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we always only use the "C" locale when saving.
[ardour.git]
/
libs
/
ardour
/
luaproc.cc
diff --git
a/libs/ardour/luaproc.cc
b/libs/ardour/luaproc.cc
index 1ab93e4d15db6ad81f4fecfebd0bb1f933b1c562..30b34f584b84fed6f3ee696037fe83b05ade8ffd 100644
(file)
--- a/
libs/ardour/luaproc.cc
+++ b/
libs/ardour/luaproc.cc
@@
-713,7
+713,7
@@
LuaProc::add_state (XMLNode* root) const
{
XMLNode* child;
char buf[32];
{
XMLNode* child;
char buf[32];
- LocaleGuard lg
(X_("C")
);
+ LocaleGuard lg
(
);
gchar* b64 = g_base64_encode ((const guchar*)_script.c_str (), _script.size ());
std::string b64s (b64);
gchar* b64 = g_base64_encode ((const guchar*)_script.c_str (), _script.size ());
std::string b64s (b64);
@@
-783,7
+783,7
@@
LuaProc::set_state (const XMLNode& node, int version)
const char *port;
uint32_t port_id;
#endif
const char *port;
uint32_t port_id;
#endif
- LocaleGuard lg (
X_("C")
);
+ LocaleGuard lg ();
if (_script.empty ()) {
if (set_script_from_state (node)) {
if (_script.empty ()) {
if (set_script_from_state (node)) {