#include "ardour/automatable.h"
class XMLNode;
+class ProcessorWindowProxy;
+class PluginPinWindowProxy;
namespace ARDOUR {
Processor(Session&, const std::string& name);
Processor (const Processor& other);
- virtual ~Processor() { }
+ virtual ~Processor();
virtual std::string display_name() const { return SessionObject::name(); }
virtual bool display_to_user() const { return _display_to_user; }
virtual void set_display_to_user (bool);
- bool active () const { return _pending_active; }
+ bool active () const { return _pending_active; } ///< ardour hard bypass
+ virtual bool enabled () const { return _pending_active; } ///< processor enabled/bypass
+ virtual bool bypassable () const { return true; } ///< enable is not automated or locked
virtual bool does_routing() const { return false; }
virtual framecnt_t signal_latency() const { return 0; }
+ virtual void set_input_latency (framecnt_t);
+ framecnt_t input_latency () const { return _input_latency; }
+
virtual int set_block_size (pframes_t /*nframes*/) { return 0; }
virtual bool requires_fixed_sized_buffers() const { return false; }
/** @param result_required true if, on return from this method, @a bufs is required to contain valid data;
* if false, the method need not bother writing to @a bufs if it doesn't want to.
*/
- virtual void run (BufferSet& /*bufs*/, framepos_t /*start_frame*/, framepos_t /*end_frame*/, pframes_t /*nframes*/, bool /*result_required*/) {}
- virtual void silence (framecnt_t /*nframes*/) {}
+ virtual void run (BufferSet& /*bufs*/, framepos_t /*start_frame*/, framepos_t /*end_frame*/, double speed, pframes_t /*nframes*/, bool /*result_required*/) {}
+ virtual void silence (framecnt_t nframes, framepos_t start_frame) { automation_run (start_frame, nframes); }
virtual void activate () { _pending_active = true; ActiveChanged(); }
virtual void deactivate () { _pending_active = false; ActiveChanged(); }
virtual void flush() {}
+ virtual void enable (bool yn) { if (yn) { activate (); } else { deactivate (); } }
+
virtual bool configure_io (ChanCount in, ChanCount out);
/* Derived classes should override these, or processor appears as an in-place pass-through */
XMLNode& get_state (void);
int set_state (const XMLNode&, int version);
- void set_pre_fader (bool);
+ virtual void set_pre_fader (bool);
PBD::Signal0<void> ActiveChanged;
+ PBD::Signal0<void> BypassableChanged;
PBD::Signal2<void,ChanCount,ChanCount> ConfigurationChanged;
- void set_ui (void*);
- void* get_ui () const { return _ui_pointer; }
+ /* cross-thread signals.
+ * This allows control-surfaces to show/hide a plugin GUI.
+ */
+ PBD::Signal0<void> ToggleUI;
+ PBD::Signal0<void> ShowUI;
+ PBD::Signal0<void> HideUI;
+
+ ProcessorWindowProxy * window_proxy () const { return _window_proxy; }
+ void set_window_proxy (ProcessorWindowProxy* wp) { _window_proxy = wp; }
+
+ PluginPinWindowProxy * pinmgr_proxy () const { return _pinmgr_proxy; }
+ void set_pingmgr_proxy (PluginPinWindowProxy* wp) { _pinmgr_proxy = wp ; }
- void set_owner (SessionObject*);
- SessionObject* owner() const;
+ virtual void set_owner (SessionObject*);
+ SessionObject* owner() const;
protected:
virtual int set_state_2X (const XMLNode&, int version);
bool _display_to_user;
bool _pre_fader; ///< true if this processor is currently placed before the Amp, otherwise false
void* _ui_pointer;
- SessionObject* _owner;
+ ProcessorWindowProxy *_window_proxy;
+ PluginPinWindowProxy *_pinmgr_proxy;
+ SessionObject* _owner;
+ framecnt_t _input_latency;
};
} // namespace ARDOUR