#include "pbd/failed_constructor.h"
#include "pbd/debug.h"
-#include "i18n.h"
+#include "pbd/i18n.h"
#ifdef COMPILER_MSVC
#include <ardourext/misc.h> // Needed for 'DECLARE_DEFAULT_COMPARISONS'. Objects in an STL container can be
* a request. If the UI has finished processing requests, then
* we will leak this buffer object.
*/
-
+ DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("thread \"%1\" exits: marking request buffer as dead @ %2\n", pthread_name(), rb));
rb->dead = true;
}
request_buffer_map_lock.unlock ();
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1: valid request, calling ::do_request()\n", event_loop_name()));
do_request (vec.buf[0]);
+
+ /* if the request was CallSlot, then we need to ensure that we reset the functor in the request, in case it
+ * held a shared_ptr<>. Failure to do so can lead to dangling references to objects passed to PBD::Signals.
+ *
+ * Note that this method (::handle_ui_requests()) is by definition called from the event loop thread, so
+ * caller_is_self() is true, which means that the execution of the functor has definitely happened after
+ * do_request() returns and we no longer need the functor for any reason.
+ */
+
+ if (vec.buf[0]->type == CallSlot) {
+ vec.buf[0]->the_slot = 0;
+ }
+
request_buffer_map_lock.lock ();
if (vec.buf[0]->invalidation) {
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1: removing invalidation record for that request\n", event_loop_name()));
if ((*i).second->dead) {
DEBUG_TRACE (PBD::DEBUG::AbstractUI, string_compose ("%1/%2 deleting dead per-thread request buffer for %3 @ %4\n",
event_loop_name(), pthread_name(), i->second));
- cerr << event_loop_name() << " noticed that a buffer was dead\n";
+ /* remove it from the EventLoop static map of all request buffers */
+ EventLoop::remove_request_buffer_from_map ((*i).second);
+ /* delete it */
delete (*i).second;
RequestBufferMapIterator tmp = i;
++tmp;
+ /* remove it from this thread's list of request buffers */
request_buffers.erase (i);
i = tmp;
} else {
template<typename RequestObject> void*
AbstractUI<RequestObject>::request_buffer_factory (uint32_t num_requests)
{
- RequestBuffer* mcr = new RequestBuffer (num_requests);
+ RequestBuffer* mcr = new RequestBuffer (num_requests); // leaks
per_thread_request_buffer.set (mcr);
return mcr;
}