}
void
-Session::request_locate (nframes_t target_frame, bool with_roll)
+Session::request_locate (framepos_t target_frame, bool with_roll)
{
SessionEvent *ev = new SessionEvent (with_roll ? SessionEvent::LocateRoll : SessionEvent::Locate, SessionEvent::Add, SessionEvent::Immediate, target_frame, 0, false);
DEBUG_TRACE (DEBUG::Transport, string_compose ("Request locate to %1\n", target_frame));
}
void
-Session::request_bounded_roll (nframes_t start, nframes_t end)
+Session::request_bounded_roll (framepos_t start, framepos_t end)
{
AudioRange ar (start, end, 0);
list<AudioRange> lar;
request_play_range (&lar, true);
}
void
-Session::request_roll_at_and_return (nframes_t start, nframes_t return_to)
+Session::request_roll_at_and_return (framepos_t start, framepos_t return_to)
{
SessionEvent *ev = new SessionEvent (SessionEvent::LocateRollLocate, SessionEvent::Add, SessionEvent::Immediate, return_to, 1.0);
ev->target2_frame = start;