fix crash when copy'ing latent plugins
[ardour.git] / libs / ardour / port.cc
index d9c93c250b64a8cdee8b9d311bb83dfe933c58d6..33b41f5c046e40dd05a23a97ea1afd494a712378 100644 (file)
@@ -1,5 +1,5 @@
 /*
-    Copyright (C) 2002-2006 Paul Davis 
+    Copyright (C) 2009 Paul Davis
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
 
 */
 
-#include <ardour/port.h>
+#ifdef WAF_BUILD
+#include "libardour-config.h"
+#endif
+
+#include "pbd/compose.h"
+#include "pbd/error.h"
+#include "pbd/failed_constructor.h"
+
+#include "ardour/audioengine.h"
+#include "ardour/debug.h"
+#include "ardour/port.h"
+#include "ardour/port_engine.h"
+
+#include "pbd/i18n.h"
 
-using namespace ARDOUR;
 using namespace std;
+using namespace ARDOUR;
+using namespace PBD;
+
+PBD::Signal2<void,boost::shared_ptr<Port>, boost::shared_ptr<Port> > Port::PostDisconnect;
+PBD::Signal0<void> Port::PortDrop;
+PBD::Signal0<void> Port::PortSignalDrop;
+
+bool         Port::_connecting_blocked = false;
+pframes_t    Port::_global_port_buffer_offset = 0;
+pframes_t    Port::_cycle_nframes = 0;
+std::string  Port::state_node_name = X_("Port");
 
-Port::Port (jack_port_t *p) 
-       : _port (p)
-       , _metering(0)
-       , _last_monitor(false)
+/* a handy define to shorten what would otherwise be a needlessly verbose
+ * repeated phrase
+ */
+#define port_engine AudioEngine::instance()->port_engine()
+#define port_manager AudioEngine::instance()
+
+/** @param n Port short name */
+Port::Port (std::string const & n, DataType t, PortFlags f)
+       : _port_buffer_offset (0)
+       , _name (n)
+       , _flags (f)
+        , _last_monitor (false)
 {
-       if (_port == 0) {
-               throw failed_constructor();
+       _private_playback_latency.min = 0;
+       _private_playback_latency.max = 0;
+       _private_capture_latency.min = 0;
+       _private_capture_latency.max = 0;
+
+       /* Unfortunately we have to pass the DataType into this constructor so that
+          we can create the right kind of port; aside from this we'll use the
+          virtual function type () to establish type.
+       */
+
+       assert (_name.find_first_of (':') == std::string::npos);
+
+       if ((_port_handle = port_engine.register_port (_name, t, _flags)) == 0) {
+               cerr << "Failed to register port \"" << _name << "\", reason is unknown from here\n";
+               throw failed_constructor ();
        }
-       
-       _flags = JackPortFlags (jack_port_flags (_port));
-       _type  = jack_port_type (_port); 
-       _name = jack_port_name (_port);
 
