Add fixed-up framepos_plus_beats() and use it for the BeatsFramesConverter, since...
[ardour.git] / libs / ardour / beats_frames_converter.cc
index 59c0bb28962ffe10e954e9ed68ced4dbc0de6b35..f5d1794abb07c00bbaac4aca73a6512b23b88e86 100644 (file)
@@ -29,7 +29,7 @@ BeatsFramesConverter::to (double beats) const
 {
        assert (beats >= 0);
 
-       return _tempo_map.framepos_plus_bbt (_origin_b, Timecode::BBT_Time(beats)) - _origin_b;
+       return _tempo_map.framepos_plus_beats (_origin_b, beats) - _origin_b;
 }
 
 double