RoundUpMaybe = 2 ///< Round up only if necessary
};
+ enum SnapPref {
+ SnapToAny = 0, ///< Snaps to the closest of ( snap prefs, grid quantization )
+ SnapToGrid = 1, ///< Prefer snapping to the closest grid quantization, if a Grid selection is enabled
+ };
+
class AnyTime {
public:
enum Type {