const Evoral::Beats snapped_beats = snap_frame_to_grid_underneath (unsnapped_frame, divisions, shift_snap);
/* prevent Percussive mode from displaying a ghost hit at region end */
- if (!shift_snap && snapped_beats >= midi_region()->length_beats()) {
+ if (!shift_snap && snapped_beats >= midi_region()->start_beats() + midi_region()->length_beats()) {
_ghost_note->hide();
hide_verbose_cursor ();
return;