// This involves some cpp magic. --taybin
-#define SNAPTYPE(a) /*empty*/
+#define GRIDTYPE(a) /*empty*/
#define SNAPMODE(a) /*empty*/
#define REGIONLISTSORTTYPE(a) /*empty*/
#define MOUSEMODE(a) /*empty*/
namespace Editing {
-// SNAPTYPE
-#undef SNAPTYPE
-#define SNAPTYPE(a) a,
-enum SnapType {
+// GRIDTYPE
+#undef GRIDTYPE
+#define GRIDTYPE(a) a,
+enum GridType {
#include "editing_syms.h"
};
-extern const char *snaptypestrs[];
-inline const char* enum2str(SnapType m) {return snaptypestrs[m];}
-SnapType str2snaptype(const std::string &);
+extern const char *gridtypestrs[];
+inline const char* enum2str(GridType m) {return gridtypestrs[m];}
+GridType str2gridtype(const std::string &);
-#undef SNAPTYPE
-#define SNAPTYPE(a) /*empty*/
+#undef GRIDTYPE
+#define GRIDTYPE(a) /*empty*/
// SNAPMODE
#undef SNAPMODE