-       reset ();
+       PortDrop.connect_same_thread (drop_connection, boost::bind (&Port::drop, this));
+       PortSignalDrop.connect_same_thread (drop_connection, boost::bind (&Port::signal_drop, this));
+       port_manager->PortConnectedOrDisconnected.connect_same_thread (engine_connection,
+                       boost::bind (&Port::port_connected_or_disconnected, this, _1, _3, _5));
+}
+
+/** Port destructor */
+Port::~Port ()
+{
+       drop ();
+}
+
+
+std::string
+Port::pretty_name(bool fallback_to_name) const
+{
+       if (_port_handle) {
+               std::string value;
+               std::string type;
+               if (0 == port_engine.get_port_property (_port_handle,
+                                       "http://jackaudio.org/metadata/pretty-name",
+                                       value, type))
+               {
+                       return value;
+               }
+       }
+       if (fallback_to_name) {
+               return name ();
+       }
+       return "";
+}
+
+bool
+Port::set_pretty_name(const std::string& n)
+{
+       if (_port_handle) {
+               if (0 == port_engine.set_port_property (_port_handle,
+                                       "http://jackaudio.org/metadata/pretty-name", n, ""))
+               {
+                       return true;
+               }
+       }
+       return false;
+}
+
+void
+Port::signal_drop ()
+{
+       engine_connection.disconnect ();
+}
+
+void
+Port::drop ()
+{
+       if (_port_handle) {
+               DEBUG_TRACE (DEBUG::Ports, string_compose ("drop handle for port %1\n", name()));
+               port_engine.unregister_port (_port_handle);
+               _port_handle = 0;
+       }
+}
+
+void
+Port::port_connected_or_disconnected (boost::weak_ptr<Port> w0, boost::weak_ptr<Port> w1, bool con)
+{
+       if (con) {
+               /* we're only interested in disconnect */
+               return;
+       }
+       boost::shared_ptr<Port> p0 = w0.lock ();
+       boost::shared_ptr<Port> p1 = w1.lock ();
+       /* a cheaper, less hacky way to do boost::shared_from_this() ...  */
+       boost::shared_ptr<Port> pself = AudioEngine::instance()->get_port_by_name (name());
+
+       if (p0 == pself) {
+               PostDisconnect (p0, p1); // emit signal
+       }
+       if (p1 == pself) {
+               PostDisconnect (p1, p0); // emit signal
+       }
+}
+
+/** @return true if this port is connected to anything */
+bool
+Port::connected () const
+{
+       if (_port_handle) {
+               return (port_engine.connected (_port_handle) != 0);
+       }
+       return false;
+}
+
+int
+Port::disconnect_all ()
+{
+       if (_port_handle) {
+
+               std::vector<std::string> connections;
+               get_connections (connections);
+
+               port_engine.disconnect_all (_port_handle);
+               _connections.clear ();
+
+               /* a cheaper, less hacky way to do boost::shared_from_this() ...
+                */
+               boost::shared_ptr<Port> pself = port_manager->get_port_by_name (name());
+               for (vector<string>::const_iterator c = connections.begin(); c != connections.end() && pself; ++c) {
+                       boost::shared_ptr<Port> pother = AudioEngine::instance()->get_port_by_name (*c);
+                       if (pother) {
+                               PostDisconnect (pself, pother); // emit signal
+                       }
+               }
+       }
+
+       return 0;
+}
+
+/** @param o Port name
+ * @return true if this port is connected to o, otherwise false.
+ */
+bool
+Port::connected_to (std::string const & o) const
+{
+       if (!_port_handle) {
+               return false;
+       }
+
+       if (!port_engine.available()) {
+               return false;
+       }
+
+       return port_engine.connected_to (_port_handle, AudioEngine::instance()->make_port_name_non_relative (o));
+}
+
+int
+Port::get_connections (std::vector<std::string> & c) const
+{
+       if (!port_engine.available()) {
+               c.insert (c.end(), _connections.begin(), _connections.end());
+               return c.size();
+       }
+
+       if (_port_handle) {
+               return port_engine.get_connections (_port_handle, c);
+       }
+
+       return 0;
+}
+
+int
+Port::connect (std::string const & other)
+{
+       std::string const other_name = AudioEngine::instance()->make_port_name_non_relative (other);
+       std::string const our_name = AudioEngine::instance()->make_port_name_non_relative (_name);
+
+       int r = 0;
+
+       if (_connecting_blocked) {
+               return r;
+       }
+
+       if (sends_output ()) {
+               DEBUG_TRACE (DEBUG::Ports, string_compose ("Connect %1 to %2\n", our_name, other_name));
+               r = port_engine.connect (our_name, other_name);
+       } else {
+               DEBUG_TRACE (DEBUG::Ports, string_compose ("Connect %1 to %2\n", other_name, our_name));
+               r = port_engine.connect (other_name, our_name);
+       }
+
+       if (r == 0) {
+               _connections.insert (other);
+       }
+
+       return r;
+}
+
+int
+Port::disconnect (std::string const & other)
+{
+       std::string const other_fullname = port_manager->make_port_name_non_relative (other);
+       std::string const this_fullname = port_manager->make_port_name_non_relative (_name);
+
+       int r = 0;
+
+       if (sends_output ()) {
+               r = port_engine.disconnect (this_fullname, other_fullname);
+       } else {
+               r = port_engine.disconnect (other_fullname, this_fullname);
+       }
+
+       if (r == 0) {
+               _connections.erase (other);
+       }
+
+       /* a cheaper, less hacky way to do boost::shared_from_this() ...  */
+       boost::shared_ptr<Port> pself = AudioEngine::instance()->get_port_by_name (name());
+       boost::shared_ptr<Port> pother = AudioEngine::instance()->get_port_by_name (other);
+
+       if (pself && pother) {
+               /* Disconnecting from another Ardour port: need to allow
+                  a check on whether this may affect anything that we
+                  need to know about.
+               */
+               PostDisconnect (pself, pother); // emit signal
+       }
+
+       return r;
+}
+
+
+bool
+Port::connected_to (Port* o) const
+{
+       return connected_to (o->name ());
+}
+
+int
+Port::connect (Port* o)
+{
+       return connect (o->name ());
+}
+
+int
+Port::disconnect (Port* o)
+{
+       return disconnect (o->name ());
+}
+
+void
+Port::request_input_monitoring (bool yn)
+{
+       if (_port_handle) {
+               port_engine.request_input_monitoring (_port_handle, yn);
+       }
+}
+
+void
+Port::ensure_input_monitoring (bool yn)
+{
+       if (_port_handle) {
+               port_engine.ensure_input_monitoring (_port_handle, yn);
+       }
+}
+
+bool
+Port::monitoring_input () const
+{
+       if (_port_handle) {
+               return port_engine.monitoring_input (_port_handle);
+       }
+       return false;
 }
 
