Custom,
};
+ enum AutoReturnTarget {
+ LastLocate = 0x1,
+ RangeSelectionStart = 0x2,
+ Loop = 0x4,
+ RegionSelectionStart = 0x8,
+ };
+
} // namespace ARDOUR
std::istream& operator>>(std::istream& o, ARDOUR::FadeShape& sf);
std::istream& operator>>(std::istream& o, ARDOUR::RegionSelectionAfterSplit& sf);
std::istream& operator>>(std::istream& o, ARDOUR::BufferingPreset& var);
+std::istream& operator>>(std::istream& o, ARDOUR::AutoReturnTarget& sf);
std::ostream& operator<<(std::ostream& o, const ARDOUR::SampleFormat& sf);
std::ostream& operator<<(std::ostream& o, const ARDOUR::HeaderFormat& sf);
std::ostream& operator<<(std::ostream& o, const ARDOUR::FadeShape& sf);
std::ostream& operator<<(std::ostream& o, const ARDOUR::RegionSelectionAfterSplit& sf);
std::ostream& operator<<(std::ostream& o, const ARDOUR::BufferingPreset& var);
-
+std::ostream& operator<<(std::ostream& o, const ARDOUR::AutoReturnTarget& sf);
/* because these operators work on types which can be used when making
a UI_CONFIG_VARIABLE (in gtk2_ardour) we need them to be exported.