int
LuaInstance::set_state (const XMLNode& node)
{
- LocaleGuard lg (X_("C"));
+ LocaleGuard lg ();
XMLNode* child;
if ((child = find_named_node (node, "ActionScript"))) {
XMLNode&
LuaInstance::get_action_state ()
{
- LocaleGuard lg (X_("C"));
+ LocaleGuard lg ();
std::string saved;
{
luabridge::LuaRef savedstate ((*_lua_save)());