 void
@@ -44,16 +333,286 @@ Port::reset ()
        _last_monitor = false;
 }
 
-int 
-Port::set_name (string str)
+void
+Port::cycle_start (pframes_t)
+{
+        _port_buffer_offset = 0;
+}
+
+void
+Port::increment_port_buffer_offset (pframes_t nframes)
+{
+        _port_buffer_offset += nframes;
+}
+
+void
+Port::set_public_latency_range (LatencyRange& range, bool playback) const
+{
+       /* this sets the visible latency that the rest of the port system
+          sees. because we do latency compensation, all (most) of our visible
+          port latency values are identical.
+       */
+
+       DEBUG_TRACE (DEBUG::Latency,
+                    string_compose ("SET PORT %1 %4 PUBLIC latency now [%2 - %3]\n",
+                                    name(), range.min, range.max,
+                                    (playback ? "PLAYBACK" : "CAPTURE")));;
+
+       if (_port_handle) {
+               port_engine.set_latency_range (_port_handle, playback, range);
+       }
+}
+
+void
+Port::set_private_latency_range (LatencyRange& range, bool playback)
+{
+       if (playback) {
+               _private_playback_latency = range;
+               DEBUG_TRACE (DEBUG::Latency, string_compose (
+                                    "SET PORT %1 playback PRIVATE latency now [%2 - %3]\n",
+                                    name(),
+                                    _private_playback_latency.min,
+                                    _private_playback_latency.max));
+       } else {
+               _private_capture_latency = range;
+               DEBUG_TRACE (DEBUG::Latency, string_compose (
+                                    "SET PORT %1 capture PRIVATE latency now [%2 - %3]\n",
+                                    name(),
+                                    _private_capture_latency.min,
+                                    _private_capture_latency.max));
+       }
+
+       /* push to public (port system) location so that everyone else can see it */
+
+       set_public_latency_range (range, playback);
+}
+
+const LatencyRange&
+Port::private_latency_range (bool playback) const
+{
+       if (playback) {
+               DEBUG_TRACE (DEBUG::Latency, string_compose (
+                                    "GET PORT %1 playback PRIVATE latency now [%2 - %3]\n",
+                                    name(),
+                                    _private_playback_latency.min,
+                                    _private_playback_latency.max));
+               return _private_playback_latency;
+       } else {
+               DEBUG_TRACE (DEBUG::Latency, string_compose (
+                                    "GET PORT %1 capture PRIVATE latency now [%2 - %3]\n",
+                                    name(),
+                                    _private_playback_latency.min,
+                                    _private_playback_latency.max));
+               return _private_capture_latency;
+       }
+}
+
+LatencyRange
+Port::public_latency_range (bool /*playback*/) const
+{
+       LatencyRange r;
+
+
+       if (_port_handle) {
+               r = port_engine.get_latency_range (_port_handle, sends_output() ? true : false);
+
+               DEBUG_TRACE (DEBUG::Latency, string_compose (
+                                    "GET PORT %1: %4 PUBLIC latency range %2 .. %3\n",
+                                    name(), r.min, r.max,
+                                    sends_output() ? "PLAYBACK" : "CAPTURE"));
+       }
+
+       return r;
+}
+
+void
+Port::get_connected_latency_range (LatencyRange& range, bool playback) const
 {
-       int ret;
+       vector<string> connections;
+
+       get_connections (connections);
+
+       if (!connections.empty()) {
+
+               range.min = ~((pframes_t) 0);
+               range.max = 0;
 
