+ const float srate = adelay->srate;
+ const float tau = adelay->tau;
+
+ float wetdry_target = *adelay->wetdry / 100.f;
+ float gain_target = from_dB(*adelay->gain);
+ float wetdry = adelay->wetdryold;
+ float gain = adelay->gainold;
+
+ if (*adelay->enable <= 0) {
+ wetdry_target = 0.f;
+ gain_target = 1.0;
+ }