#include "LuaBridge/LuaBridge.h"
+#include "ardour_ui.h"
#include "lua_script_manager.h"
#include "luawindow.h"
#include "script_selector.h"
LuaScriptManager::setup_actions ()
{
LuaInstance *li = LuaInstance::instance();
- for (int i = 0; i < 9; ++i) {
+ for (int i = 0; i < MAX_LUA_ACTION_SCRIPTS; ++i) {
std::string name;
TreeModel::Row r = *_a_store->append ();
r[_a_model.id] = i;