎÅ ÍÏÖÅÔ ÉÓÐÏÌØÚÏ×ÁÔØÓÑ Ó JACK × ÐÏÌÎÏÄÕÐÌÅËÓÎÏÍ -ÒÅÖÉÍÅ - ÅÀ ÐÏÄÄÅÒÖÉ×ÁÅÔÓÑ ÔÏÌØËÏ ÔÁËÏÊ ÐÏÌÎÏÄÕÐÌÅËÓÎÙÊ ÒÅÖÉÍ, × ËÏÔÏÒÏÍ -ÏÄÎÏ ÉÚ Ä×ÕÈ ÎÁÐÒÁ×ÌÅÎÉÊ (ÚÁÐÉÓØ ÉÌÉ ×ÏÓÐÒÏÉÚ×ÅÄÅÎÉÅ ÓÉÇÎÁÌÁ) ÒÁÂÏÔÁÅÔ -× ÆÏÒÍÁÔÅ 8 ÂÉÔ ÄÁÎÎÙÈ, Á ÄÒÕÇÏÅ × ÆÏÒÍÁÔÅ 16 ÂÉÔ. ïÞÅÎØ ÎÅÍÎÏÇÉÅ ËÁÒÔÙ -ÉÍÅÀÔ ÜÔÏ ÏÇÒÁÎÉÞÅÎÉÅ, É × ÜÔÏÍ ÓÌÕÞÁÅ ÏÎÉ ÏÂÙÞÎÏ ÎÅ ÐÏÄÈÏÄÑÔ ÄÌÑ ÒÁÂÏÔÙ -Ó ÔÁËÉÍÉ ÐÒÉÌÏÖÅÎÉÑÍÉ ËÁË JACK ÉÌÉ Ardour. - -îÁ ÓÅÇÏÄÎÑÛÎÉÊ ÄÅÎØ, JACK ÒÁÂÏÔÁÅÔ ÓÏ ÓÌÅÄÕÀÝÉÍÉ Ú×ÕËÏ×ÙÍÉ ËÁÒÔÁÍÉ: - - RME Hammerfall (Digi9652) (26 ×ÈÏÄÏ×, 26 ×ÙÈÏÄÏ×) - RME Hammerfall Light (Digi9636) (18 ×ÈÏÄÏ×, 18 ×ÙÈÏÄÏ×) - Midiman Delta series (ice1712 chipset) (12 ×ÈÏÄÏ×, 10 ×ÙÈÏÄÏ×) - - ÛÉÒÏËÏ ÒÁÓÐÒÏÓÔÒÁΣÎÎÙÅ Ú×ÕËÏ×ÙÅ ËÁÒÔÙ, ÏÂÙÞÎÏ 2 ×ÈÏÄÎÙÈ ËÁÎÁÌÁ, - 2/4 ×ÙÈÏÄÎÙÈ ËÁÎÁÌÁ, ×ËÌÀÞÁÑ: - - Hoontech 4Dwave-NX (Trident chipset) - Ensoniq 5880 - Soundblaster 32 - Soundblaster 64 - Creative SBLive64 - -É ÍÎÏÇÉÅ ÄÒÕÇÉÅ. - -÷ÐÏÓÌÅÄÓÔ×ÉÉ ÏÎ ÂÕÄÅÔ ÒÁÂÏÔÁÔØ ÓÏ ×ÓÅÍÉ Ú×ÕËÏ×ÙÍÉ ËÁÒÔÁÍÉ, ÐÏÄÄÅÒÖÉ×ÁÅÍÙÍÉ -ALSA. üÔÏ ÏÄÎÏ ÉÚ ÎÁÐÒÁ×ÌÅÎÉÊ ÒÁÚÒÁÂÏÔËÉ. - -********************************************************************** - -óïïâýåîéñ ïâ ïûéâëáè --------------------- - -þÔÏÂÙ ÓÏÏÂÝÉÔØ Ï ÏÂÎÁÒÕÖÅÎÙÈ ×ÁÍÉ ÏÛÉÂËÁÈ × ÒÁÂÏÔÅ ÐÒÏÇÒÁÍÍÙ ×ÏÓÐÏÌØÚÕÊÔÅÓØ -ÓÓÙÌËÏÊ http://ardour.org/mantis/ . ÷ÏÚÍÏÖÎÏ Ï ÎÉÈ ÂÙÌÏ ÓÏÏÂÝÅÎÏ ÒÁÎÅÅ. -ðÏÖÁÌÕÊÓÔÁ, ÐÒÏ×ÅÒØÔÅ ÓÕÝÅÓÔ×ÕÀÝÉÅ ÓÏÏÂÝÅÎÉÑ, ÞÔÏÂÙ ÕÂÅÄÉÔØÓÑ × ÔÏÍ, ÞÔÏ -Ï ÏÂÎÁÒÕÖÅÎÎÏÊ ×ÁÍÉ ÏÛÉÂËÅ ÕÖÅ ÎÅ ÓÏÏÂÝÁÌÏÓØ É/ÉÌÉ ÏÎÁ ÎÅ ÉÓÐÒÁ×ÌÅÎÁ × CVS. - -óâïòëá ARDOUR -------------- -ðÏÄÒÏÂÎÏÅ ÏÐÉÓÁÎÉÅ × ÆÁÊÌÅ "BUILD". - -úáðõóë ARDOUR -------------- - -úáíåþáîéå: ÷Ù ÄÏÌÖÎÙ ÚÁÐÕÓÔÉÔØ JACK ÓÅÒ×ÅÒ ÐÒÅÖÄÅ, ÞÅÍ ÏÔËÒÏÅÔÅ Ardour. - ------------------------------------------------------------ -åÓÌÉ ×Ù ×ÙÐÏÌÎÉÌÉ ËÏÍÁÎÄÕ "make install", ÔÏÇÄÁ ÎÁÂÒÁ× ÎÁ ËÌÁ×ÉÁÔÕÒÅ -"ardour" ÐÏÌÕÞÉÔÅ ÖÅÌÁÅÍÙÊ ÒÅÚÕÌØÔÁÔ. "ardour --help" ×Ù×ÏÄÉÔ ÓÐÉÓÏË -ÄÏÓÔÕÐÎÙÈ ËÌÀÞÅÊ ÐÒÏÇÒÁÍÍÙ. diff --git a/DOCUMENTATION/TRANSLATORS b/DOCUMENTATION/TRANSLATORS index 55b3723d16..a90ef33fe8 100644 --- a/DOCUMENTATION/TRANSLATORS +++ b/DOCUMENTATION/TRANSLATORS @@ -1,27 +1,7 @@ -If you would like to see Ardour in your native langauge, please contact -the Ardour development mailing list. It's members only, but can be joined -at http://ardour.org. +*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -Many thanks to these translators for making Ardour available in other -languages: + Full information on Ardour's translators can be found within + the "About" window of the program -French: Alain Fréhel - Christophe Combelles - -German: Karsten Petersen - -Italian: Filippo Pappalardo - -Portuguese: Rui Nuno Capela - -Brazilian Portuguese: Alexander da Franca Fernandes - Chris Ross - -Russian: Igor Blinov - -Spanish: Alex Krohn - -Swedish: Petter Sundlöf - -Polish: Piotr Zaryk +*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*