pos = pos.translate (offset);
/* keep inside the window */
-
+
Rect r (0, 0, _canvas->width(), _canvas->height());
/* border of 200 pixels on the right, and 50 on all other sides */
r.y1 = std::max (r.y0, (r.y1 - border));
/* clamp */
-
+
if (pos.x < r.x0) {
pos.x = r.x0;
} else if (pos.x > r.x1) {
if (!was_visible) {
/* move to current pointer location. do this after show() so that
- * _visible is true, and thus ::pointer_motion() will do
+ * _visible is true, and thus ::pointer_motion() will do
* something.
*/
Duple winpos;