-       if ((ret = jack_port_set_name (_port, str.c_str())) == 0) {
-               _name = str;
+               DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: %2 connections to check for latency range\n", name(), connections.size()));
+
+               for (vector<string>::const_iterator c = connections.begin();
+                    c != connections.end(); ++c) {
+
+                        LatencyRange lr;
+
+                        if (!AudioEngine::instance()->port_is_mine (*c)) {
+
+                                /* port belongs to some other port-system client, use
+                                 * the port engine to lookup its latency information.
+                                 */
+
+                               PortEngine::PortHandle remote_port = port_engine.get_port_by_name (*c);
+
+                                if (remote_port) {
+                                        lr = port_engine.get_latency_range (remote_port, playback);
+
+                                        DEBUG_TRACE (DEBUG::Latency, string_compose (
+                                                             "\t%1 <-> %2 : latter has latency range %3 .. %4\n",
+                                                             name(), *c, lr.min, lr.max));
+
+                                        range.min = min (range.min, lr.min);
+                                        range.max = max (range.max, lr.max);
+                                }
+
+                       } else {
+
+                                /* port belongs to this instance of ardour,
+                                   so look up its latency information
+                                   internally, because our published/public
+                                   values already contain our plugin
+                                   latency compensation.
+                                */
+
+                                boost::shared_ptr<Port> remote_port = AudioEngine::instance()->get_port_by_name (*c);
+                                if (remote_port) {
+                                        lr = remote_port->private_latency_range ((playback ? true : false));
+                                        DEBUG_TRACE (DEBUG::Latency, string_compose (
+                                                             "\t%1 <-LOCAL-> %2 : latter has latency range %3 .. %4\n",
+                                                             name(), *c, lr.min, lr.max));
+
+                                        range.min = min (range.min, lr.min);
+                                        range.max = max (range.max, lr.max);
+                                }
+                        }
+               }
+
+       } else {
+               DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: not connected to anything\n", name()));
+               range.min = 0;
+               range.max = 0;
        }
-       
-       return ret;
+
+        DEBUG_TRACE (DEBUG::Latency, string_compose ("%1: final connected latency range [ %2 .. %3 ] \n", name(), range.min, range.max));
 }
 
-       
+int
+Port::reestablish ()
+{
+       DEBUG_TRACE (DEBUG::Ports, string_compose ("re-establish %1 port %2\n", type().to_string(), _name));
+       _port_handle = port_engine.register_port (_name, type(), _flags);
+
+       if (_port_handle == 0) {
+               PBD::error << string_compose (_("could not reregister %1"), _name) << endmsg;
+               return -1;
+       }
+
+       reset ();
+
+       port_manager->PortConnectedOrDisconnected.connect_same_thread (engine_connection,
+                       boost::bind (&Port::port_connected_or_disconnected, this, _1, _3, _5));
+       return 0;
+}
+
+
+int
+Port::reconnect ()
+{
+       /* caller must hold process lock; intended to be used only after reestablish() */
+
+       DEBUG_TRACE (DEBUG::Ports, string_compose ("Connect %1 to %2 destinations\n",name(), _connections.size()));
+
+       for (std::set<string>::iterator i = _connections.begin(); i != _connections.end(); ++i) {
+               if (connect (*i)) {
+                       return -1;
+               }
+       }
+
+       return 0;
+}
+
+/** @param n Short port name (no port-system client name) */
+int
+Port::set_name (std::string const & n)
+{
+       if (n == _name || !_port_handle) {
+               return 0;
+       }
+
+       int const r = port_engine.set_port_name (_port_handle, n);
+
+       if (r == 0) {
+               AudioEngine::instance()->port_renamed (_name, n);
+               _name = n;
+       }
+
+
+       return r;
+}
+
+bool
+Port::physically_connected () const
+{
+       if (!_port_handle) {
+               return false;
+       }
+
+       return port_engine.physically_connected (_port_handle);
+}
+
+XMLNode&
+Port::get_state () const
+{
+       XMLNode* root = new XMLNode (state_node_name);
+
+       root->add_property (X_("name"), AudioEngine::instance()->make_port_name_relative (name()));
+
+       if (receives_input()) {
+               root->add_property (X_("direction"), X_("input"));
+       } else {
+               root->add_property (X_("direction"), X_("output"));
+       }
+
+       vector<string> c;
+
+       get_connections (c);
+
+       for (vector<string>::const_iterator i = c.begin(); i != c.end(); ++i) {
+               XMLNode* child = new XMLNode (X_("Connection"));
+               child->add_property (X_("other"), *i);
+               root->add_child_nocopy (*child);
+       }
+
+       return *root;
+}
+
+int
+Port::set_state (const XMLNode& node, int)
+{
+       XMLProperty const * prop;
+
+       if (node.name() != state_node_name) {
+               return -1;
+       }
+
+       if ((prop = node.property (X_("name"))) != 0) {
+               set_name (prop->value());
+       }
+
+       const XMLNodeList& children (node.children());
+
+       _connections.clear ();
+
+       for (XMLNodeList::const_iterator c = children.begin(); c != children.end(); ++c) {
+
+               if ((*c)->name() != X_("Connection")) {
+                       continue;
+               }
+
+               if ((prop = (*c)->property (X_("other"))) == 0) {
+                       continue;
+               }
+
+               _connections.insert (prop->value());
+       }
+
+       return 0;
+}