along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- $Id$
*/
#include <gtkmm2ext/utils.h>
}
}
+double current = 0.0;
+bool currentInitialized = 0;
+
void
Editor::update_current_screen ()
{
- if (session && engine.running()) {
+ if (session && session->engine().running()) {
nframes_t frame;
playhead_cursor->canvas_item.show();
if (frame != last_update_frame) {
- const jack_nframes_t page_width = current_page_frames();
-
- // Percentage width of the visible range to use as a scroll interval
- // Idea: snap this to the nearest bar/beat/tick/etc, would make scrolling much
- // less jarring when zoomed in.. and it would be fun to watch :)
- static const double scroll_pct = 3.0/4.0;
-
- const jack_nframes_t rightmost_frame = leftmost_frame + page_width;
- const jack_nframes_t scroll_interval = (jack_nframes_t)(page_width * scroll_pct);
- const jack_nframes_t padding = (jack_nframes_t)floor((page_width-scroll_interval) / 2.0);
- if (frame < leftmost_frame + padding || frame > rightmost_frame - padding) {
+#undef CONTINUOUS_SCROLL
+#ifndef CONTINUOUS_SCROLL
+ if (frame < leftmost_frame || frame > leftmost_frame + current_page_frames()) {
+
if (session->transport_speed() < 0) {
- if (frame > scroll_interval) {
- center_screen (frame - scroll_interval/2);
+ if (frame > (current_page_frames()/2)) {
+ center_screen (frame-(current_page_frames()/2));
} else {
- center_screen (scroll_interval);
+ center_screen (current_page_frames()/2);
}
} else {
- center_screen(frame + scroll_interval/2);
+ center_screen (frame+(current_page_frames()/2));
}
}
playhead_cursor->set_position (frame);
+
+#else // CONTINUOUS_SCROLL
+
+ /* don't do continuous scroll till the new position is in the rightmost quarter of the
+ editor canvas
+ */
+
+ if (session->transport_speed()) {
+ double target = ((double)frame - (double)current_page_frames()/2.0) / frames_per_unit;
+ if (target <= 0.0) target = 0.0;
+ if ( fabs(target - current) < current_page_frames()/frames_per_unit ) {
+ target = (target * 0.15) + (current * 0.85);
+ } else {
+ /* relax */
+ }
+ //printf("frame: %d, cpf: %d, fpu: %6.6f, current: %6.6f, target : %6.6f\n", frame, current_page_frames(), frames_per_unit, current, target );
+ current = target;
+ horizontal_adjustment.set_value ( current );
+ }
+
+ playhead_cursor->set_position (frame);
+
+#endif // CONTINUOUS_SCROLL
+
}
} else {
-
+
if (frame != last_update_frame) {
if (frame < leftmost_frame || frame > leftmost_frame + current_page_frames()) {
playhead_cursor->canvas_item.hide();
if (current_mixer_strip) {
current_mixer_strip->fast_update ();
}
-
+
}
}